I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists.
The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments.
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