We don't use a high res timer no need for it.

Just a waste of CPU power if you ask me.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Wednesday, January 27, 2010 5:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates

Wouldn't high res timers increase CPU utilization?

On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm <mikesti...@gmail.com> wrote:

> No changes that I can see we handle 375+ and seems to be just as it always
> was.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson
> Sent: Wednesday, January 27, 2010 12:32 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Changes in Dedicated Server Capacity After Updates
>
> Through September our dedicated server seemed capable of handling 150+
> people TF2 participants without pegging the processor but after the WAR
> update, 90 people seems to put the processor at 95+% uage.  Have recent
> updates causes changes in anyone else's server resource consumption? Are
> there optimizations available that don't exist out of the box to maintain
> server capacity?
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