Fix all of these issues today please ASAP.

It's been long enough.


On 19/08/2012 18:50, 1nsane wrote:
It's not the same ghost players as with the previous update.

This time its actually players connecting (those who get the net_setconvar error take up a slot until they disconnect) but never getting there.

On Sun, Aug 19, 2012 at 1:26 PM, Lambda <[email protected] <mailto:[email protected]>> wrote:

    Well if you try to join via the server browser the server shows as
    full when there's nobody inside, and if you connect via the
    console you end with the ConVar bug.


    2012/8/19 T Marler <[email protected] <mailto:[email protected]>>

        How are you guys determining a ghost client is there? The 3
        servers I've been running solid (as in round the clock) since
        MvM came out has not seem to be affected by it, but I could be
        wrong.


        ----- Original Message -----
        From: "AeroliteGaming.com" <[email protected]
        <mailto:[email protected]>>
        Date: Sunday, August 19, 2012 10:19 am
        Subject: Re: [hlds] Engine Error: Host_Error: Overflow...
        still present
        To: Half-Life dedicated Win32 server mailing list
        <[email protected] <mailto:[email protected]>>

        >
        > Is there any way to make the engine errors "ok" themselves
        > without manually doing it?
        >
        > Sun is not shining in the UK here today.
        >
        > On 19/08/2012 16:48, Lambda wrote:
        > >Same, i experience three bugs.
        > >
        > >1.- Ghost clients (Still even after optional update, probably
        > related with the SetConVar bug)
        > >2.- Stringtable crashes.
        > >3.- net_SetConVar bug.
        > >
        > >Sun is shining in Spain too :)
        > >
        > >2012/8/19 Andreas Grimm <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>

        > >
        > >    most of my servers are stucked with ghost
        > clients (nobody can
        > >    connect or hl2.exe crashes)..
        > >
        > >    ...or they crash with overflows ...
        > >
        > >    ...at least the sun is shining here in
        > Germany ...
        > >
        > >    *From:*[email protected]
        <mailto:[email protected]>
        > >    <mailto:[email protected]
        <mailto:[email protected]>>
        > >    [mailto:[email protected]
        <mailto:[email protected]>
        > >    <mailto:hlds- <mailto:hlds->
        > [email protected]
        <mailto:[email protected]>>] *On Behalf Of
        > >    *AeroliteGaming.com
        > >    *Sent:* Sunday, August 19, 2012 5:40 PM
        > >
        > >
        > >    *To:* Half-Life dedicated Win32 server
        > mailing list
        > >    *Subject:* Re: [hlds] Engine Error:
        > Host_Error: Overflow... still
        > >    present
        > >
        > >    This is beyond a joke.
        > >
        > >
        > >
        > >    Fix this god damn problem. Servers are
        > losing players and probably
        > >    lowering scores.
        > >
        > >    On 19/08/2012 04:06, Sampson Rogers wrote:
        > >
        > >        I'm kind of shocked
        > this wasn't addressed today, it's killing
        > >        off servers not long
        > after they're open. These crashes
        > >        combined with the
        > inability for clients to connect is sure to
        > >        be a great thing for
        > our server scores.
        > >
        > >
        > >
        > _______________________________________________>
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        > >
        > >
        > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
        > >
        > >
        > > _______________________________________________
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        > >    archives, please visit:
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        > bin/mailman/listinfo/hlds>
        > >
        > >
        > >
        > >_______________________________________________
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        >
        >

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