Seems like it

On Wed, Apr 28, 2010 at 9:07 PM, msleeper <[email protected]>wrote:

> So SM/MM is broke for linux?
>
> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
> > Ignore my issue, replied to the wrong mailing list. The issue I'm
> > having only affects Linux and it's cause already stated by Jason.
> >
> >
> >
> > On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:
> >
> > > its a very common error with windows update.. that the update fails to
> > > update your bin folder  which includes essential files for your
> > > server to
> > > start lol. mot likely that the issue
> > >
> > > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>
> > > wrote:
> > >
> > >> This update appears to have stopped metamod/sourcemod from running/
> > >> starting on my servers (not crashing) , can anyone else confirm?
> > >>
> > >>
> > >>
> > >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>
> > >> wrote:
> > >>
> > >>> Required updates to Team Fortress 2 and Day of Defeat: Source have
> > >>> been released.  Please run hldsupdatetool to receive the updates.
> > >>> The specific changes include:
> > >>>
> > >>> Dedicated server
> > >>> - Linux optimizations.
> > >>> - Fixed Linux servers not relisting correctly after a master server
> > >>> restart.
> > >>> - Fixed a case where servers could have "ghost" players consuming
> > >>> player slots.
> > >>>
> > >>> Engine
> > >>> - Marked the "snd_show" convar as a cheat.
> > >>>
> > >>> Team Fortress 2
> > >>> New content:
> > >>> - Added new community map cp_freight.
> > >>> - Added missing physics models for several items.
> > >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> > >>> - Added Crit-a-Cola.
> > >>>
> > >>> Gameplay Changes:
> > >>> - Pyro changes:
> > >>> - Flamethrower direct damage reduced 20%.
> > >>> - Burn duration reduced (10 -> 6 seconds).
> > >>> - Airblast re-fire delay reduced by 25%.
> > >>> - Airblast ammo usage reduced by 20%.
> > >>> - All reflected rockets/grenades/arrows now mini-crit.
> > >>> - Airblasting enemies into environmental deaths now awards the death
> > >>> credit to the Pyro.
> > >>> - Heavy changes:
> > >>> - Minigun spin-up/down time reduced by 25%
> > >>> - Minigun firing movement speed increased to just under half-normal
> > >>> (from 80 to 110).
> > >>> - Throwing a sandvich to a teammate now earns a full bonus point
> > >>> (was half a point).
> > >>> - Bonk! changes:
> > >>> - Post-use movement penalty removed.
> > >>> - Now has a re-use cooldown time, like The Sandman.
> > >>> - The Chargin' Target changes:
> > >>>              - Direct charge hit now does 50 damage + 10 per head
> > >>> (up to 5 heads).
> > >>>              - Capped the turn rate from +left and +right while
> > >>> charging.
> > >>> - The Huntsman changes:
> > >>> - Removed restriction that arrows need to be aimed before they can
> > >>> be lit by a Pyro.
> > >>> - Bow can now be lowered without losing the lit arrow.
> > >>> - Changed bow so you can start charging it while you're jumping, but
> > >>> you can't fire until you're on the ground.
> > >>> - Fixed bug where flame effect would get stuck on if you change
> > >>> weapons with a lit arrow.
> > >>> - Backpack changes:
> > >>> - Moved Crafting button out to the root class/backpack selection
> > >>> panel.
> > >>> - Dragging and dropping items in your backpack now makes appropriate
> > >>> sounds.
> > >>> - Bot changes:
> > >>> - Bots don't retreat to gather health as readily if they are in
> > >>> combat.
> > >>> - Bots no longer retreat when moving to block a point capture.
> > >>> - Bots should now equip an appropriate combat weapon and fight while
> > >>> moving to collect health.
> > >>> - Bots who are roaming the map and hunting now chase down their
> > >>> victims, following them around corners.
> > >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
> > >>> down their fire button for a minimum time. This was causing Soldier
> > >>> bots to fire rockets into nearby walls as they strafed, killing
> > >>> themselves.
> > >>> - Soldiers bots now switch to their shotgun after firing all four
> > >>> rockets when engaging an enemy.
> > >>> - Added a few more bot names from community suggestions.
> > >>> - Fixed a behavior loop with Engineer metal gathering.
> > >>> - The Sandman change:
> > >>>               - Added a slight speed reduction to stunned players.
> > >>> - Community requests
> > >>> - Added ConVars log_verbose_enable and log_verbose_interval to
> > >>> report player positions in the server log at regular intervals
> > >>>                     - log_verbose_enable     default: 0
> > >>>                     - log_verbose_interval   default:  3 secs
> > >>>               - "Last-weapon" initialization on respawn now sets
> > >>> itself to be the melee weapon if you don't have a selectable
> > >>> secondary weapon (like The Razorback).
> > >>>
> > >>> Bug Fixes:
> > >>> - Fixed an case where The Gunboats didn't apply their damage
> > >>> reduction properly.
> > >>> - The amount count in the HUD now flashes red when you're low on
> > >>> ammo.
> > >>> - Extinguishing a burning teammate now earns a full bonus point (was
> > >>> half a point).
> > >>> - Fixed a permanent overheal exploit involving dispensers.
> > >>> - Fixed a bug in spectator mode where the user aborted out of
> > >>> freezecam, setup a spec mode (like IN_EYE), and would then have the
> > >>> setting stomped after the freezecam timer expired.
> > >>> - Fixed bug with disguised spy sometimes seeing his own name in the
> > >>> disguise status HUD.
> > >>> - Fixed a client crash that could result from players with arrows
> > >>> embedded in them.
> > >>> - Fixed items that can be worn by any class having the wrong model
> > >>> when worn by a disguised Spy.
> > >>> - Added missing map prefixes to server browser game types.
> > >>> - Killing yourself with your own sentry no longer increments the
> > >>> sentry's kill counter.
> > >>> - Fixed dropped hats sometimes having the wrong team color.
> > >>> - Fixed crit-boosted players not getting critical hits if their
> > >>> weapon has custom no-crit behavior.
> > >>> - Fixed the achievement dialog taking a long time to pop up, and
> > >>> completed achievements now sort to the bottom of the list.
> > >>> - Fixed Spies disguised as Medics hearing the autocaller sound.
> > >>>
> > >>> Jason
> > >>>
> > >>> _______________________________________________
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> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>
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> > >> archives,
> > >> please visit:
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> > >>
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> > > archives, please visit:
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> > >
> >
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>
>
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