This update appears to have stopped metamod/sourcemod from running/ starting on my servers (not crashing) , can anyone else confirm?
On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> wrote: > Required updates to Team Fortress 2 and Day of Defeat: Source have > been released. Please run hldsupdatetool to receive the updates. > The specific changes include: > > Dedicated server > - Linux optimizations. > - Fixed Linux servers not relisting correctly after a master server > restart. > - Fixed a case where servers could have "ghost" players consuming > player slots. > > Engine > - Marked the "snd_show" convar as a cheat. > > Team Fortress 2 > New content: > - Added new community map cp_freight. > - Added missing physics models for several items. > - Added jiggle bones to the Sam & Max items, and The Buff Banner. > - Added Crit-a-Cola. > > Gameplay Changes: > - Pyro changes: > - Flamethrower direct damage reduced 20%. > - Burn duration reduced (10 -> 6 seconds). > - Airblast re-fire delay reduced by 25%. > - Airblast ammo usage reduced by 20%. > - All reflected rockets/grenades/arrows now mini-crit. > - Airblasting enemies into environmental deaths now awards the death > credit to the Pyro. > - Heavy changes: > - Minigun spin-up/down time reduced by 25% > - Minigun firing movement speed increased to just under half-normal > (from 80 to 110). > - Throwing a sandvich to a teammate now earns a full bonus point > (was half a point). > - Bonk! changes: > - Post-use movement penalty removed. > - Now has a re-use cooldown time, like The Sandman. > - The Chargin' Target changes: > - Direct charge hit now does 50 damage + 10 per head > (up to 5 heads). > - Capped the turn rate from +left and +right while > charging. > - The Huntsman changes: > - Removed restriction that arrows need to be aimed before they can > be lit by a Pyro. > - Bow can now be lowered without losing the lit arrow. > - Changed bow so you can start charging it while you're jumping, but > you can't fire until you're on the ground. > - Fixed bug where flame effect would get stuck on if you change > weapons with a lit arrow. > - Backpack changes: > - Moved Crafting button out to the root class/backpack selection > panel. > - Dragging and dropping items in your backpack now makes appropriate > sounds. > - Bot changes: > - Bots don't retreat to gather health as readily if they are in > combat. > - Bots no longer retreat when moving to block a point capture. > - Bots should now equip an appropriate combat weapon and fight while > moving to collect health. > - Bots who are roaming the map and hunting now chase down their > victims, following them around corners. > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold > down their fire button for a minimum time. This was causing Soldier > bots to fire rockets into nearby walls as they strafed, killing > themselves. > - Soldiers bots now switch to their shotgun after firing all four > rockets when engaging an enemy. > - Added a few more bot names from community suggestions. > - Fixed a behavior loop with Engineer metal gathering. > - The Sandman change: > - Added a slight speed reduction to stunned players. > - Community requests > - Added ConVars log_verbose_enable and log_verbose_interval to > report player positions in the server log at regular intervals > - log_verbose_enable default: 0 > - log_verbose_interval default: 3 secs > - "Last-weapon" initialization on respawn now sets > itself to be the melee weapon if you don't have a selectable > secondary weapon (like The Razorback). > > Bug Fixes: > - Fixed an case where The Gunboats didn't apply their damage > reduction properly. > - The amount count in the HUD now flashes red when you're low on ammo. > - Extinguishing a burning teammate now earns a full bonus point (was > half a point). > - Fixed a permanent overheal exploit involving dispensers. > - Fixed a bug in spectator mode where the user aborted out of > freezecam, setup a spec mode (like IN_EYE), and would then have the > setting stomped after the freezecam timer expired. > - Fixed bug with disguised spy sometimes seeing his own name in the > disguise status HUD. > - Fixed a client crash that could result from players with arrows > embedded in them. > - Fixed items that can be worn by any class having the wrong model > when worn by a disguised Spy. > - Added missing map prefixes to server browser game types. > - Killing yourself with your own sentry no longer increments the > sentry's kill counter. > - Fixed dropped hats sometimes having the wrong team color. > - Fixed crit-boosted players not getting critical hits if their > weapon has custom no-crit behavior. > - Fixed the achievement dialog taking a long time to pop up, and > completed achievements now sort to the bottom of the list. > - Fixed Spies disguised as Medics hearing the autocaller sound. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

