Another problem linked to this is that when switching to sv_pure 1 to any
other server (even with sv_pure 0), custom models won't be loaded and the
big red ERROR model will be shown.
This is a rather old bug, introduced months ago with an update


On Wed, Sep 7, 2011 at 2:21 AM, Admin <[email protected]>wrote:

> ** **
>
> I have two servers running CS:S (Windows Server) and when players switch
> between the game servers, they are forced to download sounds/models/etc that
> they have already downloaded previously. This seems to happen whenever a
> player switches between sv_pure 1 servers with different whitelists. ****
>
> The cost on bandwidth is getting ridiculous. I will give you an example.
> 65GB bandwidth shared between two 32 slot servers in one month that are
> never full (MAX 15 - 18 players). ****
>
> Has anyone else come across this issue? I have read this on the steam
> forums also and at AlliedModders and quite a few other sites with no answers
> in sight. just frustrations****
>
> ** **
>
> I apologise if this has been passed before but I am fairly new to these
> lists.****
>
> ** **
>
> Thanks for any comments.****
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to