Ignore my issue, replied to the wrong mailing list. The issue I'm  
having only affects Linux and it's cause already stated by Jason.



On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:

> its a very common error with windows update.. that the update fails to
> update your bin folder  which includes essential files for your  
> server to
> start lol. mot likely that the issue
>
> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>  
> wrote:
>
>> This update appears to have stopped metamod/sourcemod from running/
>> starting on my servers (not crashing) , can anyone else confirm?
>>
>>
>>
>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>  
>> wrote:
>>
>>> Required updates to Team Fortress 2 and Day of Defeat: Source have
>>> been released.  Please run hldsupdatetool to receive the updates.
>>> The specific changes include:
>>>
>>> Dedicated server
>>> - Linux optimizations.
>>> - Fixed Linux servers not relisting correctly after a master server
>>> restart.
>>> - Fixed a case where servers could have "ghost" players consuming
>>> player slots.
>>>
>>> Engine
>>> - Marked the "snd_show" convar as a cheat.
>>>
>>> Team Fortress 2
>>> New content:
>>> - Added new community map cp_freight.
>>> - Added missing physics models for several items.
>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
>>> - Added Crit-a-Cola.
>>>
>>> Gameplay Changes:
>>> - Pyro changes:
>>> - Flamethrower direct damage reduced 20%.
>>> - Burn duration reduced (10 -> 6 seconds).
>>> - Airblast re-fire delay reduced by 25%.
>>> - Airblast ammo usage reduced by 20%.
>>> - All reflected rockets/grenades/arrows now mini-crit.
>>> - Airblasting enemies into environmental deaths now awards the death
>>> credit to the Pyro.
>>> - Heavy changes:
>>> - Minigun spin-up/down time reduced by 25%
>>> - Minigun firing movement speed increased to just under half-normal
>>> (from 80 to 110).
>>> - Throwing a sandvich to a teammate now earns a full bonus point
>>> (was half a point).
>>> - Bonk! changes:
>>> - Post-use movement penalty removed.
>>> - Now has a re-use cooldown time, like The Sandman.
>>> - The Chargin' Target changes:
>>>              - Direct charge hit now does 50 damage + 10 per head
>>> (up to 5 heads).
>>>              - Capped the turn rate from +left and +right while
>>> charging.
>>> - The Huntsman changes:
>>> - Removed restriction that arrows need to be aimed before they can
>>> be lit by a Pyro.
>>> - Bow can now be lowered without losing the lit arrow.
>>> - Changed bow so you can start charging it while you're jumping, but
>>> you can't fire until you're on the ground.
>>> - Fixed bug where flame effect would get stuck on if you change
>>> weapons with a lit arrow.
>>> - Backpack changes:
>>> - Moved Crafting button out to the root class/backpack selection
>>> panel.
>>> - Dragging and dropping items in your backpack now makes appropriate
>>> sounds.
>>> - Bot changes:
>>> - Bots don't retreat to gather health as readily if they are in
>>> combat.
>>> - Bots no longer retreat when moving to block a point capture.
>>> - Bots should now equip an appropriate combat weapon and fight while
>>> moving to collect health.
>>> - Bots who are roaming the map and hunting now chase down their
>>> victims, following them around corners.
>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
>>> down their fire button for a minimum time. This was causing Soldier
>>> bots to fire rockets into nearby walls as they strafed, killing
>>> themselves.
>>> - Soldiers bots now switch to their shotgun after firing all four
>>> rockets when engaging an enemy.
>>> - Added a few more bot names from community suggestions.
>>> - Fixed a behavior loop with Engineer metal gathering.
>>> - The Sandman change:
>>>               - Added a slight speed reduction to stunned players.
>>> - Community requests
>>> - Added ConVars log_verbose_enable and log_verbose_interval to
>>> report player positions in the server log at regular intervals
>>>                     - log_verbose_enable     default: 0
>>>                     - log_verbose_interval   default:  3 secs
>>>               - "Last-weapon" initialization on respawn now sets
>>> itself to be the melee weapon if you don't have a selectable
>>> secondary weapon (like The Razorback).
>>>
>>> Bug Fixes:
>>> - Fixed an case where The Gunboats didn't apply their damage
>>> reduction properly.
>>> - The amount count in the HUD now flashes red when you're low on  
>>> ammo.
>>> - Extinguishing a burning teammate now earns a full bonus point (was
>>> half a point).
>>> - Fixed a permanent overheal exploit involving dispensers.
>>> - Fixed a bug in spectator mode where the user aborted out of
>>> freezecam, setup a spec mode (like IN_EYE), and would then have the
>>> setting stomped after the freezecam timer expired.
>>> - Fixed bug with disguised spy sometimes seeing his own name in the
>>> disguise status HUD.
>>> - Fixed a client crash that could result from players with arrows
>>> embedded in them.
>>> - Fixed items that can be worn by any class having the wrong model
>>> when worn by a disguised Spy.
>>> - Added missing map prefixes to server browser game types.
>>> - Killing yourself with your own sentry no longer increments the
>>> sentry's kill counter.
>>> - Fixed dropped hats sometimes having the wrong team color.
>>> - Fixed crit-boosted players not getting critical hits if their
>>> weapon has custom no-crit behavior.
>>> - Fixed the achievement dialog taking a long time to pop up, and
>>> completed achievements now sort to the bottom of the list.
>>> - Fixed Spies disguised as Medics hearing the autocaller sound.
>>>
>>> Jason
>>>
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>>>
>>
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