We run windows 2008 if you linux I can't be of much help :( -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Kaspars Sent: Thursday, January 28, 2010 3:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
Could you please provide your kernel config? I'm getting interested in the non-hi res timer thing, because I have noticed too an increase of load after every tf2 patch and lately players are complaining about inconstant gameplay... 2010/1/28 Mike Stiehm <[email protected]> > I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res > timer > I would be in the 200 range I have done a lot of testing on this when I > first setup. On and off you can't tell in game but the CPU hit is insane! > > -----Original Message----- > From: Nephyrin Zey [mailto:[email protected]] > Sent: Wednesday, January 27, 2010 7:18 PM > To: Half-Life dedicated Win32 server mailing list > Cc: Mike Stiehm > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates > > I haven't extensively tested non-hires kernels or stable lower FPS > configurations, but I wouldn't think so; It allows you to set dynamic > tic and very low kernel resolution without getting wildly inaccurate > sleeps. Without hi res timers, sleep can only wakeup as fast as the > kernel resolution, meaning you'd need 1000hz to get the high fps > everyone craves so much. If you hook the sleep() events on the main loop > and make the engine sleep more/longer, you dont get much CPU savings for > the performance hit. (see: windows boosted vs non-boosted). You're just > generating 1000hz interupts when they're not necessary, rather than > simply sleeping as desired and waking up as desired, generally using tsc > or hpet. I'll add it to my experimentation list though > > On 01/27/2010 03:24 PM, Mike Stiehm wrote: > > We don't use a high res timer no need for it. > > > > Just a waste of CPU power if you ask me. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Mike > O'Laughlen > > Sent: Wednesday, January 27, 2010 5:05 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates > > > > Wouldn't high res timers increase CPU utilization? > > > > On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm<[email protected]> > wrote: > > > > > >> No changes that I can see we handle 375+ and seems to be just as it > always > >> was. > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of Terry > Robinson > >> Sent: Wednesday, January 27, 2010 12:32 PM > >> To: [email protected] > >> Subject: [hlds] Changes in Dedicated Server Capacity After Updates > >> > >> Through September our dedicated server seemed capable of handling 150+ > >> people TF2 participants without pegging the processor but after the WAR > >> update, 90 people seems to put the processor at 95+% uage. Have recent > >> updates causes changes in anyone else's server resource consumption? Are > >> there optimizations available that don't exist out of the box to > maintain > >> server capacity? > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

