hmm odd bug already. 2 windows servers updated  sv_password is set to "" and
its showing up on hlsw and steam as pasworded lol.

On Wed, Apr 28, 2010 at 7:53 PM, Josh Bost <[email protected]>wrote:

> My question exactly....
>
> If steam would stop dying I would find out....
>
> On Thu, Apr 29, 2010 at 10:10 AM, Eric Pan <[email protected]> wrote:
> > What's Crits-A-Cola?
> >
> > On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm <[email protected]
> >wrote:
> >
> >> Wow nice update.
> >>
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> >> [email protected]] On Behalf Of Jason Ruymen
> >> Sent: April-28-10 8:32 PM
> >> To: '[email protected]'; '
> [email protected]'
> >> Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update
> >>
> >> Required updates to Team Fortress 2 and Day of Defeat: Source have been
> >> released.  Please run hldsupdatetool to receive the updates.  The
> specific
> >> changes include:
> >>
> >> Dedicated server
> >> - Linux optimizations.
> >> - Fixed Linux servers not relisting correctly after a master server
> >> restart.
> >> - Fixed a case where servers could have "ghost" players consuming player
> >> slots.
> >>
> >> Engine
> >> - Marked the "snd_show" convar as a cheat.
> >>
> >> Team Fortress 2
> >> New content:
> >> - Added new community map cp_freight.
> >> - Added missing physics models for several items.
> >> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> >> - Added Crit-a-Cola.
> >>
> >> Gameplay Changes:
> >> - Pyro changes:
> >> - Flamethrower direct damage reduced 20%.
> >> - Burn duration reduced (10 -> 6 seconds).
> >> - Airblast re-fire delay reduced by 25%.
> >> - Airblast ammo usage reduced by 20%.
> >> - All reflected rockets/grenades/arrows now mini-crit.
> >> - Airblasting enemies into environmental deaths now awards the death
> credit
> >> to the Pyro.
> >> - Heavy changes:
> >> - Minigun spin-up/down time reduced by 25%
> >> - Minigun firing movement speed increased to just under half-normal
> (from
> >> 80 to 110).
> >> - Throwing a sandvich to a teammate now earns a full bonus point (was
> half
> >> a point).
> >> - Bonk! changes:
> >> - Post-use movement penalty removed.
> >> - Now has a re-use cooldown time, like The Sandman.
> >> - The Chargin' Target changes:
> >>               - Direct charge hit now does 50 damage + 10 per head (up
> to 5
> >> heads).
> >>               - Capped the turn rate from +left and +right while
> charging.
> >> - The Huntsman changes:
> >> - Removed restriction that arrows need to be aimed before they can be
> lit
> >> by a Pyro.
> >> - Bow can now be lowered without losing the lit arrow.
> >> - Changed bow so you can start charging it while you're jumping, but you
> >> can't fire until you're on the ground.
> >> - Fixed bug where flame effect would get stuck on if you change weapons
> >> with a lit arrow.
> >> - Backpack changes:
> >> - Moved Crafting button out to the root class/backpack selection panel.
> >> - Dragging and dropping items in your backpack now makes appropriate
> >> sounds.
> >> - Bot changes:
> >> - Bots don't retreat to gather health as readily if they are in combat.
> >> - Bots no longer retreat when moving to block a point capture.
> >> - Bots should now equip an appropriate combat weapon and fight while
> moving
> >> to collect health.
> >> - Bots who are roaming the map and hunting now chase down their victims,
> >> following them around corners.
> >> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> >> their fire button for a minimum time. This was causing Soldier bots to
> fire
> >> rockets into nearby walls as they strafed, killing themselves.
> >> - Soldiers bots now switch to their shotgun after firing all four
> rockets
> >> when engaging an enemy.
> >> - Added a few more bot names from community suggestions.
> >> - Fixed a behavior loop with Engineer metal gathering.
> >> - The Sandman change:
> >>                - Added a slight speed reduction to stunned players.
> >> - Community requests
> >> - Added ConVars log_verbose_enable and log_verbose_interval to report
> >> player positions in the server log at regular intervals
> >>                      - log_verbose_enable     default: 0
> >>                      - log_verbose_interval   default:  3 secs
> >>                - "Last-weapon" initialization on respawn now sets itself
> to
> >> be the melee weapon if you don't have a selectable secondary weapon
> (like
> >> The Razorback).
> >>
> >> Bug Fixes:
> >> - Fixed an case where The Gunboats didn't apply their damage reduction
> >> properly.
> >> - The amount count in the HUD now flashes red when you're low on ammo.
> >> - Extinguishing a burning teammate now earns a full bonus point (was
> half a
> >> point).
> >> - Fixed a permanent overheal exploit involving dispensers.
> >> - Fixed a bug in spectator mode where the user aborted out of freezecam,
> >> setup a spec mode (like IN_EYE), and would then have the setting stomped
> >> after the freezecam timer expired.
> >> - Fixed bug with disguised spy sometimes seeing his own name in the
> >> disguise status HUD.
> >> - Fixed a client crash that could result from players with arrows
> embedded
> >> in them.
> >> - Fixed items that can be worn by any class having the wrong model when
> >> worn by a disguised Spy.
> >> - Added missing map prefixes to server browser game types.
> >> - Killing yourself with your own sentry no longer increments the
> sentry's
> >> kill counter.
> >> - Fixed dropped hats sometimes having the wrong team color.
> >> - Fixed crit-boosted players not getting critical hits if their weapon
> has
> >> custom no-crit behavior.
> >> - Fixed the achievement dialog taking a long time to pop up, and
> completed
> >> achievements now sort to the bottom of the list.
> >> - Fixed Spies disguised as Medics hearing the autocaller sound.
> >>
> >> Jason
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
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> >> please visit:
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> >>
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> >
>
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