It is somewhat related, but not entirely pure's fault. Sometimes when users connect for the first time to a server and they do not have the skins/models/sounds installed before, they are unable to get them working untill they restart their game once. So for the first time they are in, they might see errors, regardless of pure being on or off and it doesn't matter if everything is ok in your end. When i was into models years ago, i investigated this issue to great lenghts and came to notice that no matter a server admin does, some people are unable to see the models even after restarting the game. It may be a windows permission issue or random glitch.

The issue where new player joins and sees ERRORs regardless of just downloading the stuff to his pc has increased significantly in the past 2 years in CS Source. I suspect it occurs in TF2 at same pace.

-ics

12.6.2012 15:41, anna rack kirjoitti:
Not sure if this is related or not but we've recently re-installed the saxton 
hale plugin and he keeps coming up as a big red ERROR. I've tried setting 
sv_pure to 1, 2 and 0 but with no luck. The files are definately available on 
the FTP. We've deleted files on our local drive and the client side is set to 
download all files.

It then occured to me that not all players were seeing the big red ERROR. These 
people were either quite new to TF2 or don't play as often. This is also the 
first time I've played this mod on this computer.

Is this the same bug?

While I'm on the subject of mods, we also downloaded the dodgeball mod. Would 
anyone know how to change the max players on the arena maps? At the moment you 
can only play max 7 on each side and the rest have to be in the 'waiting' cue. 
I'd like to change it so if we have a full server, everyone can play at the 
same time and not be put into 'waiting'.

Kind Regards

annarack
________________________________________
From: [email protected] [[email protected]] 
On Behalf Of Nomaan Ahmad [[email protected]]
Sent: 12 June 2012 06:56
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_pure bug

Yea, its very annoying to see skins and sound files being redownloaded as well. 
I know I'm gonna see error models when it redownloads all the files.

On 12 June 2012 06:01, Kyle 
Sanderson<[email protected]<mailto:[email protected]>>  wrote:
This has driven us insane as well for quite some time.

Thanks,
Kyle.


On Mon, Jun 11, 2012 at 5:11 PM, Ryan 
Stecker<[email protected]<mailto:[email protected]>>  wrote:
This bug is a huge annoyance for my community, where we run mostly custom 
content. Hopefully it will someday be fixed.


On Mon, Jun 11, 2012 at 6:41 PM, Emil 
Larsson<[email protected]<mailto:[email protected]>>  wrote:
Worse, custom sounds that are replaced are glitching up too. If you say are using a blacklist to 
prevent players from using a loud decloak noise, it will still make a loud noise... just corrupted. 
The workaround I use is to use "allow_from_disk+check_crc" instead of 
"from_steam" but this kicks players if they have a modified file, and it adds more 
overhead allegedly (which is not a problem since I only blacklist a selective few files... but 
still).

On Mon, Jun 11, 2012 at 4:08 PM, Claudio 
Beretta<[email protected]<mailto:[email protected]>>  wrote:
I guess he is referring to this:
1) join a server with sv_pure 1 or 2
2) join another server with custom models and sv_pure 0 (or sv_pure 1 and a 
proper whitelist)
3) enjoy seeing ERROR models everywhere
Only workaround is restarting CSS/TF2


On Mon, Jun 11, 2012 at 3:56 PM, Jethro 
Seabridge<[email protected]<mailto:[email protected]>>  wrote:
What is the bug?

On Mon, Jun 11, 2012 at 2:33 PM, Nomaan 
Ahmad<[email protected]<mailto:[email protected]>>  wrote:
This is a very old bug and has not yet been fixed. There have been many topics 
posted here but Valve has yet to acknowledge this issue.
Has anyone found a solution to this?

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