It's because of the major design flaw in the MvM matchmaking system. From
what Valve has said, MvM matchmaking won't put people in an empty server,
even if it's a 6-person party. That's why we have so many empty servers and
10,000 people in matchmaking queue with a wait time of 30 minutes.

On Wed, Aug 22, 2012 at 10:18 PM, Nick Majsa <[email protected]> wrote:

> I jump on every few hours and when empty, restart them.
>
> They typically fill within a few minutes.
>
> 6 servers.  4 of them had crashed between last night (midnight EST) and
> when I checked around noon EST.
>
> wintel, vanilla install with no mods
> ------------------------------
> From: War stories
> Sent: 8/22/2012 9:38 PM
> To: [email protected]
> Subject: Re: [hlds] So many empty servers
>
>
>
> I agree with what T Marler said, my MvM servers have been a lot more empty
> then full now, what's the deal?
>
> >
> > ------------------------------
> >
> > Message: 8
> > Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT)
> > From: T Marler <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list
> >    <[email protected]>
>
> > Subject: [hlds] So many empty servers
> > Message-ID:
> >    <1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet>
> > Content-Type: text/plain; charset=utf-8
> >
> > There are way more empty servers than populated ones. The popularity and
> business is why we went from 1 server to 3. Is the matchmaking more
> efficient now, bugs fixed, or just that many less people playing?
> >
> > It's a bit concerning.
> >
> >
> >
> > ------------------------------
>
> >
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> >
> > End of hlds Digest, Vol 17, Issue 216
> > *************************************
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