Yes, it is not loading for Linux, but some windows users are also  
saying that they are getting crashes when a player joins while metamod  
is running.



On 29 Apr 2010, at 02:07, msleeper <[email protected]> wrote:

> So SM/MM is broke for linux?
>
> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
>> Ignore my issue, replied to the wrong mailing list. The issue I'm
>> having only affects Linux and it's cause already stated by Jason.
>>
>>
>>
>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:
>>
>>> its a very common error with windows update.. that the update  
>>> fails to
>>> update your bin folder  which includes essential files for your
>>> server to
>>> start lol. mot likely that the issue
>>>
>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>
>>> wrote:
>>>
>>>> This update appears to have stopped metamod/sourcemod from running/
>>>> starting on my servers (not crashing) , can anyone else confirm?
>>>>
>>>>
>>>>
>>>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>
>>>> wrote:
>>>>
>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source have
>>>>> been released.  Please run hldsupdatetool to receive the updates.
>>>>> The specific changes include:
>>>>>
>>>>> Dedicated server
>>>>> - Linux optimizations.
>>>>> - Fixed Linux servers not relisting correctly after a master  
>>>>> server
>>>>> restart.
>>>>> - Fixed a case where servers could have "ghost" players consuming
>>>>> player slots.
>>>>>
>>>>> Engine
>>>>> - Marked the "snd_show" convar as a cheat.
>>>>>
>>>>> Team Fortress 2
>>>>> New content:
>>>>> - Added new community map cp_freight.
>>>>> - Added missing physics models for several items.
>>>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
>>>>> - Added Crit-a-Cola.
>>>>>
>>>>> Gameplay Changes:
>>>>> - Pyro changes:
>>>>> - Flamethrower direct damage reduced 20%.
>>>>> - Burn duration reduced (10 -> 6 seconds).
>>>>> - Airblast re-fire delay reduced by 25%.
>>>>> - Airblast ammo usage reduced by 20%.
>>>>> - All reflected rockets/grenades/arrows now mini-crit.
>>>>> - Airblasting enemies into environmental deaths now awards the  
>>>>> death
>>>>> credit to the Pyro.
>>>>> - Heavy changes:
>>>>> - Minigun spin-up/down time reduced by 25%
>>>>> - Minigun firing movement speed increased to just under half- 
>>>>> normal
>>>>> (from 80 to 110).
>>>>> - Throwing a sandvich to a teammate now earns a full bonus point
>>>>> (was half a point).
>>>>> - Bonk! changes:
>>>>> - Post-use movement penalty removed.
>>>>> - Now has a re-use cooldown time, like The Sandman.
>>>>> - The Chargin' Target changes:
>>>>>             - Direct charge hit now does 50 damage + 10 per head
>>>>> (up to 5 heads).
>>>>>             - Capped the turn rate from +left and +right while
>>>>> charging.
>>>>> - The Huntsman changes:
>>>>> - Removed restriction that arrows need to be aimed before they can
>>>>> be lit by a Pyro.
>>>>> - Bow can now be lowered without losing the lit arrow.
>>>>> - Changed bow so you can start charging it while you're jumping,  
>>>>> but
>>>>> you can't fire until you're on the ground.
>>>>> - Fixed bug where flame effect would get stuck on if you change
>>>>> weapons with a lit arrow.
>>>>> - Backpack changes:
>>>>> - Moved Crafting button out to the root class/backpack selection
>>>>> panel.
>>>>> - Dragging and dropping items in your backpack now makes  
>>>>> appropriate
>>>>> sounds.
>>>>> - Bot changes:
>>>>> - Bots don't retreat to gather health as readily if they are in
>>>>> combat.
>>>>> - Bots no longer retreat when moving to block a point capture.
>>>>> - Bots should now equip an appropriate combat weapon and fight  
>>>>> while
>>>>> moving to collect health.
>>>>> - Bots who are roaming the map and hunting now chase down their
>>>>> victims, following them around corners.
>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
>>>>> down their fire button for a minimum time. This was causing  
>>>>> Soldier
>>>>> bots to fire rockets into nearby walls as they strafed, killing
>>>>> themselves.
>>>>> - Soldiers bots now switch to their shotgun after firing all four
>>>>> rockets when engaging an enemy.
>>>>> - Added a few more bot names from community suggestions.
>>>>> - Fixed a behavior loop with Engineer metal gathering.
>>>>> - The Sandman change:
>>>>>              - Added a slight speed reduction to stunned players.
>>>>> - Community requests
>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to
>>>>> report player positions in the server log at regular intervals
>>>>>                    - log_verbose_enable     default: 0
>>>>>                    - log_verbose_interval   default:  3 secs
>>>>>              - "Last-weapon" initialization on respawn now sets
>>>>> itself to be the melee weapon if you don't have a selectable
>>>>> secondary weapon (like The Razorback).
>>>>>
>>>>> Bug Fixes:
>>>>> - Fixed an case where The Gunboats didn't apply their damage
>>>>> reduction properly.
>>>>> - The amount count in the HUD now flashes red when you're low on
>>>>> ammo.
>>>>> - Extinguishing a burning teammate now earns a full bonus point  
>>>>> (was
>>>>> half a point).
>>>>> - Fixed a permanent overheal exploit involving dispensers.
>>>>> - Fixed a bug in spectator mode where the user aborted out of
>>>>> freezecam, setup a spec mode (like IN_EYE), and would then have  
>>>>> the
>>>>> setting stomped after the freezecam timer expired.
>>>>> - Fixed bug with disguised spy sometimes seeing his own name in  
>>>>> the
>>>>> disguise status HUD.
>>>>> - Fixed a client crash that could result from players with arrows
>>>>> embedded in them.
>>>>> - Fixed items that can be worn by any class having the wrong model
>>>>> when worn by a disguised Spy.
>>>>> - Added missing map prefixes to server browser game types.
>>>>> - Killing yourself with your own sentry no longer increments the
>>>>> sentry's kill counter.
>>>>> - Fixed dropped hats sometimes having the wrong team color.
>>>>> - Fixed crit-boosted players not getting critical hits if their
>>>>> weapon has custom no-crit behavior.
>>>>> - Fixed the achievement dialog taking a long time to pop up, and
>>>>> completed achievements now sort to the bottom of the list.
>>>>> - Fixed Spies disguised as Medics hearing the autocaller sound.
>>>>>
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to