It is somewhat related, but not entirely pure's fault. Sometimes when
users connect for the first time to a server and they do not have the
skins/models/sounds installed before, they are unable to get them
working untill they restart their game once. So for the first time they
are in, they might see errors, regardless of pure being on or off and it
doesn't matter if everything is ok in your end. When i was into models
years ago, i investigated this issue to great lenghts and came to notice
that no matter a server admin does, some people are unable to see the
models even after restarting the game. It may be a windows permission
issue or random glitch.
The issue where new player joins and sees ERRORs regardless of just
downloading the stuff to his pc has increased significantly in the past
2 years in CS Source. I suspect it occurs in TF2 at same pace.
-ics
12.6.2012 15:41, anna rack kirjoitti:
Not sure if this is related or not but we've recently re-installed the saxton
hale plugin and he keeps coming up as a big red ERROR. I've tried setting
sv_pure to 1, 2 and 0 but with no luck. The files are definately available on
the FTP. We've deleted files on our local drive and the client side is set to
download all files.
It then occured to me that not all players were seeing the big red ERROR. These
people were either quite new to TF2 or don't play as often. This is also the
first time I've played this mod on this computer.
Is this the same bug?
While I'm on the subject of mods, we also downloaded the dodgeball mod. Would
anyone know how to change the max players on the arena maps? At the moment you
can only play max 7 on each side and the rest have to be in the 'waiting' cue.
I'd like to change it so if we have a full server, everyone can play at the
same time and not be put into 'waiting'.
Kind Regards
annarack
________________________________________
From: [email protected] [[email protected]]
On Behalf Of Nomaan Ahmad [[email protected]]
Sent: 12 June 2012 06:56
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_pure bug
Yea, its very annoying to see skins and sound files being redownloaded as well.
I know I'm gonna see error models when it redownloads all the files.
On 12 June 2012 06:01, Kyle
Sanderson<[email protected]<mailto:[email protected]>> wrote:
This has driven us insane as well for quite some time.
Thanks,
Kyle.
On Mon, Jun 11, 2012 at 5:11 PM, Ryan
Stecker<[email protected]<mailto:[email protected]>> wrote:
This bug is a huge annoyance for my community, where we run mostly custom
content. Hopefully it will someday be fixed.
On Mon, Jun 11, 2012 at 6:41 PM, Emil
Larsson<[email protected]<mailto:[email protected]>> wrote:
Worse, custom sounds that are replaced are glitching up too. If you say are using a blacklist to
prevent players from using a loud decloak noise, it will still make a loud noise... just corrupted.
The workaround I use is to use "allow_from_disk+check_crc" instead of
"from_steam" but this kicks players if they have a modified file, and it adds more
overhead allegedly (which is not a problem since I only blacklist a selective few files... but
still).
On Mon, Jun 11, 2012 at 4:08 PM, Claudio
Beretta<[email protected]<mailto:[email protected]>> wrote:
I guess he is referring to this:
1) join a server with sv_pure 1 or 2
2) join another server with custom models and sv_pure 0 (or sv_pure 1 and a
proper whitelist)
3) enjoy seeing ERROR models everywhere
Only workaround is restarting CSS/TF2
On Mon, Jun 11, 2012 at 3:56 PM, Jethro
Seabridge<[email protected]<mailto:[email protected]>> wrote:
What is the bug?
On Mon, Jun 11, 2012 at 2:33 PM, Nomaan
Ahmad<[email protected]<mailto:[email protected]>> wrote:
This is a very old bug and has not yet been fixed. There have been many topics
posted here but Valve has yet to acknowledge this issue.
Has anyone found a solution to this?
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