Yes I have read that on a few forums. And I have that issue with one custom model I had made. I thought I would tackle one issue at a time :P
From: [email protected] [mailto:[email protected]] On Behalf Of Claudio Beretta Sent: Wednesday, 7 September 2011 5:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_pure 1 whitlist repeats Another problem linked to this is that when switching to sv_pure 1 to any other server (even with sv_pure 0), custom models won't be loaded and the big red ERROR model will be shown. This is a rather old bug, introduced months ago with an update On Wed, Sep 7, 2011 at 2:21 AM, Admin <[email protected]> wrote: I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

