Worse, custom sounds that are replaced are glitching up too. If you say are
using a blacklist to prevent players from using a loud decloak noise, it
will still make a loud noise... just corrupted. The workaround I use is to
use "allow_from_disk+check_crc" instead of "from_steam" but this kicks
players if they have a modified file, and it adds more overhead allegedly
(which is not a problem since I only blacklist a selective few files... but
still).
On Mon, Jun 11, 2012 at 4:08 PM, Claudio Beretta
<[email protected]>wrote:

> I guess he is referring to this:
> 1) join a server with sv_pure 1 or 2
> 2) join another server with custom models and sv_pure 0 (or sv_pure 1 and
> a proper whitelist)
> 3) enjoy seeing ERROR models everywhere
> Only workaround is restarting CSS/TF2
>
>
> On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge <[email protected]>wrote:
>
>> What is the bug?
>>
>> On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad <[email protected]>wrote:
>>
>>> This is a very old bug and has not yet been fixed. There have been many
>>> topics posted here but Valve has yet to acknowledge this issue.
>>> Has anyone found a solution to this?
>>>
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