While some of your advice is good I don't agree with the premise that the players are somehow more important than server operators. It's a symbiotic relationship, neither players nor server operators can survive without the other. This is why you don't shit on your server operators to please your players as this totally absurd idea will do. Valve have completely lost the plot I hope gabe comes out of his stupor soon and starts getting serious about TF2.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Richard Eid Sent: Friday, 13 March 2009 3:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring It sounds like you are in the beginning stages of building a community. Give your players a reason to come back and stay for a while and you'll have nothing to worry about. If you somehow get blacklisted, then you'll have to dig your way out. I'd imagine that the random connections you get throughout the day won't be enough to delist your servers, anyhow. So don't worry about it. Besides, nobody knows how this all works anyway. And that's a good thing. Worry less about your rank and more about your community and you will build over time. Remember, this isn't about satisfying server operators, it's about satisfying players. The players are the base of TF2, not the server operators. Yes, we all provide places for people to play, but without players, where does that leave us? We have to start looking at players differently anyway. I've noticed for a long time now that server operators feel they are somehow above the players in some way. Maybe this will serve to ground all of us a little bit and become closer to our players. Maybe not. But I'm not grouping every server operator into this because there are some excellent communities out there, but you can't say you haven't noticed the same out of a large portion of this list and elsewhere. Your players are the hearts of your communities, not you, so deal with it. Give them what they want and they'll come back to you. This isn't about rank, either. If your server is #1 or #500 or #10000, that doesn't matter, I doubt we'll see the ranks anyway. What matters is that you offer your players something they can't get elsewhere. It's all about working with the system and not around it. All of a sudden, that matters. This is all basic stuff. Focus on your communities. They are going to be what makes or breaks you, not your server's rank. -Richard Eid On Fri, Mar 13, 2009 at 12:05 AM, Chris <[email protected]> wrote: > How will this benifit people like me? > > I host 4 TF2 servers and am having issues getting returning players. My > servers are mostly empty and get random connections throughout the day. > Sometimes these players will wait for someone to join but most dont. > > > > > Bengt Rosenberger wrote: > > They will, trust me, they do atm. Each day. > > Many, many players join servers by ping, player count and map and give a > > damn about the server name and tags. > > If they join my server, which they already do, they realize the mods and > > leave. And if I switch from a stock to a custom map, I'll lose points > > too because those who joined late, will now leave. > > > > This WILL affect me. > > > > Blood Letter schrieb: > > > >> Those players go elsewhere, your players will still go to your server. > >> I highly doubt you'd be on the de-listed end of the spectrum. > >> > >> I hope server score/rank is never made visible in any way. > >> We do NOT need another e-peen measurement tool. > >> > >> > >> > >>> Date: Fri, 13 Mar 2009 04:40:03 +0100 > >>> From: [email protected] > >>> To: [email protected] > >>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >>> > >>> This is utterly shit (sorry for the language). > >>> > >>> - Mods: I'm running a few heavily modded TF2 server with many custom > >>> MM:S plugins. Although its all listed in server-name AND tags, I see > >>> people join, realize the mods, rant in chat and leave. This is going to > >>> hurt me and my community > >>> > >>> - Custom maps: This will put an end to custom maps completely. Not only > >>> the majority of players avoid custom maps, many people connect, wait > for > >>> the download bar 1-2 seconds and disconnect again. Also, when a custom > >>> map is played, many players disconnect at mapchange. If they connected > >>> on the previous map, I get minus score for that. How nice... > >>> > >>> - Exploiting: Some of my servers are empty at night. So a player now > can > >>> join it, disconnect and leave again just to hurt me? > >>> > >>> We KNEW for a long time valve is getting up the fight against mods > again > >>> after they reverted the sv_tags delist shit. > >>> It seems this is what they thought out this time to fight custom > servers. > >>> > >>> I'm paying ******* money from my own pocket each month to provide > >>> servers for THEIR game. I help them to earn money while I spend my > money. > >>> LET MY FU***** server alone goddamn. > >>> > >>> (And again, sorry for the language. I'm in wrath). > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> _________________________________________________________________ > >> Windows LiveT Groups: Create an online spot for your favorite groups to > meet. > >> http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __________ NOD32 3929 (20090311) Information __________ > > > > This message was checked by NOD32 antivirus system. > > http://www.eset.com > > > > > > > > > > > -- > Chris Lupul > Pingdemons.com > E: [email protected] > IRC: #[email protected] > Skype: pingd09 > http://www.pingdemons.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

