Yes I have read that on a few forums. And I have that issue with one custom
model I had made. I thought I would tackle one issue at a time :P

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Claudio Beretta
Sent: Wednesday, 7 September 2011 5:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_pure 1 whitlist repeats

 

Another problem linked to this is that when switching to sv_pure 1 to any
other server (even with sv_pure 0), custom models won't be loaded and the
big red ERROR model will be shown.

This is a rather old bug, introduced months ago with an update

 

On Wed, Sep 7, 2011 at 2:21 AM, Admin <[email protected]>
wrote:

 

I have two servers running CS:S (Windows Server) and when players switch
between the game servers, they are forced to download sounds/models/etc that
they have already downloaded previously. This seems to happen whenever a
player switches between sv_pure 1 servers with different whitelists. 

The cost on bandwidth is getting ridiculous. I will give you an example.
65GB bandwidth shared between two 32 slot servers in one month that are
never full (MAX 15 - 18 players). 

Has anyone else come across this issue? I have read this on the steam forums
also and at AlliedModders and quite a few other sites with no answers in
sight. just frustrations

 

I apologise if this has been passed before but I am fairly new to these
lists.

 

Thanks for any comments.


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