hmm odd bug already. 2 windows servers updated sv_password is set to "" and its showing up on hlsw and steam as pasworded lol.
On Wed, Apr 28, 2010 at 7:53 PM, Josh Bost <[email protected]>wrote: > My question exactly.... > > If steam would stop dying I would find out.... > > On Thu, Apr 29, 2010 at 10:10 AM, Eric Pan <[email protected]> wrote: > > What's Crits-A-Cola? > > > > On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm <[email protected] > >wrote: > > > >> Wow nice update. > >> > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > >> [email protected]] On Behalf Of Jason Ruymen > >> Sent: April-28-10 8:32 PM > >> To: '[email protected]'; ' > [email protected]' > >> Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update > >> > >> Required updates to Team Fortress 2 and Day of Defeat: Source have been > >> released. Please run hldsupdatetool to receive the updates. The > specific > >> changes include: > >> > >> Dedicated server > >> - Linux optimizations. > >> - Fixed Linux servers not relisting correctly after a master server > >> restart. > >> - Fixed a case where servers could have "ghost" players consuming player > >> slots. > >> > >> Engine > >> - Marked the "snd_show" convar as a cheat. > >> > >> Team Fortress 2 > >> New content: > >> - Added new community map cp_freight. > >> - Added missing physics models for several items. > >> - Added jiggle bones to the Sam & Max items, and The Buff Banner. > >> - Added Crit-a-Cola. > >> > >> Gameplay Changes: > >> - Pyro changes: > >> - Flamethrower direct damage reduced 20%. > >> - Burn duration reduced (10 -> 6 seconds). > >> - Airblast re-fire delay reduced by 25%. > >> - Airblast ammo usage reduced by 20%. > >> - All reflected rockets/grenades/arrows now mini-crit. > >> - Airblasting enemies into environmental deaths now awards the death > credit > >> to the Pyro. > >> - Heavy changes: > >> - Minigun spin-up/down time reduced by 25% > >> - Minigun firing movement speed increased to just under half-normal > (from > >> 80 to 110). > >> - Throwing a sandvich to a teammate now earns a full bonus point (was > half > >> a point). > >> - Bonk! changes: > >> - Post-use movement penalty removed. > >> - Now has a re-use cooldown time, like The Sandman. > >> - The Chargin' Target changes: > >> - Direct charge hit now does 50 damage + 10 per head (up > to 5 > >> heads). > >> - Capped the turn rate from +left and +right while > charging. > >> - The Huntsman changes: > >> - Removed restriction that arrows need to be aimed before they can be > lit > >> by a Pyro. > >> - Bow can now be lowered without losing the lit arrow. > >> - Changed bow so you can start charging it while you're jumping, but you > >> can't fire until you're on the ground. > >> - Fixed bug where flame effect would get stuck on if you change weapons > >> with a lit arrow. > >> - Backpack changes: > >> - Moved Crafting button out to the root class/backpack selection panel. > >> - Dragging and dropping items in your backpack now makes appropriate > >> sounds. > >> - Bot changes: > >> - Bots don't retreat to gather health as readily if they are in combat. > >> - Bots no longer retreat when moving to block a point capture. > >> - Bots should now equip an appropriate combat weapon and fight while > moving > >> to collect health. > >> - Bots who are roaming the map and hunting now chase down their victims, > >> following them around corners. > >> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down > >> their fire button for a minimum time. This was causing Soldier bots to > fire > >> rockets into nearby walls as they strafed, killing themselves. > >> - Soldiers bots now switch to their shotgun after firing all four > rockets > >> when engaging an enemy. > >> - Added a few more bot names from community suggestions. > >> - Fixed a behavior loop with Engineer metal gathering. > >> - The Sandman change: > >> - Added a slight speed reduction to stunned players. > >> - Community requests > >> - Added ConVars log_verbose_enable and log_verbose_interval to report > >> player positions in the server log at regular intervals > >> - log_verbose_enable default: 0 > >> - log_verbose_interval default: 3 secs > >> - "Last-weapon" initialization on respawn now sets itself > to > >> be the melee weapon if you don't have a selectable secondary weapon > (like > >> The Razorback). > >> > >> Bug Fixes: > >> - Fixed an case where The Gunboats didn't apply their damage reduction > >> properly. > >> - The amount count in the HUD now flashes red when you're low on ammo. > >> - Extinguishing a burning teammate now earns a full bonus point (was > half a > >> point). > >> - Fixed a permanent overheal exploit involving dispensers. > >> - Fixed a bug in spectator mode where the user aborted out of freezecam, > >> setup a spec mode (like IN_EYE), and would then have the setting stomped > >> after the freezecam timer expired. > >> - Fixed bug with disguised spy sometimes seeing his own name in the > >> disguise status HUD. > >> - Fixed a client crash that could result from players with arrows > embedded > >> in them. > >> - Fixed items that can be worn by any class having the wrong model when > >> worn by a disguised Spy. > >> - Added missing map prefixes to server browser game types. > >> - Killing yourself with your own sentry no longer increments the > sentry's > >> kill counter. > >> - Fixed dropped hats sometimes having the wrong team color. > >> - Fixed crit-boosted players not getting critical hits if their weapon > has > >> custom no-crit behavior. > >> - Fixed the achievement dialog taking a long time to pop up, and > completed > >> achievements now sort to the bottom of the list. > >> - Fixed Spies disguised as Medics hearing the autocaller sound. > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

