An alternative (which I like since it's not really attached to the avaiability of a domain name) would be making the server favorites store the server id used in server registration (for quickplay and such) if available. That would make server moves even more painless. And a steam protocol URL to go with it for linking "steam://connectid/<serverid>"
On Mon, Jun 11, 2012 at 11:05 PM, E. Olsen <[email protected]> wrote: > This is actually something I wrote to Robin/Fletcher about a year ago next > month. Attaching the IP address to favorites locks you into staying with > those IP addresses (unless you want to start building traffic all over > again), which prevents server moves to new/better hardware (unless your > host allows IP's to be moved). They told me it was a great idea, and > something they would look at for all source games (CSS as well), but no > word since then. > > On Mon, Jun 11, 2012 at 5:00 PM, T Marler <[email protected]> wrote: > >> Hey VALVe, >> >> We run subdomains for our servers so that people can easily recommend the >> address. However when they add it to their favourites it adds the IP, not >> the hostname. So if we move that subdomain to another IP, they never see >> the new server. Can we please get favourites to have proper hostname >> support, instead of just IP favs? >> >> Thanks, >> BloodyIron >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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