Gah, no random game mode option? On Mon, Jul 23, 2012 at 7:44 PM, Leon Hunter <[email protected]> wrote:
> I think there is a distinct lack of common sense floating around at the > moment, as for I’m pretty sure faking player counts in a way that makes > people join (effectively) empty servers on the assumption they are > populated wouldn’t be something Valve would take kindly to. It degrades the > effectiveness of the server list, is unfair to other server operators and > is agitating for players who fall victim to it.**** > > ** ** > > Those operators who do fake player counts are running numerous risks. At > present Valve are taking a passive approach to the problem. The more > servers that abuse the server list, the more it drives players into using > Quickplay, where Valve have much more control over who plays where. The > servers abusing the player count should be (in an ideal system) > haemorrhaging their server rank because players who join don’t stay on > empty servers long enough to offset the join penalty. **** > > ** ** > > With that being said, the greatest risk still comes from Valve. Ergo: If a > Valve employee joined your server thinking it had players on it only to > find it was a faked player count, do you honestly think that they would do > nothing? Of course they would, though it might not be immediately > noticeable.**** > > ** ** > > These technicalities are reason enough not to do it. But for those who > remain unconvinced, I guess the bottom line comes down to your own morals > and why you run servers in the first place. Do you run servers to benefit > the players or do you run servers to benefit yourself?**** > > ** ** > > You don’t benefit players by faking player counts.**** > > ** ** > > *-Leon* > > ** ** > > *PS: I’ve come to notice that most operators who fake player counts don’t > know where to draw the line between right and wrong… quite often they do > other things that further agitate players (such as ‘premium’ style > benefits). It’s always those operators that get DDoS’ed and hacked. Food > for thought.* > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *ics > *Sent:* Tuesday, 24 July 2012 6:41 AM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF > beta**** > > ** ** > > You can press f7 while on that server to make a abuse report or propably > directly contact someone at Valve, like Fletcher. > > Yes, i was aware that if bots appear like real players, it isn't tolerated > but i ment the plugin that just makes server look like 22/24 players. Then > once you connect and go ingame, those people are all in spec mode. That > wasn't previously bannable. > > -ics > > 24.7.2012 0:01, Smellyfeetyouhave . kirjoitti:**** > > Where would we report these servers? Here on the list?**** > > On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn < > [email protected]> wrote:**** > > Actually, if a server bots appear like real players in the server browser > or in game, we just ban them. We don’t take any action particular to > quickplay for those types of hacks, it is a global ban. We have banned > people for this in the past and can certainly do it in the future.**** > > **** > > If anybody wants to gather evidence of a server operator using these > plugins, we will investigate it. We cannot police things to keep all > 15,000 servers spotless. But we can follow up on the biggest offenders.** > ** > > **** > > **** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *ics > *Sent:* Monday, July 23, 2012 12:47 PM**** > > > *To:* Half-Life dedicated Win32 server mailing list**** > > *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF > beta**** > > **** > > I guess i should elaborate before someone says something. With > fakeplayers, i mean the plugin that lies to players that there are players > on the server. I do not mean mask bots as faked players etc, faking tags > and such. No, i don't use that plugin but some people do and it is allowed > since they aren't getting boot from quickplay. > > -ics > > 23.7.2012 22:44, ics kirjoitti:**** > > Sounds, models, decals whatever are fine. Also fakeplayers are fine and > plugins and addons that do not rapidly change the game or affect in it at > all. There is a thin line that is allowed and what is not. > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 > > -ics > > 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:**** > > Hello, **** > > **** > > I just tried forcing the quickplay beta on my computer to test the system. > It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay > beta server pool is so small that's why it sent me there), and I had to > download a whole bunch of sound files (at least 30), which I'm guessing are > used to play random sounds in-game or at round end. Is Valve OK with that? > I was under the impression that a server labelled Quickplay had to be as > Vanilla as possible, including not having to download extra sound/models. > **** > > **** > > I'm not saying it shouldn't be allowed, I'm just curious since it's > probably a bit strange for new TF2 players (we get so many new-ish players > that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the > current quickplay already works like this? I admit I don't use it at all). > **** > > **** > > Thanks.**** > > HG**** > > **** > > On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley <[email protected]> > wrote:**** > > Thank you, I had a moment of stupidity. Sorry about that. **** > > **** > > On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose <[email protected]> wrote:* > *** > > One is a server cvar and the other is a client cvar... **** > > > > On 7/23/2012 2:15 PM, Devin O'Malley wrote:**** > > What is the difference, rather.**** > > On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley <[email protected]> > wrote:**** > > That is the difference between that one and tf_mm_servermode? **** > > **** > > On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn < > [email protected]> wrote:**** > > Since the weekend went without any significant problems, we're going to > increase the percentage of people who are asked if they want to participate > to 100 soon. Also, we'll increase the number of players needed to seed a > server, since the player pool will be a bit bigger. (It's really low right > now.) > > In the meantime, you can set the client convar > > tf_quickplay_beta_preference = 1 > > to force into the beta.**** > > > -----Original Message----- > From: Michael Tharp [mailto:[email protected]] > Sent: Monday, July 23, 2012 11:05 AM > To: Half-Life dedicated Win32 server mailing list > Cc: Fletcher Dunn > Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta > > On 07/23/2012 12:41 PM, Fletcher Dunn wrote: > > Correct. Shipping this particular feature to beta would not get us > > the type of testing we need. So we ship it as a beta feature. If > > it's broken, server operators and users can opt out, and we can > > quickly turn down the percentage of people who get prompted "do you > > want to participate" to zero. > > Hey Fletch, > > Is there a way to opt in to the client side of this feature? It sounds > very interesting and solves the #1 problem I had with quickplay, which is > that it punishes servers that are already empty except when there's a > supply shortage (e.g. immediately after an update). I'd like to play with > it, but it seems like right now only a few randomly-chosen players get the > golden ticket. My #2 issue is that there's no love for nocrits, but > hopefully a lobby system will pave the way to having more knobs for players > to tweak. > > Sorry if this was already answered elsewhere, I'm discarding mail not from > Valve employees because the signal-to-noise ratio is regrettably low. > > -- m. tharp > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > **** > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > > > **** > > **** > > -- > *Plasma* **** > > HyperionGaming.org Admin <http://www.hyperiongaming.org>**** > > **** > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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