Just wondering if anyone else is having any random crashes on Windows, vanilla or with SM/MM.
http://forums.alliedmods.net/showthread.php?t=114681 On Wed, Jan 6, 2010 at 7:36 PM, DontWannaName! <[email protected]>wrote: > Hey look Voogru, you are on that list too for running 24+ max slots lol :P > 24+ max players is part of the game now so that makes little sense... > > 67.213.213.107voogru.com 24+ Max Players > > > On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman > <[email protected]>wrote: > >> There's already http://tf2app.com/blacklist/ which is an active list. I >> believe it is designed for Peer Guardian/Peer Block/etc, so I second the >> option to import IP's and not have it be formatted. >> >> >> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald < >> [email protected]> wrote: >> >> > The issue with the fake "bot" pings would probably have become more of >> an >> > issue now that bots are becoming more available. Malicious server >> operators >> > could disguise the valve tf2 bots as real players. >> > >> > Combine that with fake players in queries and you have one more problem >> to >> > deal with. >> > >> > I've seen some of these servers actually disable the status command so >> you >> > can't see their "BOT" steamids as well. >> > >> > With the creation of blacklists hopefully some people come up with a >> decent >> > blacklist. I would have liked to see the blacklist option be able to >> import >> > IP's from a website (even if it's just a txt file on the website) like >> > PeerGuardian, perhaps it can be in a future update. >> > >> > >> > -voogru >> > >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Dislexsick >> > Sent: Wednesday, January 06, 2010 6:44 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Team Fortress 2 Update Available >> > >> > The update states it is people changing the word BOT in the ping column >> on >> > the scoreboard... >> > >> > This does not address fake player counts, a far more widespread and >> > malicious tactic imo. >> > >> > Cheers, >> > >> > Joshua Bost >> > >> > -----Original Message----- >> > From: Andy C <[email protected]> >> > Sent: Thursday, 7 January 2010 09:37 >> > To: Half-Life dedicated Win32 server mailing list >> > <[email protected]> >> > Subject: Re: [hlds] Team Fortress 2 Update Available >> > >> > The bot issue you are refering to has to do with server admins running >> > "fake >> > clients" plugins. These report more players in the server than there >> > actually is. Apparently Valve has come up with bots that actually play >> the >> > game, just like in L4D/L4D2. >> > >> > On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost <[email protected]> >> > wrote: >> > >> > > "Tuned scoreboard logic to guard against malicious server operators >> > > spoofing >> > > bot pings to hide the "BOT" tag." >> > > >> > > As a follower of the SPUF I have seen threads about servers with bots >> > with >> > > simulated pings, one just yesterday, in-fact. After reading this, >> > > the consensus seemed to be that although some people felt 'ripped off' >> it >> > > made a better experience for a few people. After reading about it I >> was >> > > curious, so I done a quick google search and sure enough there was a >> > single >> > > plugin with something like 3 replies on the alliedmods forums. >> > > >> > > I don't really understand - Clearly this was not a completely >> widespread >> > > issue, and calling the server owners malicious is a little bit wrong I >> > > think. Personally, I wouldn't mind a server with a few bots as >> hosting a >> > > server locally, even with a fairly beefy CPU (Core2 Q9550) my game >> > grinds >> > > to a screeching halt with 15 bots (9fps ftw). >> > > >> > > Anyway, since this is a controversial topic I realize this is not >> going >> > to >> > > change, as it is for 'the better of the community' but really, I still >> > > think >> > > people are going to find a way around; I also think Valve would have >> been >> > > better off spending their time fixing a *real* problem, such as fake >> > client >> > > counts - after all bots still contribute to the game. >> > > (For the record I don't even host a TF2 server [I used to help run >> one, >> > now >> > > I have a L4D2 server], so my points are not coming from a bias pov) >> > > >> > > Cheers, >> > > >> > > Josh Bost >> > > >> > > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen < >> [email protected] >> > > >wrote: >> > > >> > > > A required update for Team Fortress 2 is now available. Please run >> > > > hldsupdatetool to receive the update. The specific change include: >> > > > >> > > > Server Browser (for TF2 and DoD:S) >> > > > - Added a client-side server blacklist: >> > > > - Supports blacklisting of specific servers, all servers on an >> IP, >> > > and >> > > > all servers on a class C range. >> > > > - Saves the server list to a file, and has an Import button to >> > allow >> > > > easy sharing (cfg\server_blacklist.txt) >> > > > >> > > > Balance changes: >> > > > - Reduced the health penalty on The Sandman. >> > > > - The Force-A-Nature knockback on target now: >> > > > - Only applies to hits that deal more than 30 damage and are >> in >> > > close >> > > > range. >> > > > - Factors in the firer's angle of attack when determining the >> > > > knockback direction. >> > > > - Has less of an effect on grounded targets. >> > > > - The Dead Ringer now: >> > > > - Reduces cloak to 40% when uncloaking early. >> > > > - Has a 35% cap on the amount of cloak it can gain from an >> ammo >> > > pack. >> > > > - Has a quieter de-cloak sound. >> > > > >> > > > Changes / Fixes: >> > > > - Fixed a performance & stability issue with AMD processors. >> > > > - Improved the stability of the game server -> item backend >> connection >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

