Actually, I've just read Brandon's message; it looks like I'm spouting
out-of-date information.  Never mind ;)

> -----Original Message-----
> From: [email protected] [mailto:hlds-
> [email protected]] On Behalf Of [email protected]
> Sent: 17 October 2011 21:28
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Max FPS
> 
> You can duplicate the effect of the simplest booster (the kind I was
> describing) by running media player in the background; its effect is to
> make
> the default timer the high-precision multimedia one as opposed to the
> coarser-grained standard one.  The srcds server on windows doesn't (or
> didn't?) seem to specify and leaves it up to windows; by running those
> programs, this made the server use the higher-precision timer, which
> meant
> that higher fps were achievable since with the default timer the server
> was
> "oversleeping" due to rounding.
> 
> It didn't change the behaviour of the timer or make it sleep for a
> deliberately smaller amount of time.
> 
> Even if there's no reason to try to get a higher fps reported, might it
> not
> be a good idea to make the srcds server use the higher precision timer
> by
> default anyway?
> 
> > -----Original Message-----
> > From: [email protected] [mailto:hlds-
> > [email protected]] On Behalf Of Henry Goffin
> > Sent: 17 October 2011 21:12
> > To: <[email protected]>; Half-Life dedicated Win32 server mailing
> list
> > Cc: [email protected]
> > Subject: Re: [hlds] Max FPS
> >
> > We rely on a stable OS timer, but we don't rely on CPU cycle counts
> or
> > directly query the hardware clock. I don't know if that answers your
> > question; I'm not familiar with these setups. We trust that when the
> OS
> > gives us a high res timer value, that it is correct. I believe that
> > modern Windows versions compensate for clock speed changes
> > automatically. But please report if you think that you are having
> > issues related to variable clock speed.
> >
> >
> >
> > On Oct 17, 2011, at 12:48 PM, "Brandon R. Miller" <[email protected]>
> > wrote:
> >
> > > Hmm, well that's no good. What about programs or bios settings that
> > cause the high resolution timer to be lower than expected?
> > >
> > > Unreal 3 engine does this
> > > COD engine does this
> > > Multiple other engines do this as well
> > >
> > > Also I believe that even Windows 2008 with HPET enabled in the bios
> > will have the same effect. Are srcds servers going to run badly if
> HPET
> > is enabled or other softwares are installed that cause the high
> > resolution timer to be 0.997ms?
> > >
> > > - Bran
> > >
> > > On 10/17/2011 1:44 PM, Henry Goffin wrote:
> > >> Oh. I kind of assumed that people wouldn't still be running those
> > "FPS boost" hacks now. I'm sure that they interact terribly with the
> > new timing code. Please get rid of those. We probably should have
> > called that out in the update notice.
> > >>
> > >> On Oct 17, 2011, at 11:21 AM,
> > "[email protected]"<[email protected]>  wrote:
> > >>
> > >>> This maybe useful to some people.
> > >>>
> > >>> I was running higher FPS servers (500 fps) 0n my win 2008R2
> server
> > with sourcefpsbooster running.  After the update I noticed lots of
> lag
> > but once I disabled the fps booster the lag went away.  As there is
> no
> > need for it when the tick/fps is locked at 66.  So maybe that will
> help
> > some of you.  I personally now can't tell a difference.
> > >>>
> > >>>
> > >>> -----Original message-----
> > >>> From: Dominik Friedrichs [email protected]
> > >>> Date: Mon, 17 Oct 2011 11:22:06 -0400
> > >>> To: Half-Life dedicated Win32 server mailing list
> > [email protected]
> > >>> Subject: Re: [hlds] Max FPS
> > >>>
> > >>>> I too couldn't care less about the raging nerds who try to
> squeeze
> > the
> > >>>> last bit of performance out of their game, even if it gives them
> > an
> > >>>> unfair advantage over the majority of other players. The game
> > should be
> > >>>> fun and fair for everyone. Believe it or not, I'm still playing
> > with a
> > >>>> PC dated 2005 and my client FPS drop below 20 quite often in
> TF2.
> > I
> > >>>> highly doubt that anyone would notice any difference in server
> FPS
> > >>>> playing from such a machine, and I'm quite happy that Valve
> levels
> > the
> > >>>> playing field in this regard. If - for some people - the in-game
> > >>>> experience isn't smooth enough, I recommend getting a life.
> > >>>>
> > >>>> On 2011/10/17 16:54, Drogen Viech wrote:
> > >>>>> Just one thing - keep going valve, i really appreciate the
> > changes you
> > >>>>> guys are doing regarding fps and tickrate! I might even start
> > playing
> > >>>>> css again because of this :)
> > >>>>> (Please don't start flaming me for spamming your inboxes, i'm
> > just
> > >>>>> trying to give valve a heads up instead of raging about locked
> > server
> > >>>>> side fps sucks :(
> > >>>>
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> 
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