I absolutely hate this bug. It doesn't just apply to models, but to
sounds as well.
From what I've heard, changing from sv_pure 1 to sv_pure 0 to sv_pure 1
with a different whitelist works properly, but it's a pain to have to
switch servers twice to do it.
P.S. Thanks Normaan for bringing this up... I was just thinking about
bringing this up again.
On 6/11/2012 3:50 PM, ics wrote:
You did not understand because you have never seen the issue. Lets say
there's a "SERIOUS clan server" server that you play on that has
sv_pure 1 or 2 on (propably 2). Then you join to ANY server that runs
custom models, like "Swing's cool skins" that may or may not have pure
on, if it's on, it has whitelist. This is the point when you see the
errors. You will not see them if you play on custom model server
without pure or a single server but if you join any pure 1/2 server
and then go to server like this, it will happen and restarting game is
only fix.
-ics
11.6.2012 17:54, Damon Reece kirjoitti:
I use custom models and I've never encountered the issue. Hrm.
On Monday, June 11, 2012, Claudio Beretta wrote:
I guess he is referring to this:
1) join a server with sv_pure 1 or 2
2) join another server with custom models and sv_pure 0 (or
sv_pure 1 and a proper whitelist)
3) enjoy seeing ERROR models everywhere
Only workaround is restarting CSS/TF2
On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge
<[email protected] <javascript:_e({}, 'cvml',
'[email protected]');>> wrote:
What is the bug?
On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad
<[email protected] <javascript:_e({}, 'cvml',
'[email protected]');>> wrote:
This is a very old bug and has not yet been fixed. There
have been many topics posted here but Valve has yet to
acknowledge this issue.
Has anyone found a solution to this?
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