Another problem linked to this is that when switching to sv_pure 1 to any other server (even with sv_pure 0), custom models won't be loaded and the big red ERROR model will be shown. This is a rather old bug, introduced months ago with an update
On Wed, Sep 7, 2011 at 2:21 AM, Admin <[email protected]>wrote: > ** ** > > I have two servers running CS:S (Windows Server) and when players switch > between the game servers, they are forced to download sounds/models/etc that > they have already downloaded previously. This seems to happen whenever a > player switches between sv_pure 1 servers with different whitelists. **** > > The cost on bandwidth is getting ridiculous. I will give you an example. > 65GB bandwidth shared between two 32 slot servers in one month that are > never full (MAX 15 - 18 players). **** > > Has anyone else come across this issue? I have read this on the steam > forums also and at AlliedModders and quite a few other sites with no answers > in sight. just frustrations**** > > ** ** > > I apologise if this has been passed before but I am fairly new to these > lists.**** > > ** ** > > Thanks for any comments.**** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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