Perhaps for the HPET portion but:
Unreal 3 engine does this
COD engine does this
Multiple other engines do this as well
Is still true.
- Bran
On 10/17/2011 3:13 PM, Chris Brunelle wrote:
This is incorrect. Before this update, even if you
were running Windows 2008 with HPET enabled, you still needed to
run srcdsfpsbooster or an equivalent in order to maintain
250fps/500fps/1000fps etc.
On Mon, Oct 17, 2011 at 1:47 PM, Brandon R. Miller <[email protected]>
wrote:
Hmm, well that's no good. What about programs or bios settings
that cause the high resolution timer to be lower than
expected?
Unreal 3 engine does this
COD engine does this
Multiple other engines do this as well
Also I believe that even Windows 2008 with HPET enabled in the
bios will have the same effect. Are srcds servers going to run
badly if HPET is enabled or other softwares are installed that
cause the high resolution timer to be 0.997ms?
- Bran
On 10/17/2011 1:44 PM, Henry Goffin wrote:
Oh. I kind of assumed that people wouldn't still be
running those "FPS boost" hacks now. I'm sure that they
interact terribly with the new timing code. Please get
rid of those. We probably should have called that out in
the update notice.
On Oct 17, 2011, at 11:21 AM, "[email protected]"<[email protected]>
wrote:
This maybe useful to some people.
I was running higher FPS servers (500 fps) 0n my win
2008R2 server with sourcefpsbooster running. After
the update I noticed lots of lag but once I disabled
the fps booster the lag went away. As there is no
need for it when the tick/fps is locked at 66. So
maybe that will help some of you. I personally now
can't tell a difference.
-----Original message-----
From: Dominik Friedrichs [email protected]
Date: Mon, 17 Oct 2011 11:22:06 -0400
To: Half-Life dedicated Win32 server mailing list [email protected]
Subject: Re: [hlds] Max FPS
I too couldn't care less about the raging nerds who
try to squeeze the
last bit of performance out of their game, even if
it gives them an
unfair advantage over the majority of other players.
The game should be
fun and fair for everyone. Believe it or not, I'm
still playing with a
PC dated 2005 and my client FPS drop below 20 quite
often in TF2. I
highly doubt that anyone would notice any difference
in server FPS
playing from such a machine, and I'm quite happy
that Valve levels the
playing field in this regard. If - for some people -
the in-game
experience isn't smooth enough, I recommend getting
a life.
On 2011/10/17 16:54, Drogen Viech wrote:
Just one thing - keep going valve, i really
appreciate the changes you
guys are doing regarding fps and tickrate! I might
even start playing
css again because of this :)
(Please don't start flaming me for spamming your
inboxes, i'm just
trying to give valve a heads up instead of raging
about locked server
side fps sucks :(
_______________________________________________
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the
list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Sent from my Commodore64
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
|