We rely on a stable OS timer, but we don't rely on CPU cycle counts or directly 
query the hardware clock. I don't know if that answers your question; I'm not 
familiar with these setups. We trust that when the OS gives us a high res timer 
value, that it is correct. I believe that modern Windows versions compensate 
for clock speed changes automatically. But please report if you think that you 
are having issues related to variable clock speed.



On Oct 17, 2011, at 12:48 PM, "Brandon R. Miller" <[email protected]> wrote:

> Hmm, well that's no good. What about programs or bios settings that cause the 
> high resolution timer to be lower than expected?
> 
> Unreal 3 engine does this
> COD engine does this
> Multiple other engines do this as well
> 
> Also I believe that even Windows 2008 with HPET enabled in the bios will have 
> the same effect. Are srcds servers going to run badly if HPET is enabled or 
> other softwares are installed that cause the high resolution timer to be 
> 0.997ms?
> 
> - Bran
> 
> On 10/17/2011 1:44 PM, Henry Goffin wrote:
>> Oh. I kind of assumed that people wouldn't still be running those "FPS 
>> boost" hacks now. I'm sure that they interact terribly with the new timing 
>> code. Please get rid of those. We probably should have called that out in 
>> the update notice.
>> 
>> On Oct 17, 2011, at 11:21 AM, "[email protected]"<[email protected]>  
>> wrote:
>> 
>>> This maybe useful to some people.
>>> 
>>> I was running higher FPS servers (500 fps) 0n my win 2008R2 server with 
>>> sourcefpsbooster running.  After the update I noticed lots of lag but once 
>>> I disabled the fps booster the lag went away.  As there is no need for it 
>>> when the tick/fps is locked at 66.  So maybe that will help some of you.  I 
>>> personally now can't tell a difference.
>>> 
>>> 
>>> -----Original message-----
>>> From: Dominik Friedrichs [email protected]
>>> Date: Mon, 17 Oct 2011 11:22:06 -0400
>>> To: Half-Life dedicated Win32 server mailing list 
>>> [email protected]
>>> Subject: Re: [hlds] Max FPS
>>> 
>>>> I too couldn't care less about the raging nerds who try to squeeze the
>>>> last bit of performance out of their game, even if it gives them an
>>>> unfair advantage over the majority of other players. The game should be
>>>> fun and fair for everyone. Believe it or not, I'm still playing with a
>>>> PC dated 2005 and my client FPS drop below 20 quite often in TF2. I
>>>> highly doubt that anyone would notice any difference in server FPS
>>>> playing from such a machine, and I'm quite happy that Valve levels the
>>>> playing field in this regard. If - for some people - the in-game
>>>> experience isn't smooth enough, I recommend getting a life.
>>>> 
>>>> On 2011/10/17 16:54, Drogen Viech wrote:
>>>>> Just one thing - keep going valve, i really appreciate the changes you
>>>>> guys are doing regarding fps and tickrate! I might even start playing
>>>>> css again because of this :)
>>>>> (Please don't start flaming me for spamming your inboxes, i'm just
>>>>> trying to give valve a heads up instead of raging about locked server
>>>>> side fps sucks :(
>>>> 
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