My question exactly....

If steam would stop dying I would find out....

On Thu, Apr 29, 2010 at 10:10 AM, Eric Pan <[email protected]> wrote:
> What's Crits-A-Cola?
>
> On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm 
> <[email protected]>wrote:
>
>> Wow nice update.
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Jason Ruymen
>> Sent: April-28-10 8:32 PM
>> To: '[email protected]'; '[email protected]'
>> Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update
>>
>> Required updates to Team Fortress 2 and Day of Defeat: Source have been
>> released.  Please run hldsupdatetool to receive the updates.  The specific
>> changes include:
>>
>> Dedicated server
>> - Linux optimizations.
>> - Fixed Linux servers not relisting correctly after a master server
>> restart.
>> - Fixed a case where servers could have "ghost" players consuming player
>> slots.
>>
>> Engine
>> - Marked the "snd_show" convar as a cheat.
>>
>> Team Fortress 2
>> New content:
>> - Added new community map cp_freight.
>> - Added missing physics models for several items.
>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
>> - Added Crit-a-Cola.
>>
>> Gameplay Changes:
>> - Pyro changes:
>> - Flamethrower direct damage reduced 20%.
>> - Burn duration reduced (10 -> 6 seconds).
>> - Airblast re-fire delay reduced by 25%.
>> - Airblast ammo usage reduced by 20%.
>> - All reflected rockets/grenades/arrows now mini-crit.
>> - Airblasting enemies into environmental deaths now awards the death credit
>> to the Pyro.
>> - Heavy changes:
>> - Minigun spin-up/down time reduced by 25%
>> - Minigun firing movement speed increased to just under half-normal (from
>> 80 to 110).
>> - Throwing a sandvich to a teammate now earns a full bonus point (was half
>> a point).
>> - Bonk! changes:
>> - Post-use movement penalty removed.
>> - Now has a re-use cooldown time, like The Sandman.
>> - The Chargin' Target changes:
>>               - Direct charge hit now does 50 damage + 10 per head (up to 5
>> heads).
>>               - Capped the turn rate from +left and +right while charging.
>> - The Huntsman changes:
>> - Removed restriction that arrows need to be aimed before they can be lit
>> by a Pyro.
>> - Bow can now be lowered without losing the lit arrow.
>> - Changed bow so you can start charging it while you're jumping, but you
>> can't fire until you're on the ground.
>> - Fixed bug where flame effect would get stuck on if you change weapons
>> with a lit arrow.
>> - Backpack changes:
>> - Moved Crafting button out to the root class/backpack selection panel.
>> - Dragging and dropping items in your backpack now makes appropriate
>> sounds.
>> - Bot changes:
>> - Bots don't retreat to gather health as readily if they are in combat.
>> - Bots no longer retreat when moving to block a point capture.
>> - Bots should now equip an appropriate combat weapon and fight while moving
>> to collect health.
>> - Bots who are roaming the map and hunting now chase down their victims,
>> following them around corners.
>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
>> their fire button for a minimum time. This was causing Soldier bots to fire
>> rockets into nearby walls as they strafed, killing themselves.
>> - Soldiers bots now switch to their shotgun after firing all four rockets
>> when engaging an enemy.
>> - Added a few more bot names from community suggestions.
>> - Fixed a behavior loop with Engineer metal gathering.
>> - The Sandman change:
>>                - Added a slight speed reduction to stunned players.
>> - Community requests
>> - Added ConVars log_verbose_enable and log_verbose_interval to report
>> player positions in the server log at regular intervals
>>                      - log_verbose_enable     default: 0
>>                      - log_verbose_interval   default:  3 secs
>>                - "Last-weapon" initialization on respawn now sets itself to
>> be the melee weapon if you don't have a selectable secondary weapon (like
>> The Razorback).
>>
>> Bug Fixes:
>> - Fixed an case where The Gunboats didn't apply their damage reduction
>> properly.
>> - The amount count in the HUD now flashes red when you're low on ammo.
>> - Extinguishing a burning teammate now earns a full bonus point (was half a
>> point).
>> - Fixed a permanent overheal exploit involving dispensers.
>> - Fixed a bug in spectator mode where the user aborted out of freezecam,
>> setup a spec mode (like IN_EYE), and would then have the setting stomped
>> after the freezecam timer expired.
>> - Fixed bug with disguised spy sometimes seeing his own name in the
>> disguise status HUD.
>> - Fixed a client crash that could result from players with arrows embedded
>> in them.
>> - Fixed items that can be worn by any class having the wrong model when
>> worn by a disguised Spy.
>> - Added missing map prefixes to server browser game types.
>> - Killing yourself with your own sentry no longer increments the sentry's
>> kill counter.
>> - Fixed dropped hats sometimes having the wrong team color.
>> - Fixed crit-boosted players not getting critical hits if their weapon has
>> custom no-crit behavior.
>> - Fixed the achievement dialog taking a long time to pop up, and completed
>> achievements now sort to the bottom of the list.
>> - Fixed Spies disguised as Medics hearing the autocaller sound.
>>
>> Jason
>>
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