Bots? Did I miss something? I don't remember anything about bots in TF2.

On Wed, Jan 6, 2010 at 4:39 PM, Jason Ruymen <[email protected]>wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific change include:
> Changes to the TF Bots:
>  - In KOTH mode, Bots are now:
>       - More likely to roam around and hunt enemies if there is lots of
> time left.
>       - Become more likely to push for the point as time runs down, or
> their teammates start to capture it.
>  - Medic bots now:
>       - Opportunistically "overheal" nearby friends when they can.
>       - Prioritize healing of injured nearby friends more.
>       - Don't focus on Heavies quite so exclusively.
>       - Don't spam their Medigun continuously at round start.
>       - Won't choose cover far below their heal target so much
> (koth_nucleus).
>       - Fight back with their syringe-gun appropriately.
>  - Various improvements to combat behaviors.
>  - General bot improvements:
>       - They no longer stand still on the point when capturing or defending
> it.
>       - They choose more varied routes now.
>       - They choose better defensive spots around captured points.
>       - They fall back to another weapon when they entirely run out of
> ammo.
>       - They adjust their FOV when using zoomed in sniper scope.
>       - They treat in-range Sentries as the most dangerous threat.
>       - They fire their weapons is more realistic bursts.
>       - Engineers use their shotgun properly.
>  - Added a "virtual mousepad" concept to rework how bots track enemy
> players:
>       - They now periodically estimate the position and velocity of the
> enemy they are tracking, instead of "locking on".
>       - After rotating beyond a maximum angle, they will pause for a
> fraction of a second to re-center their "virtual mouse".
>       - Allows for over/undershoot "slop" in aiming. Looks more natural,
> and allows skilled players to dodge.
>       - Addresses the "180 spin around and fire", "Heavy bot is OP",
> "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues.
>  - Tuned Sniper spot finding algorithm to generate more diverse locations,
> partially addressing the "Predictable Sniper camping spots" issue.
>  - Soldier bots are more careful to not fire rockets that will explode on
> nearby geometry and kill them
>  - Fixed a bug where bots tried to heal from a Dispenser being carried by
> an Engineer.
>  - Tuned scoreboard logic to guard against malicious server operators
> spoofing bot pings to hide the "BOT" tag.
>  - Added more bot names as suggested by the TF community.
>
> Jason
>
>
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