VAC needs to be reworked for all games, not just TF2. There are so
much hacks that it fails to detect which are detected by other
anticheats.

2012/3/26 Alexander Z <[email protected]>:
> Which is exactly why VAC needs to be reworked for TF2's needs.
>
>
> On 26 March 2012 08:21, Cc2iscooL <[email protected]> wrote:
>>
>> Cheaters will always find ways to get around the system. The only way you
>> can make sure you will never get any cheaters is to block all external
>> connections to your server.
>>
>> Unfortunately it is the simple reality of gaming. If people can cheat to
>> win, or to get a rise out of others, they will cheat to win.
>>
>> VAC is decently effective in a world where people need to purchase the
>> game when their account gets banned. People think twice about using hack
>> programs when they're faced with having to pay real money if they get caught
>> to get back in. While it is not 100% (people that have enough money to not
>> care) the delay factor was a scare factor for many cheaters, I remember
>> talking to people that had loaded up a cheat once and joined a non-vac
>> server being scared that they would be VAC banned for weeks before they
>> finally calmed down. It also keeps the cheat programmers guessing if they're
>> actually getting around the detection or not.
>>
>> But now TF2 is free-to-play. People can create however many accounts
>> they'd like and cheat all the same, and it might be weeks before their
>> account is banned. They don't have to buy any games, sure plugins like f2p
>> kickers and whatnot may work on this, but what about legitimate people not
>> wanting to use steam for purchases? Unfortunately due to the game going f2p
>> many servers have decided to oust f2p players completely due to these
>> reasons. A delayed banning system does not work well in a F2P environment.
>> Make a new email and account which takes all of 3-5 minutes, and you've got
>> a brand new hacking account for the next few weeks.
>>
>>
>> On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
>> <[email protected]> wrote:
>>>
>>> "If there is a will, there is a way."
>>>
>>>
>>> On 03/25/2012 10:22 PM, AnAkIn . wrote:
>>>
>>> There are some things you just can't find a way around. The game is just
>>> badly protected.
>>>
>>> Le 26 mars 2012 07:15, "Cameron Munroe" <[email protected]> a
>>> écrit :
>>>
>>> Part of the reason for the success of SMAC and other anti-cheats is that
>>> it isn't on all servers. If it was these cheat producers would just find a
>>> way around it and all of us would be stuck.
>>>
>>> On 03/25/2012 09:58 PM, Team BOOM! wrote:
>>>
>>> How sweet would it be to have Kigen and the authors of SMAC work directly
>>> with Valve to integrate their anticheat features into VAC? If SMAC and
>>> Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
>>> already working with the Gungame authors for CS:GO, and  in my opinion,
>>> dealing with cheaters is the single most frustrating and time-consuming part
>>> of being a Community Leader, Server Admin and for all the legit players who
>>> truly want to just play the game. Imagine a world where the minute you
>>> toggled a cheat, you lost your Steam account forever and the Admin never had
>>> to lift a finger to make it happen!
>>>
>>>
>>>
>>> From: [email protected] [mailto:
>>> [email protected] ] On Behalf Of ics
>>> Sent: Sunday, March 25, 2012 12:40 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Crit hacking + VAC?
>>>
>>>
>>>
>>> That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
>>> idiot.  There has been 7 this week that have gotten caught automatically,
>>> 8  by admin on TF2 and CSS together.
>>>
>>> I'd really like to get to see some improvement to VAC also to detect
>>> these cheaters. Not even half are banned after a month of getting caught.
>>>
>>> -ics
>>>
>>> 25.3.2012 20:25, hlds kirjoitti:
>>>
>>> Only 1-3 per week? I would say an average of 2-3 cheaters per day per
>>> server. This being the ones detected by SMAC or admins, because the real
>>> number is probably higher. It is incredible how many players have sv_cheats
>>> set to 1…
>>>
>>>
>>>
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of ics
>>> Sent: Saturday, March 24, 2012 9:38 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Crit hacking + VAC?
>>>
>>>
>>>
>>> I've also noticed an definite increase on cheaters. Where before f2p i
>>> used to see 10 cheats for duration of 2 years, now there's 1-3 per week.
>>>
>>> You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
>>> such as aimbot detection that seems to catch about half of these cheaters
>>> automatically.
>>>
>>> -ics
>>>
>>> 24.3.2012 21:05, Rowedahelicon kirjoitti:
>>>
>>> Any word on the possible increase of Vac effectivity to wean off f2p
>>> players? It's not a problem to me, just curious.
>>> Also, is there a way or source mod anti cheat that stops crit hooking?
>>> "Hack"
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>>
>>>
>>>
>>>
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>>>
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>>
>>
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-- 
Best regards,
AnAkIn

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