So SM/MM is broke for linux? On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > Ignore my issue, replied to the wrong mailing list. The issue I'm > having only affects Linux and it's cause already stated by Jason. > > > > On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: > > > its a very common error with windows update.. that the update fails to > > update your bin folder which includes essential files for your > > server to > > start lol. mot likely that the issue > > > > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> > > wrote: > > > >> This update appears to have stopped metamod/sourcemod from running/ > >> starting on my servers (not crashing) , can anyone else confirm? > >> > >> > >> > >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> > >> wrote: > >> > >>> Required updates to Team Fortress 2 and Day of Defeat: Source have > >>> been released. Please run hldsupdatetool to receive the updates. > >>> The specific changes include: > >>> > >>> Dedicated server > >>> - Linux optimizations. > >>> - Fixed Linux servers not relisting correctly after a master server > >>> restart. > >>> - Fixed a case where servers could have "ghost" players consuming > >>> player slots. > >>> > >>> Engine > >>> - Marked the "snd_show" convar as a cheat. > >>> > >>> Team Fortress 2 > >>> New content: > >>> - Added new community map cp_freight. > >>> - Added missing physics models for several items. > >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. > >>> - Added Crit-a-Cola. > >>> > >>> Gameplay Changes: > >>> - Pyro changes: > >>> - Flamethrower direct damage reduced 20%. > >>> - Burn duration reduced (10 -> 6 seconds). > >>> - Airblast re-fire delay reduced by 25%. > >>> - Airblast ammo usage reduced by 20%. > >>> - All reflected rockets/grenades/arrows now mini-crit. > >>> - Airblasting enemies into environmental deaths now awards the death > >>> credit to the Pyro. > >>> - Heavy changes: > >>> - Minigun spin-up/down time reduced by 25% > >>> - Minigun firing movement speed increased to just under half-normal > >>> (from 80 to 110). > >>> - Throwing a sandvich to a teammate now earns a full bonus point > >>> (was half a point). > >>> - Bonk! changes: > >>> - Post-use movement penalty removed. > >>> - Now has a re-use cooldown time, like The Sandman. > >>> - The Chargin' Target changes: > >>> - Direct charge hit now does 50 damage + 10 per head > >>> (up to 5 heads). > >>> - Capped the turn rate from +left and +right while > >>> charging. > >>> - The Huntsman changes: > >>> - Removed restriction that arrows need to be aimed before they can > >>> be lit by a Pyro. > >>> - Bow can now be lowered without losing the lit arrow. > >>> - Changed bow so you can start charging it while you're jumping, but > >>> you can't fire until you're on the ground. > >>> - Fixed bug where flame effect would get stuck on if you change > >>> weapons with a lit arrow. > >>> - Backpack changes: > >>> - Moved Crafting button out to the root class/backpack selection > >>> panel. > >>> - Dragging and dropping items in your backpack now makes appropriate > >>> sounds. > >>> - Bot changes: > >>> - Bots don't retreat to gather health as readily if they are in > >>> combat. > >>> - Bots no longer retreat when moving to block a point capture. > >>> - Bots should now equip an appropriate combat weapon and fight while > >>> moving to collect health. > >>> - Bots who are roaming the map and hunting now chase down their > >>> victims, following them around corners. > >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold > >>> down their fire button for a minimum time. This was causing Soldier > >>> bots to fire rockets into nearby walls as they strafed, killing > >>> themselves. > >>> - Soldiers bots now switch to their shotgun after firing all four > >>> rockets when engaging an enemy. > >>> - Added a few more bot names from community suggestions. > >>> - Fixed a behavior loop with Engineer metal gathering. > >>> - The Sandman change: > >>> - Added a slight speed reduction to stunned players. > >>> - Community requests > >>> - Added ConVars log_verbose_enable and log_verbose_interval to > >>> report player positions in the server log at regular intervals > >>> - log_verbose_enable default: 0 > >>> - log_verbose_interval default: 3 secs > >>> - "Last-weapon" initialization on respawn now sets > >>> itself to be the melee weapon if you don't have a selectable > >>> secondary weapon (like The Razorback). > >>> > >>> Bug Fixes: > >>> - Fixed an case where The Gunboats didn't apply their damage > >>> reduction properly. > >>> - The amount count in the HUD now flashes red when you're low on > >>> ammo. > >>> - Extinguishing a burning teammate now earns a full bonus point (was > >>> half a point). > >>> - Fixed a permanent overheal exploit involving dispensers. > >>> - Fixed a bug in spectator mode where the user aborted out of > >>> freezecam, setup a spec mode (like IN_EYE), and would then have the > >>> setting stomped after the freezecam timer expired. > >>> - Fixed bug with disguised spy sometimes seeing his own name in the > >>> disguise status HUD. > >>> - Fixed a client crash that could result from players with arrows > >>> embedded in them. > >>> - Fixed items that can be worn by any class having the wrong model > >>> when worn by a disguised Spy. > >>> - Added missing map prefixes to server browser game types. > >>> - Killing yourself with your own sentry no longer increments the > >>> sentry's kill counter. > >>> - Fixed dropped hats sometimes having the wrong team color. > >>> - Fixed crit-boosted players not getting critical hits if their > >>> weapon has custom no-crit behavior. > >>> - Fixed the achievement dialog taking a long time to pop up, and > >>> completed achievements now sort to the bottom of the list. > >>> - Fixed Spies disguised as Medics hearing the autocaller sound. > >>> > >>> Jason > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds
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