It's not the same ghost players as with the previous update. This time its actually players connecting (those who get the net_setconvar error take up a slot until they disconnect) but never getting there.
On Sun, Aug 19, 2012 at 1:26 PM, Lambda <[email protected]> wrote: > Well if you try to join via the server browser the server shows as full > when there's nobody inside, and if you connect via the console you end with > the ConVar bug. > > > 2012/8/19 T Marler <[email protected]> > >> How are you guys determining a ghost client is there? The 3 servers I've >> been running solid (as in round the clock) since MvM came out has not seem >> to be affected by it, but I could be wrong. >> >> >> ----- Original Message ----- >> From: "AeroliteGaming.com" <[email protected]> >> Date: Sunday, August 19, 2012 10:19 am >> Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present >> To: Half-Life dedicated Win32 server mailing list < >> [email protected]> >> >> > >> > Is there any way to make the engine errors "ok" themselves >> > without manually doing it? >> > >> > Sun is not shining in the UK here today. >> > >> > On 19/08/2012 16:48, Lambda wrote: >> > >Same, i experience three bugs. >> > > >> > >1.- Ghost clients (Still even after optional update, probably >> > related with the SetConVar bug) >> > >2.- Stringtable crashes. >> > >3.- net_SetConVar bug. >> > > >> > >Sun is shining in Spain too :) >> > > >> > >2012/8/19 Andreas Grimm <[email protected] <mailto:[email protected]>> >> >> > > >> > > most of my servers are stucked with ghost >> > clients (nobody can >> > > connect or hl2.exe crashes).. >> > > >> > > ...or they crash with overflows ... >> > > >> > > ...at least the sun is shining here in >> > Germany ... >> > > >> > > *From:*[email protected] >> > > <mailto:[email protected]> >> > > [mailto:[email protected] >> > > <mailto:hlds- >> > [email protected]>] *On Behalf Of >> > > *AeroliteGaming.com >> > > *Sent:* Sunday, August 19, 2012 5:40 PM >> > > >> > > >> > > *To:* Half-Life dedicated Win32 server >> > mailing list >> > > *Subject:* Re: [hlds] Engine Error: >> > Host_Error: Overflow... still >> > > present >> > > >> > > This is beyond a joke. >> > > >> > > >> > > >> > > Fix this god damn problem. Servers are >> > losing players and probably >> > > lowering scores. >> > > >> > > On 19/08/2012 04:06, Sampson Rogers wrote: >> > > >> > > I'm kind of shocked >> > this wasn't addressed today, it's killing >> > > off servers not long >> > after they're open. These crashes >> > > combined with the >> > inability for clients to connect is sure to >> > > be a great thing for >> > our server scores. >> > > >> > > >> > > >> > _______________________________________________> >> > > To unsubscribe, edit >> > your list preferences, or view the list archives, please visit: >> > > >> > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, >> > or view the list >> > > archives, please visit: >> > > https://list.valvesoftware.com/cgi- >> > bin/mailman/listinfo/hlds> >> > > >> > > >> > > >> > >_______________________________________________ >> > >To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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