This update appears to have stopped metamod/sourcemod from running/ 
starting on my servers (not crashing) , can anyone else confirm?



On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> wrote:

> Required updates to Team Fortress 2 and Day of Defeat: Source have  
> been released.  Please run hldsupdatetool to receive the updates.   
> The specific changes include:
>
> Dedicated server
> - Linux optimizations.
> - Fixed Linux servers not relisting correctly after a master server  
> restart.
> - Fixed a case where servers could have "ghost" players consuming  
> player slots.
>
> Engine
> - Marked the "snd_show" convar as a cheat.
>
> Team Fortress 2
> New content:
> - Added new community map cp_freight.
> - Added missing physics models for several items.
> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> - Added Crit-a-Cola.
>
> Gameplay Changes:
> - Pyro changes:
> - Flamethrower direct damage reduced 20%.
> - Burn duration reduced (10 -> 6 seconds).
> - Airblast re-fire delay reduced by 25%.
> - Airblast ammo usage reduced by 20%.
> - All reflected rockets/grenades/arrows now mini-crit.
> - Airblasting enemies into environmental deaths now awards the death  
> credit to the Pyro.
> - Heavy changes:
> - Minigun spin-up/down time reduced by 25%
> - Minigun firing movement speed increased to just under half-normal  
> (from 80 to 110).
> - Throwing a sandvich to a teammate now earns a full bonus point  
> (was half a point).
> - Bonk! changes:
> - Post-use movement penalty removed.
> - Now has a re-use cooldown time, like The Sandman.
> - The Chargin' Target changes:
>               - Direct charge hit now does 50 damage + 10 per head  
> (up to 5 heads).
>               - Capped the turn rate from +left and +right while  
> charging.
> - The Huntsman changes:
> - Removed restriction that arrows need to be aimed before they can  
> be lit by a Pyro.
> - Bow can now be lowered without losing the lit arrow.
> - Changed bow so you can start charging it while you're jumping, but  
> you can't fire until you're on the ground.
> - Fixed bug where flame effect would get stuck on if you change  
> weapons with a lit arrow.
> - Backpack changes:
> - Moved Crafting button out to the root class/backpack selection  
> panel.
> - Dragging and dropping items in your backpack now makes appropriate  
> sounds.
> - Bot changes:
> - Bots don't retreat to gather health as readily if they are in  
> combat.
> - Bots no longer retreat when moving to block a point capture.
> - Bots should now equip an appropriate combat weapon and fight while  
> moving to collect health.
> - Bots who are roaming the map and hunting now chase down their  
> victims, following them around corners.
> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold  
> down their fire button for a minimum time. This was causing Soldier  
> bots to fire rockets into nearby walls as they strafed, killing  
> themselves.
> - Soldiers bots now switch to their shotgun after firing all four  
> rockets when engaging an enemy.
> - Added a few more bot names from community suggestions.
> - Fixed a behavior loop with Engineer metal gathering.
> - The Sandman change:
>                - Added a slight speed reduction to stunned players.
> - Community requests
> - Added ConVars log_verbose_enable and log_verbose_interval to  
> report player positions in the server log at regular intervals
>                      - log_verbose_enable     default: 0
>                      - log_verbose_interval   default:  3 secs
>                - "Last-weapon" initialization on respawn now sets  
> itself to be the melee weapon if you don't have a selectable  
> secondary weapon (like The Razorback).
>
> Bug Fixes:
> - Fixed an case where The Gunboats didn't apply their damage  
> reduction properly.
> - The amount count in the HUD now flashes red when you're low on ammo.
> - Extinguishing a burning teammate now earns a full bonus point (was  
> half a point).
> - Fixed a permanent overheal exploit involving dispensers.
> - Fixed a bug in spectator mode where the user aborted out of  
> freezecam, setup a spec mode (like IN_EYE), and would then have the  
> setting stomped after the freezecam timer expired.
> - Fixed bug with disguised spy sometimes seeing his own name in the  
> disguise status HUD.
> - Fixed a client crash that could result from players with arrows  
> embedded in them.
> - Fixed items that can be worn by any class having the wrong model  
> when worn by a disguised Spy.
> - Added missing map prefixes to server browser game types.
> - Killing yourself with your own sentry no longer increments the  
> sentry's kill counter.
> - Fixed dropped hats sometimes having the wrong team color.
> - Fixed crit-boosted players not getting critical hits if their  
> weapon has custom no-crit behavior.
> - Fixed the achievement dialog taking a long time to pop up, and  
> completed achievements now sort to the bottom of the list.
> - Fixed Spies disguised as Medics hearing the autocaller sound.
>
> Jason
>
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