My question exactly.... If steam would stop dying I would find out....
On Thu, Apr 29, 2010 at 10:10 AM, Eric Pan <[email protected]> wrote: > What's Crits-A-Cola? > > On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm > <[email protected]>wrote: > >> Wow nice update. >> >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Jason Ruymen >> Sent: April-28-10 8:32 PM >> To: '[email protected]'; '[email protected]' >> Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update >> >> Required updates to Team Fortress 2 and Day of Defeat: Source have been >> released. Please run hldsupdatetool to receive the updates. The specific >> changes include: >> >> Dedicated server >> - Linux optimizations. >> - Fixed Linux servers not relisting correctly after a master server >> restart. >> - Fixed a case where servers could have "ghost" players consuming player >> slots. >> >> Engine >> - Marked the "snd_show" convar as a cheat. >> >> Team Fortress 2 >> New content: >> - Added new community map cp_freight. >> - Added missing physics models for several items. >> - Added jiggle bones to the Sam & Max items, and The Buff Banner. >> - Added Crit-a-Cola. >> >> Gameplay Changes: >> - Pyro changes: >> - Flamethrower direct damage reduced 20%. >> - Burn duration reduced (10 -> 6 seconds). >> - Airblast re-fire delay reduced by 25%. >> - Airblast ammo usage reduced by 20%. >> - All reflected rockets/grenades/arrows now mini-crit. >> - Airblasting enemies into environmental deaths now awards the death credit >> to the Pyro. >> - Heavy changes: >> - Minigun spin-up/down time reduced by 25% >> - Minigun firing movement speed increased to just under half-normal (from >> 80 to 110). >> - Throwing a sandvich to a teammate now earns a full bonus point (was half >> a point). >> - Bonk! changes: >> - Post-use movement penalty removed. >> - Now has a re-use cooldown time, like The Sandman. >> - The Chargin' Target changes: >> - Direct charge hit now does 50 damage + 10 per head (up to 5 >> heads). >> - Capped the turn rate from +left and +right while charging. >> - The Huntsman changes: >> - Removed restriction that arrows need to be aimed before they can be lit >> by a Pyro. >> - Bow can now be lowered without losing the lit arrow. >> - Changed bow so you can start charging it while you're jumping, but you >> can't fire until you're on the ground. >> - Fixed bug where flame effect would get stuck on if you change weapons >> with a lit arrow. >> - Backpack changes: >> - Moved Crafting button out to the root class/backpack selection panel. >> - Dragging and dropping items in your backpack now makes appropriate >> sounds. >> - Bot changes: >> - Bots don't retreat to gather health as readily if they are in combat. >> - Bots no longer retreat when moving to block a point capture. >> - Bots should now equip an appropriate combat weapon and fight while moving >> to collect health. >> - Bots who are roaming the map and hunting now chase down their victims, >> following them around corners. >> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down >> their fire button for a minimum time. This was causing Soldier bots to fire >> rockets into nearby walls as they strafed, killing themselves. >> - Soldiers bots now switch to their shotgun after firing all four rockets >> when engaging an enemy. >> - Added a few more bot names from community suggestions. >> - Fixed a behavior loop with Engineer metal gathering. >> - The Sandman change: >> - Added a slight speed reduction to stunned players. >> - Community requests >> - Added ConVars log_verbose_enable and log_verbose_interval to report >> player positions in the server log at regular intervals >> - log_verbose_enable default: 0 >> - log_verbose_interval default: 3 secs >> - "Last-weapon" initialization on respawn now sets itself to >> be the melee weapon if you don't have a selectable secondary weapon (like >> The Razorback). >> >> Bug Fixes: >> - Fixed an case where The Gunboats didn't apply their damage reduction >> properly. >> - The amount count in the HUD now flashes red when you're low on ammo. >> - Extinguishing a burning teammate now earns a full bonus point (was half a >> point). >> - Fixed a permanent overheal exploit involving dispensers. >> - Fixed a bug in spectator mode where the user aborted out of freezecam, >> setup a spec mode (like IN_EYE), and would then have the setting stomped >> after the freezecam timer expired. >> - Fixed bug with disguised spy sometimes seeing his own name in the >> disguise status HUD. >> - Fixed a client crash that could result from players with arrows embedded >> in them. >> - Fixed items that can be worn by any class having the wrong model when >> worn by a disguised Spy. >> - Added missing map prefixes to server browser game types. >> - Killing yourself with your own sentry no longer increments the sentry's >> kill counter. >> - Fixed dropped hats sometimes having the wrong team color. >> - Fixed crit-boosted players not getting critical hits if their weapon has >> custom no-crit behavior. >> - Fixed the achievement dialog taking a long time to pop up, and completed >> achievements now sort to the bottom of the list. >> - Fixed Spies disguised as Medics hearing the autocaller sound. >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

