Contact Fletcher directly, or press F7 when in-game.

Kind regards,
*Saul Rennison*


On 23 July 2012 22:01, Smellyfeetyouhave .
<[email protected]>wrote:

> Where would we report these servers?  Here on the list?
>
> On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  Actually, if a server bots appear like real players in the server
>> browser or in game, we just ban them.  We don’t take any action particular
>> to quickplay for those types of hacks, it is a global ban.  We have banned
>> people for this in the past and can certainly do it in the future.****
>>
>> ** **
>>
>> If anybody wants to gather evidence of a server operator using these
>> plugins, we will investigate it.  We cannot police things to keep all
>> 15,000 servers spotless.  But we can follow up on the biggest offenders.*
>> ***
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *ics
>> *Sent:* Monday, July 23, 2012 12:47 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
>> beta****
>>
>>  ** **
>>
>> I guess i should elaborate before someone says something. With
>> fakeplayers, i mean the plugin that lies to players that there are players
>> on the server. I do not mean mask bots as faked players etc, faking tags
>> and such. No, i don't use that plugin but some people do and it is allowed
>> since they aren't getting boot from quickplay.
>>
>> -ics
>>
>> 23.7.2012 22:44, ics kirjoitti:****
>>
>>  Sounds, models, decals whatever are fine. Also fakeplayers are fine and
>> plugins and addons that do not rapidly change the game or affect in it at
>> all. There is a thin line that is allowed and what is not.
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>> -ics
>>
>> 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:****
>>
>> Hello, ****
>>
>> ** **
>>
>> I just tried forcing the quickplay beta on my computer to test the
>> system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the
>> quickplay beta server pool is so small that's why it sent me there), and I
>> had to download a whole bunch of sound files (at least 30), which I'm
>> guessing are used to play random sounds in-game or at round end. Is Valve
>> OK with that? I was under the impression that a server labelled Quickplay
>> had to be as Vanilla as possible, including not having to download extra
>> sound/models. ****
>>
>> ** **
>>
>> I'm not saying it shouldn't be allowed, I'm just curious since it's
>> probably a bit strange for new TF2 players (we get so many new-ish players
>> that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
>> current quickplay already works like this? I admit I don't use it at all).
>> ****
>>
>> ** **
>>
>> Thanks.****
>>
>> HG****
>>
>> ** **
>>
>> On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley <[email protected]>
>> wrote:****
>>
>> Thank you, I had a moment of stupidity. Sorry about that. ** **
>>
>> ** **
>>
>> On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose <[email protected]> wrote:
>> ****
>>
>> One is a server cvar and the other is a client cvar... ** **
>>
>>
>>
>> On 7/23/2012 2:15 PM, Devin O'Malley wrote:****
>>
>> What is the difference, rather.****
>>
>> On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley <[email protected]>
>> wrote:****
>>
>> That is the difference between that one and tf_mm_servermode? ****
>>
>> ** **
>>
>> On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn <
>> [email protected]> wrote:****
>>
>> Since the weekend went without any significant problems, we're going to
>> increase the percentage of people who are asked if they want to participate
>> to 100 soon.  Also, we'll increase the number of players needed to seed a
>> server, since the player pool will be a bit bigger.  (It's really low right
>> now.)
>>
>> In the meantime, you can set the client convar
>>
>> tf_quickplay_beta_preference = 1
>>
>> to force into the beta.****
>>
>>
>> -----Original Message-----
>> From: Michael Tharp [mailto:[email protected]]
>> Sent: Monday, July 23, 2012 11:05 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Cc: Fletcher Dunn
>> Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
>> beta
>>
>> On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
>> > Correct.  Shipping this particular feature to beta would not get us
>> > the type of testing we need.  So we ship it as a beta feature.  If
>> > it's broken, server operators and users can opt out, and we can
>> > quickly turn down the percentage of people who get prompted "do you
>> > want to participate" to zero.
>>
>> Hey Fletch,
>>
>> Is there a way to opt in to the client side of this feature? It sounds
>> very interesting and solves the #1 problem I had with quickplay, which is
>> that it punishes servers that are already empty except when there's a
>> supply shortage (e.g. immediately after an update). I'd like to play with
>> it, but it seems like right now only a few randomly-chosen players get the
>> golden ticket. My #2 issue is that there's no love for nocrits, but
>> hopefully a lobby system will pave the way to having more knobs for players
>> to tweak.
>>
>> Sorry if this was already answered elsewhere, I'm discarding mail not
>> from Valve employees because the signal-to-noise ratio is regrettably low.
>>
>> -- m. tharp
>>
>> _______________________________________________
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>> please visit:
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>>
>> ** **
>>
>>
>>
>>
>> ****
>>
>> _______________________________________________****
>>
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>> please visit:****
>>
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>>
>>  ** **
>>
>>
>> _______________________________________________
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>>
>>
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>>
>>
>> ****
>>
>> ** **
>>
>> --
>> *Plasma* ****
>>
>> HyperionGaming.org Admin <http://www.hyperiongaming.org>****
>>
>> ** **
>>
>>
>>
>>
>> ****
>>
>> _______________________________________________****
>>
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:****
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>>
>>
>>
>>
>>
>> ****
>>
>> _______________________________________________****
>>
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:****
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>>
>>  ** **
>>
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>>
>
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