Worse, custom sounds that are replaced are glitching up too. If you say are using a blacklist to prevent players from using a loud decloak noise, it will still make a loud noise... just corrupted. The workaround I use is to use "allow_from_disk+check_crc" instead of "from_steam" but this kicks players if they have a modified file, and it adds more overhead allegedly (which is not a problem since I only blacklist a selective few files... but still). On Mon, Jun 11, 2012 at 4:08 PM, Claudio Beretta <[email protected]>wrote:
> I guess he is referring to this: > 1) join a server with sv_pure 1 or 2 > 2) join another server with custom models and sv_pure 0 (or sv_pure 1 and > a proper whitelist) > 3) enjoy seeing ERROR models everywhere > Only workaround is restarting CSS/TF2 > > > On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge <[email protected]>wrote: > >> What is the bug? >> >> On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad <[email protected]>wrote: >> >>> This is a very old bug and has not yet been fixed. There have been many >>> topics posted here but Valve has yet to acknowledge this issue. >>> Has anyone found a solution to this? >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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