This is not the case with sourcebans, which is why they are working on
using the CBaseServer extension for it...

- Neph

On Thu, Mar 12, 2009 at 6:09 PM, Donnie Newlove
<[email protected]> wrote:
> Since a banned player is instantly rejected and does not even load the
> level I am sure they are already excluded.
>
> On Fri, Mar 13, 2009 at 2:04 AM, 1nsane <[email protected]> wrote:
>> That's what I do. Really no reason to have people join into reserved slots.
>> Just hide them.
>> This might actually force other server admins to re-evaluate their reserved
>> slot system... But what about banning? Sourcebans and the like?
>>
>> On Thu, Mar 12, 2009 at 8:58 PM, Donnie Newlove 
>> <[email protected]>wrote:
>>
>>> Then don't kick players. Players that get kicked for no apparent
>>> reason will have a bad experience and thus reducing score because of
>>> reserved slots is not a problem, it's a feature. This system is not
>>> made for you, it’s made for the players.
>>>
>>> But there is an easy solution. Make your server use 26 slots or 32 or
>>> whatever is needed, hide those extra slots and then use them for
>>> reserved players. No one gets kicked and players with reserved slots
>>> will join their extra reserved slots. It's already built into
>>> SourceMod.
>>>
>>> On Fri, Mar 13, 2009 at 1:47 AM, SmOoThEm <[email protected]> wrote:
>>> > What about reserve slots? Everyone uses those to provide their special
>>> > people with access without admin intervention.
>>> >
>>> > A user must connect to a server before he is then kicked to clear the
>>> slot.
>>> > Ive been watching my Badwater server for the past 20 mins and ive seen
>>> over
>>> > 20+ people get kicked for joining the 32nd slot.
>>> >
>>> > Delisting servers is not a good idea at all, but awarding popular servers
>>> > is! A simple server list sorting ability for the new "server ranks" would
>>> be
>>> > the best way to go.
>>> >
>>> > -----Original Message-----
>>> > From: [email protected]
>>> > [mailto:[email protected]] On Behalf Of
>>> > [email protected]
>>> > Sent: Thursday, March 12, 2009 5:33 PM
>>> > To: 'Half-Life dedicated Win32 server mailing list'
>>> > Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>> >
>>> > I'd agree that now that this is out in the open, its usefulness for
>>> > blacklisting is over, but I'd argue that up until now, the only servers
>>> that
>>> > matched the pattern of consistent connections followed by immediate
>>> > disconnections would be fakeclients servers, so, assuming the stats can't
>>> be
>>> > manipulated, I don't have a problem with delisting.
>>> >
>>> > I'd also argue that, up until now, the secrecy has ensured no
>>> manipulation
>>> > and, from now on, the situation is reversed.
>>> >
>>> >> -----Original Message-----
>>> >> From: [email protected] [mailto:hlds-
>>> >> [email protected]] On Behalf Of SmOoThEm
>>> >> Sent: 13 March 2009 00:27
>>> >> To: 'Half-Life dedicated Win32 server mailing list'
>>> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>> >>
>>> >> You guys are missing the point here, and it's going to be a big
>>> >> problem.
>>> >>
>>> >> Let's say I get 15 people to join a server and then leave just because
>>> >> I
>>> >> don’t like the owners etc.
>>> >> There goes 225 points from the server for no reason at all. I can see
>>> >> people
>>> >> like mygot getting servers delisted even if it only counts each player
>>> >> once
>>> >> per month. Also when a player joins a server and gets kicked for a
>>> >> reserve
>>> >> slot or cause of the steambans plugin this will really trash a server
>>> >> score
>>> >> because the player is actually connected before getting kicked.
