Could you please provide your kernel config? I'm getting interested in the
non-hi res timer thing, because I have noticed too an increase of load after
every tf2 patch and lately players are complaining about inconstant
gameplay...

2010/1/28 Mike Stiehm <[email protected]>

> I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res
> timer
> I would be in the 200 range I have done a lot of testing on this when I
> first setup. On and off you can't tell in game but the CPU hit is insane!
>
> -----Original Message-----
> From: Nephyrin Zey [mailto:[email protected]]
> Sent: Wednesday, January 27, 2010 7:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Mike Stiehm
> Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
>
> I haven't extensively tested non-hires kernels or stable lower FPS
> configurations, but I wouldn't think so; It allows you to set dynamic
> tic and very low kernel resolution without getting wildly inaccurate
> sleeps. Without hi res timers, sleep can only wakeup as fast as the
> kernel resolution, meaning you'd need 1000hz to get the high fps
> everyone craves so much. If you hook the sleep() events on the main loop
> and make the engine sleep more/longer, you dont get much CPU savings for
> the performance hit. (see: windows boosted vs non-boosted). You're just
> generating 1000hz interupts when they're not necessary, rather than
> simply sleeping as desired and waking up as desired, generally using tsc
> or hpet. I'll add it to my experimentation list though
>
> On 01/27/2010 03:24 PM, Mike Stiehm wrote:
> > We don't use a high res timer no need for it.
> >
> > Just a waste of CPU power if you ask me.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Mike
> O'Laughlen
> > Sent: Wednesday, January 27, 2010 5:05 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
> >
> > Wouldn't high res timers increase CPU utilization?
> >
> > On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm<[email protected]>
>  wrote:
> >
> >
> >> No changes that I can see we handle 375+ and seems to be just as it
> always
> >> was.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Terry
> Robinson
> >> Sent: Wednesday, January 27, 2010 12:32 PM
> >> To: [email protected]
> >> Subject: [hlds] Changes in Dedicated Server Capacity After Updates
> >>
> >> Through September our dedicated server seemed capable of handling 150+
> >> people TF2 participants without pegging the processor but after the WAR
> >> update, 90 people seems to put the processor at 95+% uage.  Have recent
> >> updates causes changes in anyone else's server resource consumption? Are
> >> there optimizations available that don't exist out of the box to
> maintain
> >> server capacity?
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> >>
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> >>
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>
>
>
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