That's what I do. Really no reason to have people join into reserved slots. Just hide them. This might actually force other server admins to re-evaluate their reserved slot system... But what about banning? Sourcebans and the like?
On Thu, Mar 12, 2009 at 8:58 PM, Donnie Newlove <[email protected]>wrote: > Then don't kick players. Players that get kicked for no apparent > reason will have a bad experience and thus reducing score because of > reserved slots is not a problem, it's a feature. This system is not > made for you, it’s made for the players. > > But there is an easy solution. Make your server use 26 slots or 32 or > whatever is needed, hide those extra slots and then use them for > reserved players. No one gets kicked and players with reserved slots > will join their extra reserved slots. It's already built into > SourceMod. > > On Fri, Mar 13, 2009 at 1:47 AM, SmOoThEm <[email protected]> wrote: > > What about reserve slots? Everyone uses those to provide their special > > people with access without admin intervention. > > > > A user must connect to a server before he is then kicked to clear the > slot. > > Ive been watching my Badwater server for the past 20 mins and ive seen > over > > 20+ people get kicked for joining the 32nd slot. > > > > Delisting servers is not a good idea at all, but awarding popular servers > > is! A simple server list sorting ability for the new "server ranks" would > be > > the best way to go. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of > > [email protected] > > Sent: Thursday, March 12, 2009 5:33 PM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > I'd agree that now that this is out in the open, its usefulness for > > blacklisting is over, but I'd argue that up until now, the only servers > that > > matched the pattern of consistent connections followed by immediate > > disconnections would be fakeclients servers, so, assuming the stats can't > be > > manipulated, I don't have a problem with delisting. > > > > I'd also argue that, up until now, the secrecy has ensured no > manipulation > > and, from now on, the situation is reversed. > > > >> -----Original Message----- > >> From: [email protected] [mailto:hlds- > >> [email protected]] On Behalf Of SmOoThEm > >> Sent: 13 March 2009 00:27 > >> To: 'Half-Life dedicated Win32 server mailing list' > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >> > >> You guys are missing the point here, and it's going to be a big > >> problem. > >> > >> Let's say I get 15 people to join a server and then leave just because > >> I > >> don’t like the owners etc. > >> There goes 225 points from the server for no reason at all. I can see > >> people > >> like mygot getting servers delisted even if it only counts each player > >> once > >> per month. Also when a player joins a server and gets kicked for a > >> reserve > >> slot or cause of the steambans plugin this will really trash a server > >> score > >> because the player is actually connected before getting kicked. > >> > >> Taking away points is a horrible idea, but giving points based upon > >> play > >> time really has potential. I can see where this idea is going but > >> removing > >> servers that people pay for from the list just because it isn't popular > >> is > >> bullshit. Everyone has to start somewhere and it takes a lot of work to > >> get > >> a new server full of regular returning players. Before valve does > >> anything > >> like this they need to consult the community! I don’t think valve > >> really > >> understands how much money is spent each year from organizations to > >> provide > >> servers for the games they create. Personally we spend thousands. If > >> they > >> would do something like this to benefit the server owners and the > >> players at > >> the same time it would prevail a success and actually give merit to > >> established servers. > >> A better idea would be allowing servers in the list to be sorted by > >> their > >> score and not just by names, pings, players, etc. This way no one is > >> de-listed and the same effect is obtained for the players. > >> > >> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! > >> > >> > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of Donnie > >> Newlove > >> Sent: Thursday, March 12, 2009 4:47 PM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >> > >> If if is a global problem and not only a server problem then it would > >> not matter because every server would be penalised for it and since a > >> rank will only mean anything when compared to other servers it should > >> not matter. > >> > >> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote: > >> > Hmm connection time... So clients dropped by steam/vac connection > >> issues > >> > will give negative points too? :D > >> > > >> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> > >> wrote: > >> > > >> >> Oh this is great news =) > >> >> > >> >> As long as theres not a way to game this to force the delist of a > >> competing > >> >> community. I'll assume they only count a steamid's vote once for a > >> server > >> >> in a large time frame, so that flapping clients wont cause a huge > >> point > >> >> hit. > >> >> > >> >> Now if only you gave a vanilla server bonus.... > >> >> > >> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: > >> >> > Check out http://teamfortress.com/ > >> >> > > >> >> > > >> >> > > >> >> > "One of the things we've been thinking about for a while now is > >> how to > >> >> > improve the player experience around finding a server to play on" > >> >> > > >> >> > > >> >> > > >> >> > . > >> >> > > >> >> > > >> >> > > >> >> > "After kicking around some proposals, we came up with a simple > >> system > >> >> built > >> >> > around the theory that player time on a server is a useful metric > >> for > >> how > >> >> > happy the player is with that server." > >> >> > > >> >> > > >> >> > > >> >> > "The very worst servers attract a large number of connections, > >> mostly > >> >> > because they're lying in ways that make them look like a very > >> attractive > >> >> > server at all times." > >> >> > > >> >> > > >> >> > > >> >> > "Our first step in improving this part of the player experience > >> has > >> been > >> >> to > >> >> > delist all the really bad servers. The master server will simply > >> stop > >> >> giving > >> >> > these to you when you fire up the serverbrowser. After that, we're > >> going > >> >> to > >> >> > keep improving our ability to measure this kind of problem." > >> >> > > >> >> > > >> >> > > >> >> > This sounds very cool, and I look forward to see what Valve can > >> come up > >> >> with > >> >> > in using these stats. > >> >> > > >> >> > > >> >> > > >> >> > - Andrew > >> >> > > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

