I have two servers running CS:S (Windows Server) and when players switch
between the game servers, they are forced to download sounds/models/etc that
they have already downloaded previously. This seems to happen whenever a
player switches between sv_pure 1 servers with different whitelists. 

The cost on bandwidth is getting ridiculous. I will give you an example.
65GB bandwidth shared between two 32 slot servers in one month that are
never full (MAX 15 - 18 players). 

Has anyone else come across this issue? I have read this on the steam forums
also and at AlliedModders and quite a few other sites with no answers in
sight. just frustrations

 

I apologise if this has been passed before but I am fairly new to these
lists.

 

Thanks for any comments.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to