Thing is that Valve does not exactly announce when they rework or improve
VAC, to add to it's mysterious nature. In a way the hackers notices the
updates to VAC before the general public.

On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . <[email protected]> wrote:

> VAC needs to be reworked for all games, not just TF2. There are so
> much hacks that it fails to detect which are detected by other
> anticheats.
>
> 2012/3/26 Alexander Z <[email protected]>:
> > Which is exactly why VAC needs to be reworked for TF2's needs.
> >
> >
> > On 26 March 2012 08:21, Cc2iscooL <[email protected]> wrote:
> >>
> >> Cheaters will always find ways to get around the system. The only way
> you
> >> can make sure you will never get any cheaters is to block all external
> >> connections to your server.
> >>
> >> Unfortunately it is the simple reality of gaming. If people can cheat to
> >> win, or to get a rise out of others, they will cheat to win.
> >>
> >> VAC is decently effective in a world where people need to purchase the
> >> game when their account gets banned. People think twice about using hack
> >> programs when they're faced with having to pay real money if they get
> caught
> >> to get back in. While it is not 100% (people that have enough money to
> not
> >> care) the delay factor was a scare factor for many cheaters, I remember
> >> talking to people that had loaded up a cheat once and joined a non-vac
> >> server being scared that they would be VAC banned for weeks before they
> >> finally calmed down. It also keeps the cheat programmers guessing if
> they're
> >> actually getting around the detection or not.
> >>
> >> But now TF2 is free-to-play. People can create however many accounts
> >> they'd like and cheat all the same, and it might be weeks before their
> >> account is banned. They don't have to buy any games, sure plugins like
> f2p
> >> kickers and whatnot may work on this, but what about legitimate people
> not
> >> wanting to use steam for purchases? Unfortunately due to the game going
> f2p
> >> many servers have decided to oust f2p players completely due to these
> >> reasons. A delayed banning system does not work well in a F2P
> environment.
> >> Make a new email and account which takes all of 3-5 minutes, and you've
> got
> >> a brand new hacking account for the next few weeks.
> >>
> >>
> >> On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
> >> <[email protected]> wrote:
> >>>
> >>> "If there is a will, there is a way."
> >>>
> >>>
> >>> On 03/25/2012 10:22 PM, AnAkIn . wrote:
> >>>
> >>> There are some things you just can't find a way around. The game is
> just
> >>> badly protected.
> >>>
> >>> Le 26 mars 2012 07:15, "Cameron Munroe" <[email protected]> a
> >>> écrit :
> >>>
> >>> Part of the reason for the success of SMAC and other anti-cheats is
> that
> >>> it isn't on all servers. If it was these cheat producers would just
> find a
> >>> way around it and all of us would be stuck.
> >>>
> >>> On 03/25/2012 09:58 PM, Team BOOM! wrote:
> >>>
> >>> How sweet would it be to have Kigen and the authors of SMAC work
> directly
> >>> with Valve to integrate their anticheat features into VAC? If SMAC and
> >>> Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
> >>> already working with the Gungame authors for CS:GO, and  in my opinion,
> >>> dealing with cheaters is the single most frustrating and
> time-consuming part
> >>> of being a Community Leader, Server Admin and for all the legit
> players who
> >>> truly want to just play the game. Imagine a world where the minute you
> >>> toggled a cheat, you lost your Steam account forever and the Admin
> never had
> >>> to lift a finger to make it happen!
> >>>
> >>>
> >>>
> >>> From: [email protected] [mailto:
> >>> [email protected] ] On Behalf Of ics
> >>> Sent: Sunday, March 25, 2012 12:40 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Crit hacking + VAC?
> >>>
> >>>
> >>>
> >>> That 1-3 is an average. Some days there are 2-3 alone, some weeks only
> 1
> >>> idiot.  There has been 7 this week that have gotten caught
> automatically,
> >>> 8  by admin on TF2 and CSS together.
> >>>
> >>> I'd really like to get to see some improvement to VAC also to detect
> >>> these cheaters. Not even half are banned after a month of getting
> caught.
> >>>
> >>> -ics
> >>>
> >>> 25.3.2012 20:25, hlds kirjoitti:
> >>>
> >>> Only 1-3 per week? I would say an average of 2-3 cheaters per day per
> >>> server. This being the ones detected by SMAC or admins, because the
> real
> >>> number is probably higher. It is incredible how many players have
> sv_cheats
> >>> set to 1…
> >>>
> >>>
> >>>
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of ics
> >>> Sent: Saturday, March 24, 2012 9:38 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Crit hacking + VAC?
> >>>
> >>>
> >>>
> >>> I've also noticed an definite increase on cheaters. Where before f2p i
> >>> used to see 10 cheats for duration of 2 years, now there's 1-3 per
> week.
> >>>
> >>> You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
> >>> such as aimbot detection that seems to catch about half of these
> cheaters
> >>> automatically.
> >>>
> >>> -ics
> >>>
> >>> 24.3.2012 21:05, Rowedahelicon kirjoitti:
> >>>
> >>> Any word on the possible increase of Vac effectivity to wean off f2p
> >>> players? It's not a problem to me, just curious.
> >>> Also, is there a way or source mod anti cheat that stops crit hooking?
> >>> "Hack"
> >>>
> >>> --
> >>> *Matthew (Rowedahelicon) Robinson*
> >>> Web Designer / Artist / Writer
> >>> Website - http://www.rowedahelicon.com/
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>  _______________________________________________
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> >>>
> >>>
> >>>
> >>>
> >>>
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> >>>
> >>>
> >>>
> >>>
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> >>
> >>
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>
>
>
> --
> Best regards,
> AnAkIn
>
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