Yea, its very annoying to see skins and sound files being redownloaded as
well. I know I'm gonna see error models when it redownloads all the files.

On 12 June 2012 06:01, Kyle Sanderson <[email protected]> wrote:

> This has driven us insane as well for quite some time.
>
> Thanks,
> Kyle.
>
>
> On Mon, Jun 11, 2012 at 5:11 PM, Ryan Stecker <[email protected]>wrote:
>
>> This bug is a huge annoyance for my community, where we run mostly custom
>> content. Hopefully it will someday be fixed.
>>
>>
>> On Mon, Jun 11, 2012 at 6:41 PM, Emil Larsson <[email protected]> wrote:
>>
>>> Worse, custom sounds that are replaced are glitching up too. If you say
>>> are using a blacklist to prevent players from using a loud decloak noise,
>>> it will still make a loud noise... just corrupted. The workaround I use is
>>> to use "allow_from_disk+check_crc" instead of "from_steam" but this kicks
>>> players if they have a modified file, and it adds more overhead allegedly
>>> (which is not a problem since I only blacklist a selective few files... but
>>> still).
>>>
>>> On Mon, Jun 11, 2012 at 4:08 PM, Claudio Beretta <
>>> [email protected]> wrote:
>>>
>>>> I guess he is referring to this:
>>>> 1) join a server with sv_pure 1 or 2
>>>> 2) join another server with custom models and sv_pure 0 (or sv_pure 1
>>>> and a proper whitelist)
>>>> 3) enjoy seeing ERROR models everywhere
>>>> Only workaround is restarting CSS/TF2
>>>>
>>>>
>>>> On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge <[email protected]
>>>> > wrote:
>>>>
>>>>> What is the bug?
>>>>>
>>>>> On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad <[email protected]>wrote:
>>>>>
>>>>>> This is a very old bug and has not yet been fixed. There have been
>>>>>> many topics posted here but Valve has yet to acknowledge this issue.
>>>>>> Has anyone found a solution to this?
>>>>>>
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>>>>>
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