Sorry for the Hijacking, but Neph how would I go about decreasing/increasing the sleep() interval. (Just to play around with it, I have an idea but I want to see if I could easily implement it).
Thanks, Kyle. On Thu, Jan 28, 2010 at 6:53 AM, Kaspars <kasp...@micro.lv> wrote: > Sorry, I didn't see that I'm on windows mailinglist :) > > 2010/1/28 Mike Stiehm <mikesti...@gmail.com> > > > We run windows 2008 if you linux I can't be of much help :( > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars > > Sent: Thursday, January 28, 2010 3:37 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates > > > > Could you please provide your kernel config? I'm getting interested in > the > > non-hi res timer thing, because I have noticed too an increase of load > > after > > every tf2 patch and lately players are complaining about inconstant > > gameplay... > > > > 2010/1/28 Mike Stiehm <mikesti...@gmail.com> > > > > > I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res > > > timer > > > I would be in the 200 range I have done a lot of testing on this when I > > > first setup. On and off you can't tell in game but the CPU hit is > insane! > > > > > > -----Original Message----- > > > From: Nephyrin Zey [mailto:nephy...@doublezen.net] > > > Sent: Wednesday, January 27, 2010 7:18 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Cc: Mike Stiehm > > > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates > > > > > > I haven't extensively tested non-hires kernels or stable lower FPS > > > configurations, but I wouldn't think so; It allows you to set dynamic > > > tic and very low kernel resolution without getting wildly inaccurate > > > sleeps. Without hi res timers, sleep can only wakeup as fast as the > > > kernel resolution, meaning you'd need 1000hz to get the high fps > > > everyone craves so much. If you hook the sleep() events on the main > loop > > > and make the engine sleep more/longer, you dont get much CPU savings > for > > > the performance hit. (see: windows boosted vs non-boosted). You're just > > > generating 1000hz interupts when they're not necessary, rather than > > > simply sleeping as desired and waking up as desired, generally using > tsc > > > or hpet. I'll add it to my experimentation list though > > > > > > On 01/27/2010 03:24 PM, Mike Stiehm wrote: > > > > We don't use a high res timer no need for it. > > > > > > > > Just a waste of CPU power if you ask me. > > > > > > > > -----Original Message----- > > > > From: hlds-boun...@list.valvesoftware.com > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike > > > O'Laughlen > > > > Sent: Wednesday, January 27, 2010 5:05 PM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] Changes in Dedicated Server Capacity After > Updates > > > > > > > > Wouldn't high res timers increase CPU utilization? > > > > > > > > On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm<mikesti...@gmail.com> > > > wrote: > > > > > > > > > > > >> No changes that I can see we handle 375+ and seems to be just as it > > > always > > > >> was. > > > >> > > > >> -----Original Message----- > > > >> From: hlds-boun...@list.valvesoftware.com > > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry > > > Robinson > > > >> Sent: Wednesday, January 27, 2010 12:32 PM > > > >> To: hlds@list.valvesoftware.com > > > >> Subject: [hlds] Changes in Dedicated Server Capacity After Updates > > > >> > > > >> Through September our dedicated server seemed capable of handling > 150+ > > > >> people TF2 participants without pegging the processor but after the > > WAR > > > >> update, 90 people seems to put the processor at 95+% uage. Have > > recent > > > >> updates causes changes in anyone else's server resource consumption? > > Are > > > >> there optimizations available that don't exist out of the box to > > > maintain > > > >> server capacity? > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > >> > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > >> > > > >> > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds