Bots? Did I miss something? I don't remember anything about bots in TF2. On Wed, Jan 6, 2010 at 4:39 PM, Jason Ruymen <[email protected]>wrote:
> A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific change include: > Changes to the TF Bots: > - In KOTH mode, Bots are now: > - More likely to roam around and hunt enemies if there is lots of > time left. > - Become more likely to push for the point as time runs down, or > their teammates start to capture it. > - Medic bots now: > - Opportunistically "overheal" nearby friends when they can. > - Prioritize healing of injured nearby friends more. > - Don't focus on Heavies quite so exclusively. > - Don't spam their Medigun continuously at round start. > - Won't choose cover far below their heal target so much > (koth_nucleus). > - Fight back with their syringe-gun appropriately. > - Various improvements to combat behaviors. > - General bot improvements: > - They no longer stand still on the point when capturing or defending > it. > - They choose more varied routes now. > - They choose better defensive spots around captured points. > - They fall back to another weapon when they entirely run out of > ammo. > - They adjust their FOV when using zoomed in sniper scope. > - They treat in-range Sentries as the most dangerous threat. > - They fire their weapons is more realistic bursts. > - Engineers use their shotgun properly. > - Added a "virtual mousepad" concept to rework how bots track enemy > players: > - They now periodically estimate the position and velocity of the > enemy they are tracking, instead of "locking on". > - After rotating beyond a maximum angle, they will pause for a > fraction of a second to re-center their "virtual mouse". > - Allows for over/undershoot "slop" in aiming. Looks more natural, > and allows skilled players to dodge. > - Addresses the "180 spin around and fire", "Heavy bot is OP", > "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues. > - Tuned Sniper spot finding algorithm to generate more diverse locations, > partially addressing the "Predictable Sniper camping spots" issue. > - Soldier bots are more careful to not fire rockets that will explode on > nearby geometry and kill them > - Fixed a bug where bots tried to heal from a Dispenser being carried by > an Engineer. > - Tuned scoreboard logic to guard against malicious server operators > spoofing bot pings to hide the "BOT" tag. > - Added more bot names as suggested by the TF community. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

