Ignore my issue, replied to the wrong mailing list. The issue I'm having only affects Linux and it's cause already stated by Jason.
On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: > its a very common error with windows update.. that the update fails to > update your bin folder which includes essential files for your > server to > start lol. mot likely that the issue > > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> > wrote: > >> This update appears to have stopped metamod/sourcemod from running/ >> starting on my servers (not crashing) , can anyone else confirm? >> >> >> >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> >> wrote: >> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have >>> been released. Please run hldsupdatetool to receive the updates. >>> The specific changes include: >>> >>> Dedicated server >>> - Linux optimizations. >>> - Fixed Linux servers not relisting correctly after a master server >>> restart. >>> - Fixed a case where servers could have "ghost" players consuming >>> player slots. >>> >>> Engine >>> - Marked the "snd_show" convar as a cheat. >>> >>> Team Fortress 2 >>> New content: >>> - Added new community map cp_freight. >>> - Added missing physics models for several items. >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. >>> - Added Crit-a-Cola. >>> >>> Gameplay Changes: >>> - Pyro changes: >>> - Flamethrower direct damage reduced 20%. >>> - Burn duration reduced (10 -> 6 seconds). >>> - Airblast re-fire delay reduced by 25%. >>> - Airblast ammo usage reduced by 20%. >>> - All reflected rockets/grenades/arrows now mini-crit. >>> - Airblasting enemies into environmental deaths now awards the death >>> credit to the Pyro. >>> - Heavy changes: >>> - Minigun spin-up/down time reduced by 25% >>> - Minigun firing movement speed increased to just under half-normal >>> (from 80 to 110). >>> - Throwing a sandvich to a teammate now earns a full bonus point >>> (was half a point). >>> - Bonk! changes: >>> - Post-use movement penalty removed. >>> - Now has a re-use cooldown time, like The Sandman. >>> - The Chargin' Target changes: >>> - Direct charge hit now does 50 damage + 10 per head >>> (up to 5 heads). >>> - Capped the turn rate from +left and +right while >>> charging. >>> - The Huntsman changes: >>> - Removed restriction that arrows need to be aimed before they can >>> be lit by a Pyro. >>> - Bow can now be lowered without losing the lit arrow. >>> - Changed bow so you can start charging it while you're jumping, but >>> you can't fire until you're on the ground. >>> - Fixed bug where flame effect would get stuck on if you change >>> weapons with a lit arrow. >>> - Backpack changes: >>> - Moved Crafting button out to the root class/backpack selection >>> panel. >>> - Dragging and dropping items in your backpack now makes appropriate >>> sounds. >>> - Bot changes: >>> - Bots don't retreat to gather health as readily if they are in >>> combat. >>> - Bots no longer retreat when moving to block a point capture. >>> - Bots should now equip an appropriate combat weapon and fight while >>> moving to collect health. >>> - Bots who are roaming the map and hunting now chase down their >>> victims, following them around corners. >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold >>> down their fire button for a minimum time. This was causing Soldier >>> bots to fire rockets into nearby walls as they strafed, killing >>> themselves. >>> - Soldiers bots now switch to their shotgun after firing all four >>> rockets when engaging an enemy. >>> - Added a few more bot names from community suggestions. >>> - Fixed a behavior loop with Engineer metal gathering. >>> - The Sandman change: >>> - Added a slight speed reduction to stunned players. >>> - Community requests >>> - Added ConVars log_verbose_enable and log_verbose_interval to >>> report player positions in the server log at regular intervals >>> - log_verbose_enable default: 0 >>> - log_verbose_interval default: 3 secs >>> - "Last-weapon" initialization on respawn now sets >>> itself to be the melee weapon if you don't have a selectable >>> secondary weapon (like The Razorback). >>> >>> Bug Fixes: >>> - Fixed an case where The Gunboats didn't apply their damage >>> reduction properly. >>> - The amount count in the HUD now flashes red when you're low on >>> ammo. >>> - Extinguishing a burning teammate now earns a full bonus point (was >>> half a point). >>> - Fixed a permanent overheal exploit involving dispensers. >>> - Fixed a bug in spectator mode where the user aborted out of >>> freezecam, setup a spec mode (like IN_EYE), and would then have the >>> setting stomped after the freezecam timer expired. >>> - Fixed bug with disguised spy sometimes seeing his own name in the >>> disguise status HUD. >>> - Fixed a client crash that could result from players with arrows >>> embedded in them. >>> - Fixed items that can be worn by any class having the wrong model >>> when worn by a disguised Spy. >>> - Added missing map prefixes to server browser game types. >>> - Killing yourself with your own sentry no longer increments the >>> sentry's kill counter. >>> - Fixed dropped hats sometimes having the wrong team color. >>> - Fixed crit-boosted players not getting critical hits if their >>> weapon has custom no-crit behavior. >>> - Fixed the achievement dialog taking a long time to pop up, and >>> completed achievements now sort to the bottom of the list. >>> - Fixed Spies disguised as Medics hearing the autocaller sound. >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

