The load on our server has increased without fail nearly every single 
patch since launch. We used to run 32x servers on each core of a 1.8ghz 
c2d (srsly), now we have a 2.4ghz and its not as smooth as it was a few 
months ago. srcds is not very optimized, but doesn't seem to be very 
high on valve's to do list.

As far as optimizations - If you're using a linux server, you can try 
getting rid of any RT patchset you're using, turning on HPET+Hi res 
timers, dynamic tics, and turning kernel resolution down to 100hz/300hz. 
Using taskset to bind instances to one per core, and chrt to give them 
FIFO access on that core, all gave us noticeable smoothness/CPU benefits.

- Neph

On 01/27/2010 10:31 AM, Terry Robinson wrote:
> Through September our dedicated server seemed capable of handling 150+
> people TF2 participants without pegging the processor but after the WAR
> update, 90 people seems to put the processor at 95+% uage.  Have recent
> updates causes changes in anyone else's server resource consumption? Are
> there optimizations available that don't exist out of the box to maintain
> server capacity?
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