This is not the case with sourcebans, which is why they are working on using the CBaseServer extension for it...
- Neph On Thu, Mar 12, 2009 at 6:09 PM, Donnie Newlove <[email protected]> wrote: > Since a banned player is instantly rejected and does not even load the > level I am sure they are already excluded. > > On Fri, Mar 13, 2009 at 2:04 AM, 1nsane <[email protected]> wrote: >> That's what I do. Really no reason to have people join into reserved slots. >> Just hide them. >> This might actually force other server admins to re-evaluate their reserved >> slot system... But what about banning? Sourcebans and the like? >> >> On Thu, Mar 12, 2009 at 8:58 PM, Donnie Newlove >> <[email protected]>wrote: >> >>> Then don't kick players. Players that get kicked for no apparent >>> reason will have a bad experience and thus reducing score because of >>> reserved slots is not a problem, it's a feature. This system is not >>> made for you, it’s made for the players. >>> >>> But there is an easy solution. Make your server use 26 slots or 32 or >>> whatever is needed, hide those extra slots and then use them for >>> reserved players. No one gets kicked and players with reserved slots >>> will join their extra reserved slots. It's already built into >>> SourceMod. >>> >>> On Fri, Mar 13, 2009 at 1:47 AM, SmOoThEm <[email protected]> wrote: >>> > What about reserve slots? Everyone uses those to provide their special >>> > people with access without admin intervention. >>> > >>> > A user must connect to a server before he is then kicked to clear the >>> slot. >>> > Ive been watching my Badwater server for the past 20 mins and ive seen >>> over >>> > 20+ people get kicked for joining the 32nd slot. >>> > >>> > Delisting servers is not a good idea at all, but awarding popular servers >>> > is! A simple server list sorting ability for the new "server ranks" would >>> be >>> > the best way to go. >>> > >>> > -----Original Message----- >>> > From: [email protected] >>> > [mailto:[email protected]] On Behalf Of >>> > [email protected] >>> > Sent: Thursday, March 12, 2009 5:33 PM >>> > To: 'Half-Life dedicated Win32 server mailing list' >>> > Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>> > >>> > I'd agree that now that this is out in the open, its usefulness for >>> > blacklisting is over, but I'd argue that up until now, the only servers >>> that >>> > matched the pattern of consistent connections followed by immediate >>> > disconnections would be fakeclients servers, so, assuming the stats can't >>> be >>> > manipulated, I don't have a problem with delisting. >>> > >>> > I'd also argue that, up until now, the secrecy has ensured no >>> manipulation >>> > and, from now on, the situation is reversed. >>> > >>> >> -----Original Message----- >>> >> From: [email protected] [mailto:hlds- >>> >> [email protected]] On Behalf Of SmOoThEm >>> >> Sent: 13 March 2009 00:27 >>> >> To: 'Half-Life dedicated Win32 server mailing list' >>> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>> >> >>> >> You guys are missing the point here, and it's going to be a big >>> >> problem. >>> >> >>> >> Let's say I get 15 people to join a server and then leave just because >>> >> I >>> >> don’t like the owners etc. >>> >> There goes 225 points from the server for no reason at all. I can see >>> >> people >>> >> like mygot getting servers delisted even if it only counts each player >>> >> once >>> >> per month. Also when a player joins a server and gets kicked for a >>> >> reserve >>> >> slot or cause of the steambans plugin this will really trash a server >>> >> score >>> >> because the player is actually connected before getting kicked. >>> >> >>> >> Taking away points is a horrible idea, but giving points based upon >>> >> play >>> >> time really has potential. I can see where this idea is going but >>> >> removing >>> >> servers that people pay for from the list just because it isn't popular >>> >> is >>> >> bullshit. Everyone has to start somewhere and it takes a lot of work to >>> >> get >>> >> a new server full of regular returning players. Before valve does >>> >> anything >>> >> like this they need to consult the community! I don’t think valve >>> >> really >>> >> understands how much money is spent each year from organizations to >>> >> provide >>> >> servers for the games they create. Personally we spend thousands. If >>> >> they >>> >> would do something like this to benefit the server owners and the >>> >> players at >>> >> the same time it would prevail a success and actually give merit to >>> >> established servers. >>> >> A better idea would be allowing servers in the list to be sorted by >>> >> their >>> >> score and not just by names, pings, players, etc. This way no one is >>> >> de-listed and the same effect is obtained for the players. >>> >> >>> >> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! >>> >> >>> >> >>> >> >>> >> -----Original Message----- >>> >> From: [email protected] >>> >> [mailto:[email protected]] On Behalf Of Donnie >>> >> Newlove >>> >> Sent: Thursday, March 12, 2009 4:47 PM >>> >> To: Half-Life dedicated Win32 server mailing list >>> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>> >> >>> >> If if is a global problem and not only a server problem then it would >>> >> not matter because every server would be penalised for it and since a >>> >> rank will only mean anything when compared to other servers it should >>> >> not matter. >>> >> >>> >> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote: >>> >> > Hmm connection time... So clients dropped by steam/vac connection >>> >> issues >>> >> > will give negative points too? :D >>> >> > >>> >> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> >>> >> wrote: >>> >> > >>> >> >> Oh this is great news =) >>> >> >> >>> >> >> As long as theres not a way to game this to force the delist of a >>> >> competing >>> >> >> community. I'll assume they only count a steamid's vote once for a >>> >> server >>> >> >> in a large time frame, so that flapping clients wont cause a huge >>> >> point >>> >> >> hit. >>> >> >> >>> >> >> Now if only you gave a vanilla server bonus.... >>> >> >> >>> >> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: >>> >> >> > Check out http://teamfortress.com/ >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > "One of the things we've been thinking about for a while now is >>> >> how to >>> >> >> > improve the player experience around finding a server to play on" >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > . >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > "After kicking around some proposals, we came up with a simple >>> >> system >>> >> >> built >>> >> >> > around the theory that player time on a server is a useful metric >>> >> for >>> >> how >>> >> >> > happy the player is with that server." >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > "The very worst servers attract a large number of connections, >>> >> mostly >>> >> >> > because they're lying in ways that make them look like a very >>> >> attractive >>> >> >> > server at all times." >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > "Our first step in improving this part of the player experience >>> >> has >>> >> been >>> >> >> to >>> >> >> > delist all the really bad servers. The master server will simply >>> >> stop >>> >> >> giving >>> >> >> > these to you when you fire up the serverbrowser. After that, we're >>> >> going >>> >> >> to >>> >> >> > keep improving our ability to measure this kind of problem." >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > This sounds very cool, and I look forward to see what Valve can >>> >> come up >>> >> >> with >>> >> >> > in using these stats. >>> >> >> > >>> >> >> > >>> >> >> > >>> >> >> > - Andrew >>> >> >> > >>> >> >> > _______________________________________________ >>> >> >> > To unsubscribe, edit your list preferences, or view the list >>> >> archives, >>> >> >> please visit: >>> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >>> >> >> _______________________________________________ >>> >> >> To unsubscribe, edit your list preferences, or view the list >>> >> archives, >>> >> >> please visit: >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list >>> >> archives, >>> >> please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> > >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