>>> >>
>>> >> Taking away points is a horrible idea, but giving points based upon
>>> >> play
>>> >> time really has potential. I can see where this idea is going but
>>> >> removing
>>> >> servers that people pay for from the list just because it isn't popular
>>> >> is
>>> >> bullshit. Everyone has to start somewhere and it takes a lot of work to
>>> >> get
>>> >> a new server full of regular returning players. Before valve does
>>> >> anything
>>> >> like this they need to consult the community! I don’t think valve
>>> >> really
>>> >> understands how much money is spent each year from organizations to
>>> >> provide
>>> >> servers for the games they create. Personally we spend thousands. If
>>> >> they
>>> >> would do something like this to benefit the server owners and the
>>> >> players at
>>> >> the same time it would prevail a success and actually give merit to
>>> >> established servers.
>>> >> A better idea would be allowing servers in the list to be sorted by
>>> >> their
>>> >> score and not just by names, pings, players, etc. This way no one is
>>> >> de-listed and the same effect is obtained for the players.
>>> >>
>>> >> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!!
>>> >>
>>> >>
>>> >>
>>> >> -----Original Message-----
>>> >> From: [email protected]
>>> >> [mailto:[email protected]] On Behalf Of Donnie
>>> >> Newlove
>>> >> Sent: Thursday, March 12, 2009 4:47 PM
>>> >> To: Half-Life dedicated Win32 server mailing list
>>> >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>> >>
>>> >> If if is a global problem and not only a server problem then it would
>>> >> not matter because every server would be penalised for it and since a
>>> >> rank will only mean anything when compared to other servers it should
>>> >> not matter.
>>> >>
>>> >> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote:
>>> >> > Hmm connection time... So clients dropped by steam/vac connection
>>> >> issues
>>> >> > will give negative points too? :D
>>> >> >
>>> >> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]>
>>> >> wrote:
>>> >> >
>>> >> >> Oh this is great news =)
>>> >> >>
>>> >> >> As long as theres not a way to game this to force the delist of a
>>> >> competing
>>> >> >> community.  I'll assume they only count a steamid's vote once for a
>>> >> server
>>> >> >> in a large time frame, so that flapping clients wont cause a huge
>>> >> point
>>> >> >> hit.
>>> >> >>
>>> >> >> Now if only you gave a vanilla server bonus....
>>> >> >>
>>> >> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
>>> >> >> > Check out http://teamfortress.com/
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > "One of the things we've been thinking about for a while now is
>>> >> how to
>>> >> >> > improve the player experience around finding a server to play on"
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > .
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > "After kicking around some proposals, we came up with a simple
>>> >> system
>>> >> >> built
>>> >> >> > around the theory that player time on a server is a useful metric
>>> >> for
>>> >> how
>>> >> >> > happy the player is with that server."
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > "The very worst servers attract a large number of connections,
>>> >> mostly
>>> >> >> > because they're lying in ways that make them look like a very
>>> >> attractive
>>> >> >> > server at all times."
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > "Our first step in improving this part of the player experience
>>> >> has
>>> >> been
>>> >> >> to
>>> >> >> > delist all the really bad servers. The master server will simply
>>> >> stop
>>> >> >> giving
>>> >> >> > these to you when you fire up the serverbrowser. After that, we're
>>> >> going
>>> >> >> to
>>> >> >> > keep improving our ability to measure this kind of problem."
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > This sounds very cool, and I look forward to see what Valve can
>>> >> come up
>>> >> >> with
>>> >> >> > in using these stats.
>>> >> >> >
>>> >> >> >
>>> >> >> >
>>> >> >> > -          Andrew
>>> >> >> >
>>> >> >> > _______________________________________________
>>> >> >> > To unsubscribe, edit your list preferences, or view the list
>>> >> archives,
>>> >> >> please visit:
>>> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >>
>>> >> >> _______________________________________________
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>>> >> archives,
>>> >> >> please visit:
>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >>
>>> >> > _______________________________________________
>>> >> > To unsubscribe, edit your list preferences, or view the list
>>> >> archives,
>>> >> please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >
>>> >>
>>> >> _______________________________________________
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>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >>
>>> >>
>>> >> _______________________________________________
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>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
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>>> > please visit:
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>>> >
>>> >
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>>> please visit:
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>>> >
>>>
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>> please visit:
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>>
>
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