just to stress a point its a separate server from the game server all together, its a web server distributing minimal files. But if you think that the issue I am referring to is OK (or maybe you totally missed the important factor) re clients having to re-download ever time the switch servers, then I must of missed something in the how to manual.
From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Wednesday, 7 September 2011 10:57 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] sv_pure 1 whitlist repeats It's about what one of my 3 servers pushes a day From: [email protected] [mailto:[email protected]] On Behalf Of J M Sent: 07 September 2011 01:54 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_pure 1 whitlist repeats 65 GB is not a lot per month... On Tue, Sep 6, 2011 at 8:21 PM, Admin <[email protected]> wrote: I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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