Just wondering if anyone else is having any random crashes on Windows,
vanilla or with SM/MM.

http://forums.alliedmods.net/showthread.php?t=114681

On Wed, Jan 6, 2010 at 7:36 PM, DontWannaName! <[email protected]>wrote:

> Hey look Voogru, you are on that list too for running 24+ max slots lol :P
> 24+ max players is part of the game now so that makes little sense...
>
> 67.213.213.107voogru.com 24+ Max Players
>
>
> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman 
> <[email protected]>wrote:
>
>> There's already http://tf2app.com/blacklist/ which is an active list. I
>> believe it is designed for Peer Guardian/Peer Block/etc, so I second the
>> option to import IP's and not have it be formatted.
>>
>>
>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald <
>> [email protected]> wrote:
>>
>> > The issue with the fake "bot" pings would probably have become more of
>> an
>> > issue now that bots are becoming more available. Malicious server
>> operators
>> > could disguise the valve tf2 bots as real players.
>> >
>> > Combine that with fake players in queries and you have one more problem
>> to
>> > deal with.
>> >
>> > I've seen some of these servers actually disable the status command so
>> you
>> > can't see their "BOT" steamids as well.
>> >
>> > With the creation of blacklists hopefully some people come up with a
>> decent
>> > blacklist. I would have liked to see the blacklist option be able to
>> import
>> > IP's from a website (even if it's just a txt file on the website) like
>> > PeerGuardian, perhaps it can be in a future update.
>> >
>> >
>> > -voogru
>> >
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Dislexsick
>> > Sent: Wednesday, January 06, 2010 6:44 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > The update states it is people changing the word BOT in the ping column
>> on
>> > the scoreboard...
>> >
>> > This does not address fake player counts, a far more widespread and
>> > malicious tactic imo.
>> >
>> > Cheers,
>> >
>> > Joshua Bost
>> >
>> > -----Original Message-----
>> > From: Andy C <[email protected]>
>> > Sent: Thursday, 7 January 2010 09:37
>> > To: Half-Life dedicated Win32 server mailing list
>> > <[email protected]>
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > The bot issue you are refering to has to do with server admins running
>> > "fake
>> > clients" plugins. These report more players in the server than there
>> > actually is. Apparently Valve has come up with bots that actually play
>> the
>> > game, just like in L4D/L4D2.
>> >
>> > On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost <[email protected]>
>> > wrote:
>> >
>> > > "Tuned scoreboard logic to guard against malicious server operators
>> > > spoofing
>> > > bot pings to hide the "BOT" tag."
>> > >
>> > > As a follower of the SPUF I have seen threads about servers with bots
>> > with
>> > > simulated pings, one just yesterday, in-fact.  After reading this,
>> > > the consensus seemed to be that although some people felt 'ripped off'
>> it
>> > > made a better experience for a few people.  After reading about it I
>> was
>> > > curious, so I done a quick google search and sure enough there was a
>> > single
>> > > plugin with something like 3 replies on the alliedmods forums.
>> > >
>> > > I don't really understand - Clearly this was not a completely
>> widespread
>> > > issue, and calling the server owners malicious is a little bit wrong I
>> > > think.  Personally, I wouldn't mind a server with a few bots as
>> hosting a
>> > > server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
>> > grinds
>> > > to a screeching halt with 15 bots (9fps ftw).
>> > >
>> > > Anyway, since this is a controversial topic I realize this is not
>> going
>> > to
>> > > change, as it is for 'the better of the community' but really, I still
>> > > think
>> > > people are going to find a way around; I also think Valve would have
>> been
>> > > better off spending their time fixing a *real* problem, such as fake
>> > client
>> > > counts - after all bots still contribute to the game.
>> > > (For the record I don't even host a TF2 server [I used to help run
>> one,
>> > now
>> > > I have a L4D2 server], so my points are not coming from a bias pov)
>> > >
>> > > Cheers,
>> > >
>> > > Josh Bost
>> > >
>> > > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen <
>> [email protected]
>> > > >wrote:
>> > >
>> > > > A required update for Team Fortress 2 is now available.  Please run
>> > > > hldsupdatetool to receive the update.  The specific change include:
>> > > >
>> > > > Server Browser (for TF2 and DoD:S)
>> > > >  - Added a client-side server blacklist:
>> > > >      - Supports blacklisting of specific servers, all servers on an
>> IP,
>> > > and
>> > > > all servers on a class C range.
>> > > >      - Saves the server list to a file, and has an Import button to
>> > allow
>> > > > easy sharing (cfg\server_blacklist.txt)
>> > > >
>> > > > Balance changes:
>> > > >  - Reduced the health penalty on The Sandman.
>> > > >  - The Force-A-Nature knockback on target now:
>> > > >       - Only applies to hits that deal more than 30 damage and are
>> in
>> > > close
>> > > > range.
>> > > >       - Factors in the firer's angle of attack when determining the
>> > > > knockback direction.
>> > > >       - Has less of an effect on grounded targets.
>> > > >  - The Dead Ringer now:
>> > > >       - Reduces cloak to 40% when uncloaking early.
>> > > >       - Has a 35% cap on the amount of cloak it can gain from an
>> ammo
>> > > pack.
>> > > >       - Has a quieter de-cloak sound.
>> > > >
>> > > > Changes / Fixes:
>> > > >  - Fixed a performance & stability issue with AMD processors.
>> > > >  - Improved the stability of the game server -> item backend
>> connection
>> > _______________________________________________
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