Im not referring to traffic from clients I am referring to 25 sounds/6 models on a fast download server nothing to do with Bandwidth from the Game Server. I know for a fact at average of 15 players a day 65 gig is a crapload of bandwidth. In comparison to a 32 slot that I help maintain that is constantly full with more to download per client running at 15gb bandwidth a month.
From: [email protected] [mailto:[email protected]] On Behalf Of J M Sent: Wednesday, 7 September 2011 10:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_pure 1 whitlist repeats 65 GB is not a lot per month... On Tue, Sep 6, 2011 at 8:21 PM, Admin <[email protected]> wrote: I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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