How are you guys determining a ghost client is there? The 3 servers I've been 
running solid (as in round the clock) since MvM came out has not seem to be 
affected by it, but I could be wrong.

----- Original Message -----
From: "AeroliteGaming.com" <[email protected]>
Date: Sunday, August 19, 2012 10:19 am
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
To: Half-Life dedicated Win32 server mailing list <[email protected]>

> 
> Is there any way to make the engine errors "ok" themselves 
> without manually doing it?
> 
> Sun is not shining in the UK here today.
> 
> On 19/08/2012 16:48, Lambda wrote:
> >Same, i experience three bugs.
> >
> >1.- Ghost clients (Still even after optional update, probably 
> related with the SetConVar bug)
> >2.- Stringtable crashes.
> >3.- net_SetConVar bug.
> >
> >Sun is shining in Spain too :)
> >
> >2012/8/19 Andreas Grimm <[email protected] <mailto:[email protected]>>
> >
> >    most of my servers are stucked with ghost 
> clients (nobody can
> >    connect or hl2.exe crashes)..
> >
> >    ...or they crash with overflows ...
> >
> >    ...at least the sun is shining here in 
> Germany ...
> >
> >    *From:*[email protected]
> >    <mailto:[email protected]>
> >    [mailto:[email protected]
> >    <mailto:hlds-
> [email protected]>] *On Behalf Of
> >    *AeroliteGaming.com
> >    *Sent:* Sunday, August 19, 2012 5:40 PM
> >
> >
> >    *To:* Half-Life dedicated Win32 server 
> mailing list
> >    *Subject:* Re: [hlds] Engine Error: 
> Host_Error: Overflow... still
> >    present
> >
> >    This is beyond a joke.
> >
> >
> >
> >    Fix this god damn problem. Servers are 
> losing players and probably
> >    lowering scores.
> >
> >    On 19/08/2012 04:06, Sampson Rogers wrote:
> >
> >        I'm kind of shocked 
> this wasn't addressed today, it's killing
> >        off servers not long 
> after they're open. These crashes
> >        combined with the 
> inability for clients to connect is sure to
> >        be a great thing for 
> our server scores.
> >
> >
> >        
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> >
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