Hi guys,
I'm first want to say I'm terribly sorry so many of you are having trouble with your servers. Usually it's me dealing with the stuff you guys are and I've lost a slot of sleep and hair over the messes created from Valve Game updates. I'm writing this to you because for some weird reason, I haven't been seeing the issues you guys have this time at all. I don't get it. I'm currently running 12 TF2 servers (5 MvM and 7 PvP) and 1 CSS Server on my box. All the servers are basically identical except for the names and Quickplay IDs. They all have the SourceMod snapshot 1.4.5-dev, MM 1.90 Dev V, SourceBans (hosted on the same box as the games), gameME (on the PvP servers only) and other misc SM plugins. The only problems I've had since the first update was a few ghost clients in the PvP servers and one crash each to the PvP servers in the past 3 days. Since the crashes occurred, I used the opportunity to update the servers with the optional 2nd update and they haven't crashed or collected any ghosts since. All the servers are pretty much full 24/7. My server box is a Dedicated Windows 2008 RC2 (with all the latest updates installed), Dual 2.5 GHz Xeon quad-core with 16 GB of RAM, RAID 5 disk array with 3 drives and a hot spare. I use TCAdmin 1.0 to control the servers. I don't have steam installed on the box at all and I don't host any other games except what is listed above. I figured I'd share this in case something I was doing different that may help you figure out why yours is crashing and mine aren't. Here's an excerpt of my server.cfg with the MvM settings I'm using too. They seem to work perfectly for me. If you would like a copy of my entire server.cfg, // Matchmaking login info Mann vs Machine Server #1 tf_server_identity_account_id xxxxxx tf_server_identity_token xxxxxxxxxxxx tf_mm_servermode 2 sv_vote_issue_changelevel_allowed_mvm 1 sv_vote_issue_kick_allowed_mvm 1 tf_mm_strict 1 // ONLY accept MvM traffic I'd be glad to email it directly to anyone that requests it (email: [email protected]) I wonder if any of the following could contribute to the crashes: - Hosting different games with TF2 (Besides CSS of course) - Server box has a Steam Client conflicting with SRCDS - Disk I/O issues - O/S related issues or out of date O/S files - Other software running on the box causing conflicts - Insufficient RAM or CPU capabilities of box or CPU affinity settings Obviously some of this stuff shouldn't cause the issues we're seeing, but I thought it might help in case you hadn't considered them. Judging by the level of expertise here on the list, I'm sure most of you have already thought of this stuff. Good luck and hang in there! Mike _____ From: [email protected] [mailto:[email protected]] On Behalf Of Andreas Grimm Sent: Sunday, August 19, 2012 9:41 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present "-nocrashdialog" as start parameter From: [email protected] [mailto:[email protected]] On Behalf Of AeroliteGaming.com Sent: Sunday, August 19, 2012 6:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present Is there any way to make the engine errors "ok" themselves without manually doing it? Sun is not shining in the UK here today. On 19/08/2012 16:48, Lambda wrote: Same, i experience three bugs. 1.- Ghost clients (Still even after optional update, probably related with the SetConVar bug) 2.- Stringtable crashes. 3.- net_SetConVar bug. Sun is shining in Spain too :) 2012/8/19 Andreas Grimm <[email protected]> most of my servers are stucked with ghost clients (nobody can connect or hl2.exe crashes).. ...or they crash with overflows ... ...at least the sun is shining here in Germany ... From: [email protected] [mailto:[email protected]] On Behalf Of AeroliteGaming.com Sent: Sunday, August 19, 2012 5:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present This is beyond a joke. Fix this god damn problem. Servers are losing players and probably lowering scores. On 19/08/2012 04:06, Sampson Rogers wrote: I'm kind of shocked this wasn't addressed today, it's killing off servers not long after they're open. These crashes combined with the inability for clients to connect is sure to be a great thing for our server scores. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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