Yes, it is not loading for Linux, but some windows users are also saying that they are getting crashes when a player joins while metamod is running.
On 29 Apr 2010, at 02:07, msleeper <[email protected]> wrote: > So SM/MM is broke for linux? > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: >> Ignore my issue, replied to the wrong mailing list. The issue I'm >> having only affects Linux and it's cause already stated by Jason. >> >> >> >> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: >> >>> its a very common error with windows update.. that the update >>> fails to >>> update your bin folder which includes essential files for your >>> server to >>> start lol. mot likely that the issue >>> >>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> >>> wrote: >>> >>>> This update appears to have stopped metamod/sourcemod from running/ >>>> starting on my servers (not crashing) , can anyone else confirm? >>>> >>>> >>>> >>>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> >>>> wrote: >>>> >>>>> Required updates to Team Fortress 2 and Day of Defeat: Source have >>>>> been released. Please run hldsupdatetool to receive the updates. >>>>> The specific changes include: >>>>> >>>>> Dedicated server >>>>> - Linux optimizations. >>>>> - Fixed Linux servers not relisting correctly after a master >>>>> server >>>>> restart. >>>>> - Fixed a case where servers could have "ghost" players consuming >>>>> player slots. >>>>> >>>>> Engine >>>>> - Marked the "snd_show" convar as a cheat. >>>>> >>>>> Team Fortress 2 >>>>> New content: >>>>> - Added new community map cp_freight. >>>>> - Added missing physics models for several items. >>>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. >>>>> - Added Crit-a-Cola. >>>>> >>>>> Gameplay Changes: >>>>> - Pyro changes: >>>>> - Flamethrower direct damage reduced 20%. >>>>> - Burn duration reduced (10 -> 6 seconds). >>>>> - Airblast re-fire delay reduced by 25%. >>>>> - Airblast ammo usage reduced by 20%. >>>>> - All reflected rockets/grenades/arrows now mini-crit. >>>>> - Airblasting enemies into environmental deaths now awards the >>>>> death >>>>> credit to the Pyro. >>>>> - Heavy changes: >>>>> - Minigun spin-up/down time reduced by 25% >>>>> - Minigun firing movement speed increased to just under half- >>>>> normal >>>>> (from 80 to 110). >>>>> - Throwing a sandvich to a teammate now earns a full bonus point >>>>> (was half a point). >>>>> - Bonk! changes: >>>>> - Post-use movement penalty removed. >>>>> - Now has a re-use cooldown time, like The Sandman. >>>>> - The Chargin' Target changes: >>>>> - Direct charge hit now does 50 damage + 10 per head >>>>> (up to 5 heads). >>>>> - Capped the turn rate from +left and +right while >>>>> charging. >>>>> - The Huntsman changes: >>>>> - Removed restriction that arrows need to be aimed before they can >>>>> be lit by a Pyro. >>>>> - Bow can now be lowered without losing the lit arrow. >>>>> - Changed bow so you can start charging it while you're jumping, >>>>> but >>>>> you can't fire until you're on the ground. >>>>> - Fixed bug where flame effect would get stuck on if you change >>>>> weapons with a lit arrow. >>>>> - Backpack changes: >>>>> - Moved Crafting button out to the root class/backpack selection >>>>> panel. >>>>> - Dragging and dropping items in your backpack now makes >>>>> appropriate >>>>> sounds. >>>>> - Bot changes: >>>>> - Bots don't retreat to gather health as readily if they are in >>>>> combat. >>>>> - Bots no longer retreat when moving to block a point capture. >>>>> - Bots should now equip an appropriate combat weapon and fight >>>>> while >>>>> moving to collect health. >>>>> - Bots who are roaming the map and hunting now chase down their >>>>> victims, following them around corners. >>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold >>>>> down their fire button for a minimum time. This was causing >>>>> Soldier >>>>> bots to fire rockets into nearby walls as they strafed, killing >>>>> themselves. >>>>> - Soldiers bots now switch to their shotgun after firing all four >>>>> rockets when engaging an enemy. >>>>> - Added a few more bot names from community suggestions. >>>>> - Fixed a behavior loop with Engineer metal gathering. >>>>> - The Sandman change: >>>>> - Added a slight speed reduction to stunned players. >>>>> - Community requests >>>>> - Added ConVars log_verbose_enable and log_verbose_interval to >>>>> report player positions in the server log at regular intervals >>>>> - log_verbose_enable default: 0 >>>>> - log_verbose_interval default: 3 secs >>>>> - "Last-weapon" initialization on respawn now sets >>>>> itself to be the melee weapon if you don't have a selectable >>>>> secondary weapon (like The Razorback). >>>>> >>>>> Bug Fixes: >>>>> - Fixed an case where The Gunboats didn't apply their damage >>>>> reduction properly. >>>>> - The amount count in the HUD now flashes red when you're low on >>>>> ammo. >>>>> - Extinguishing a burning teammate now earns a full bonus point >>>>> (was >>>>> half a point). >>>>> - Fixed a permanent overheal exploit involving dispensers. >>>>> - Fixed a bug in spectator mode where the user aborted out of >>>>> freezecam, setup a spec mode (like IN_EYE), and would then have >>>>> the >>>>> setting stomped after the freezecam timer expired. >>>>> - Fixed bug with disguised spy sometimes seeing his own name in >>>>> the >>>>> disguise status HUD. >>>>> - Fixed a client crash that could result from players with arrows >>>>> embedded in them. >>>>> - Fixed items that can be worn by any class having the wrong model >>>>> when worn by a disguised Spy. >>>>> - Added missing map prefixes to server browser game types. >>>>> - Killing yourself with your own sentry no longer increments the >>>>> sentry's kill counter. >>>>> - Fixed dropped hats sometimes having the wrong team color. >>>>> - Fixed crit-boosted players not getting critical hits if their >>>>> weapon has custom no-crit behavior. >>>>> - Fixed the achievement dialog taking a long time to pop up, and >>>>> completed achievements now sort to the bottom of the list. >>>>> - Fixed Spies disguised as Medics hearing the autocaller sound. >>>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

