Sorry, I didn't see that I'm on windows mailinglist :)

2010/1/28 Mike Stiehm <[email protected]>

> We run windows 2008 if you linux I can't be of much help :(
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Kaspars
> Sent: Thursday, January 28, 2010 3:37 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
>
> Could you please provide your kernel config? I'm getting interested in the
> non-hi res timer thing, because I have noticed too an increase of load
> after
> every tf2 patch and lately players are complaining about inconstant
> gameplay...
>
> 2010/1/28 Mike Stiehm <[email protected]>
>
> > I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res
> > timer
> > I would be in the 200 range I have done a lot of testing on this when I
> > first setup. On and off you can't tell in game but the CPU hit is insane!
> >
> > -----Original Message-----
> > From: Nephyrin Zey [mailto:[email protected]]
> > Sent: Wednesday, January 27, 2010 7:18 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Cc: Mike Stiehm
> > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
> >
> > I haven't extensively tested non-hires kernels or stable lower FPS
> > configurations, but I wouldn't think so; It allows you to set dynamic
> > tic and very low kernel resolution without getting wildly inaccurate
> > sleeps. Without hi res timers, sleep can only wakeup as fast as the
> > kernel resolution, meaning you'd need 1000hz to get the high fps
> > everyone craves so much. If you hook the sleep() events on the main loop
> > and make the engine sleep more/longer, you dont get much CPU savings for
> > the performance hit. (see: windows boosted vs non-boosted). You're just
> > generating 1000hz interupts when they're not necessary, rather than
> > simply sleeping as desired and waking up as desired, generally using tsc
> > or hpet. I'll add it to my experimentation list though
> >
> > On 01/27/2010 03:24 PM, Mike Stiehm wrote:
> > > We don't use a high res timer no need for it.
> > >
> > > Just a waste of CPU power if you ask me.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Mike
> > O'Laughlen
> > > Sent: Wednesday, January 27, 2010 5:05 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
> > >
> > > Wouldn't high res timers increase CPU utilization?
> > >
> > > On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm<[email protected]>
> >  wrote:
> > >
> > >
> > >> No changes that I can see we handle 375+ and seems to be just as it
> > always
> > >> was.
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of Terry
> > Robinson
> > >> Sent: Wednesday, January 27, 2010 12:32 PM
> > >> To: [email protected]
> > >> Subject: [hlds] Changes in Dedicated Server Capacity After Updates
> > >>
> > >> Through September our dedicated server seemed capable of handling 150+
> > >> people TF2 participants without pegging the processor but after the
> WAR
> > >> update, 90 people seems to put the processor at 95+% uage.  Have
> recent
> > >> updates causes changes in anyone else's server resource consumption?
> Are
> > >> there optimizations available that don't exist out of the box to
> > maintain
> > >> server capacity?
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to