It's not the same ghost players as with the previous update.

This time its actually players connecting (those who get the net_setconvar
error take up a slot until they disconnect) but never getting there.

On Sun, Aug 19, 2012 at 1:26 PM, Lambda <[email protected]> wrote:

> Well if you try to join via the server browser the server shows as full
> when there's nobody inside, and if you connect via the console you end with
> the ConVar bug.
>
>
> 2012/8/19 T Marler <[email protected]>
>
>> How are you guys determining a ghost client is there? The 3 servers I've
>> been running solid (as in round the clock) since MvM came out has not seem
>> to be affected by it, but I could be wrong.
>>
>>
>> ----- Original Message -----
>> From: "AeroliteGaming.com" <[email protected]>
>> Date: Sunday, August 19, 2012 10:19 am
>> Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
>> To: Half-Life dedicated Win32 server mailing list <
>> [email protected]>
>>
>> >
>> > Is there any way to make the engine errors "ok" themselves
>> > without manually doing it?
>> >
>> > Sun is not shining in the UK here today.
>> >
>> > On 19/08/2012 16:48, Lambda wrote:
>> > >Same, i experience three bugs.
>> > >
>> > >1.- Ghost clients (Still even after optional update, probably
>> > related with the SetConVar bug)
>> > >2.- Stringtable crashes.
>> > >3.- net_SetConVar bug.
>> > >
>> > >Sun is shining in Spain too :)
>> > >
>> > >2012/8/19 Andreas Grimm <[email protected] <mailto:[email protected]>>
>>
>> > >
>> > >    most of my servers are stucked with ghost
>> > clients (nobody can
>> > >    connect or hl2.exe crashes)..
>> > >
>> > >    ...or they crash with overflows ...
>> > >
>> > >    ...at least the sun is shining here in
>> > Germany ...
>> > >
>> > >    *From:*[email protected]
>> > >    <mailto:[email protected]>
>> > >    [mailto:[email protected]
>> > >    <mailto:hlds-
>> > [email protected]>] *On Behalf Of
>> > >    *AeroliteGaming.com
>> > >    *Sent:* Sunday, August 19, 2012 5:40 PM
>> > >
>> > >
>> > >    *To:* Half-Life dedicated Win32 server
>> > mailing list
>> > >    *Subject:* Re: [hlds] Engine Error:
>> > Host_Error: Overflow... still
>> > >    present
>> > >
>> > >    This is beyond a joke.
>> > >
>> > >
>> > >
>> > >    Fix this god damn problem. Servers are
>> > losing players and probably
>> > >    lowering scores.
>> > >
>> > >    On 19/08/2012 04:06, Sampson Rogers wrote:
>> > >
>> > >        I'm kind of shocked
>> > this wasn't addressed today, it's killing
>> > >        off servers not long
>> > after they're open. These crashes
>> > >        combined with the
>> > inability for clients to connect is sure to
>> > >        be a great thing for
>> > our server scores.
>> > >
>> > >
>> > >
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>> > >
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>> > >
>> > >
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>> >
>> >
>>
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>
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