Gah, no random game mode option?

On Mon, Jul 23, 2012 at 7:44 PM, Leon Hunter <[email protected]> wrote:

> I think there is a distinct lack of common sense floating around at the
> moment, as for I’m pretty sure faking player counts in a way that makes
> people join (effectively) empty servers on the assumption they are
> populated wouldn’t be something Valve would take kindly to. It degrades the
> effectiveness of the server list, is unfair to other server operators and
> is agitating for players who fall victim to it.****
>
> ** **
>
> Those operators who do fake player counts are running numerous risks. At
> present Valve are taking a passive approach to the problem. The more
> servers that abuse the server list, the more it drives players into using
> Quickplay, where Valve have much more control over who plays where. The
> servers abusing the player count should be (in an ideal system)
> haemorrhaging their server rank because players who join don’t stay on
> empty servers long enough to offset the join penalty. ****
>
> ** **
>
> With that being said, the greatest risk still comes from Valve. Ergo: If a
> Valve employee joined your server thinking it had players on it only to
> find it was a faked player count, do you honestly think that they would do
> nothing? Of course they would, though it might not be immediately
> noticeable.****
>
> ** **
>
> These technicalities are reason enough not to do it.  But for those who
> remain unconvinced, I guess the bottom line comes down to your own morals
> and why you run servers in the first place. Do you run servers to benefit
> the players or do you run servers to benefit yourself?****
>
> ** **
>
> You don’t benefit players by faking player counts.****
>
> ** **
>
> *-Leon*
>
> ** **
>
> *PS: I’ve come to notice that most operators who fake player counts don’t
> know where to draw the line between right and wrong… quite often they do
> other things that further agitate players (such as ‘premium’ style
> benefits). It’s always those operators that get DDoS’ed and hacked. Food
> for thought.*
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *ics
> *Sent:* Tuesday, 24 July 2012 6:41 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
> beta****
>
> ** **
>
> You can press f7 while on that server to make a abuse report or propably
> directly contact someone at Valve, like Fletcher.
>
> Yes, i was aware that if bots appear like real players, it isn't tolerated
> but i ment the plugin that just makes server look like 22/24 players. Then
> once you connect and go ingame, those people are all in spec mode. That
> wasn't previously bannable.
>
> -ics
>
> 24.7.2012 0:01, Smellyfeetyouhave . kirjoitti:****
>
> Where would we report these servers?  Here on the list?****
>
> On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn <
> [email protected]> wrote:****
>
> Actually, if a server bots appear like real players in the server browser
> or in game, we just ban them.  We don’t take any action particular to
> quickplay for those types of hacks, it is a global ban.  We have banned
> people for this in the past and can certainly do it in the future.****
>
>  ****
>
> If anybody wants to gather evidence of a server operator using these
> plugins, we will investigate it.  We cannot police things to keep all
> 15,000 servers spotless.  But we can follow up on the biggest offenders.**
> **
>
>  ****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *ics
> *Sent:* Monday, July 23, 2012 12:47 PM****
>
>
> *To:* Half-Life dedicated Win32 server mailing list****
>
> *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
> beta****
>
>  ****
>
> I guess i should elaborate before someone says something. With
> fakeplayers, i mean the plugin that lies to players that there are players
> on the server. I do not mean mask bots as faked players etc, faking tags
> and such. No, i don't use that plugin but some people do and it is allowed
> since they aren't getting boot from quickplay.
>
> -ics
>
> 23.7.2012 22:44, ics kirjoitti:****
>
> Sounds, models, decals whatever are fine. Also fakeplayers are fine and
> plugins and addons that do not rapidly change the game or affect in it at
> all. There is a thin line that is allowed and what is not.
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>
> -ics
>
> 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:****
>
> Hello, ****
>
>  ****
>
> I just tried forcing the quickplay beta on my computer to test the system.
> It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
> beta server pool is so small that's why it sent me there), and I had to
> download a whole bunch of sound files (at least 30), which I'm guessing are
> used to play random sounds in-game or at round end. Is Valve OK with that?
> I was under the impression that a server labelled Quickplay had to be as
> Vanilla as possible, including not having to download extra sound/models.
> ****
>
>  ****
>
> I'm not saying it shouldn't be allowed, I'm just curious since it's
> probably a bit strange for new TF2 players (we get so many new-ish players
> that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
> current quickplay already works like this? I admit I don't use it at all).
> ****
>
>  ****
>
> Thanks.****
>
> HG****
>
>  ****
>
> On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley <[email protected]>
> wrote:****
>
> Thank you, I had a moment of stupidity. Sorry about that. ****
>
>  ****
>
> On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose <[email protected]> wrote:*
> ***
>
> One is a server cvar and the other is a client cvar... ****
>
>
>
> On 7/23/2012 2:15 PM, Devin O'Malley wrote:****
>
> What is the difference, rather.****
>
> On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley <[email protected]>
> wrote:****
>
> That is the difference between that one and tf_mm_servermode? ****
>
>  ****
>
> On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn <
> [email protected]> wrote:****
>
> Since the weekend went without any significant problems, we're going to
> increase the percentage of people who are asked if they want to participate
> to 100 soon.  Also, we'll increase the number of players needed to seed a
> server, since the player pool will be a bit bigger.  (It's really low right
> now.)
>
> In the meantime, you can set the client convar
>
> tf_quickplay_beta_preference = 1
>
> to force into the beta.****
>
>
> -----Original Message-----
> From: Michael Tharp [mailto:[email protected]]
> Sent: Monday, July 23, 2012 11:05 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Fletcher Dunn
> Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
>
> On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
> > Correct.  Shipping this particular feature to beta would not get us
> > the type of testing we need.  So we ship it as a beta feature.  If
> > it's broken, server operators and users can opt out, and we can
> > quickly turn down the percentage of people who get prompted "do you
> > want to participate" to zero.
>
> Hey Fletch,
>
> Is there a way to opt in to the client side of this feature? It sounds
> very interesting and solves the #1 problem I had with quickplay, which is
> that it punishes servers that are already empty except when there's a
> supply shortage (e.g. immediately after an update). I'd like to play with
> it, but it seems like right now only a few randomly-chosen players get the
> golden ticket. My #2 issue is that there's no love for nocrits, but
> hopefully a lobby system will pave the way to having more knobs for players
> to tweak.
>
> Sorry if this was already answered elsewhere, I'm discarding mail not from
> Valve employees because the signal-to-noise ratio is regrettably low.
>
> -- m. tharp
>
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