This bug is a huge annoyance for my community, where we run mostly custom
content. Hopefully it will someday be fixed.

On Mon, Jun 11, 2012 at 6:41 PM, Emil Larsson <[email protected]> wrote:

> Worse, custom sounds that are replaced are glitching up too. If you say
> are using a blacklist to prevent players from using a loud decloak noise,
> it will still make a loud noise... just corrupted. The workaround I use is
> to use "allow_from_disk+check_crc" instead of "from_steam" but this kicks
> players if they have a modified file, and it adds more overhead allegedly
> (which is not a problem since I only blacklist a selective few files... but
> still).
>
> On Mon, Jun 11, 2012 at 4:08 PM, Claudio Beretta <
> [email protected]> wrote:
>
>> I guess he is referring to this:
>> 1) join a server with sv_pure 1 or 2
>> 2) join another server with custom models and sv_pure 0 (or sv_pure 1 and
>> a proper whitelist)
>> 3) enjoy seeing ERROR models everywhere
>> Only workaround is restarting CSS/TF2
>>
>>
>> On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge 
>> <[email protected]>wrote:
>>
>>> What is the bug?
>>>
>>> On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad <[email protected]>wrote:
>>>
>>>> This is a very old bug and has not yet been fixed. There have been many
>>>> topics posted here but Valve has yet to acknowledge this issue.
>>>> Has anyone found a solution to this?
>>>>
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>>
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>
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