Dear Fletcher,

Haters gonna hate.

- Bruno.

On Thu, Aug 23, 2012 at 2:18 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

>  If you check “join a game in progress,” then you might be placed into a
> game in progress to fill an empty slot.****
>
> ** **
>
> If you don’t select “join a game in progress,” then you will always start
> a new game with 6 people on an empty server.****
>
> ** **
>
> The number of people in the party is not relevant to whether you can join
> a game in progress or not.  (Although a 2 person party in general is more
> likely to find a new game than a game in progress with 2 open slots to join
> in progress.)****
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane
> *Sent:* Thursday, August 23, 2012 10:00 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] So many empty servers****
>
> ** **
>
> So If I'm the only person in the party I should be put together in a group
> with 5 other people and sent to an empty server?****
>
> ** **
>
> And even when it says "any minute now" it can take quite some time before
> I'm put in a server.****
>
> ** **
>
> But I did notice it's been better since the last update or so.****
>
> On Thu, Aug 23, 2012 at 12:40 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:****
>
> Please check your facts before posting.****
>
>  ****
>
> New games always start with 6 players and are sent to an empty servers.
> (Where else would we send them?)****
>
>  ****
>
> Average wait times for both Boot Camp and Mann Up have been 2-3 minutes
> since Tuesday.****
>
>  ****
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brian Simon
> *Sent:* Thursday, August 23, 2012 8:57 AM****
>
>
> *To:* Half-Life dedicated Win32 server mailing list****
>
> *Subject:* Re: [hlds] So many empty servers****
>
>  ****
>
> It's because of the major design flaw in the MvM matchmaking system. From
> what Valve has said, MvM matchmaking won't put people in an empty server,
> even if it's a 6-person party. That's why we have so many empty servers and
> 10,000 people in matchmaking queue with a wait time of 30 minutes.****
>
> On Wed, Aug 22, 2012 at 10:18 PM, Nick Majsa <ma...@sbcglobal.net> wrote:*
> ***
>
> I jump on every few hours and when empty, restart them.
>
> They typically fill within a few minutes.
>
> 6 servers.  4 of them had crashed between last night (midnight EST) and
> when I checked around noon EST.
>
> wintel, vanilla install with no mods****
>   ------------------------------
>
> *From: *War stories
> *Sent: *8/22/2012 9:38 PM
> *To: *hlds@list.valvesoftware.com
> *Subject: *Re: [hlds] So many empty servers****
>
>
>
>
> I agree with what T Marler said, my MvM servers have been a lot more empty
> then full now, what's the deal?
>
> >
> > ------------------------------
> >
> > Message: 8
> > Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT)
> > From: T Marler <bloodyi...@shaw.ca>****
>
> > To: Half-Life dedicated Win32 server mailing list****
>
> >    <hlds@list.valvesoftware.com>****
>
>
> > Subject: [hlds] So many empty servers****
>
> > Message-ID:
> >    <1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet>
> > Content-Type: text/plain; charset=utf-8
> > ****
>
> > There are way more empty servers than populated ones. The popularity and
> business is why we went from 1 server to 3. Is the matchmaking more
> efficient now, bugs fixed, or just that many less people playing?
> >
> > It's a bit concerning.
> >
> >
> > ****
>
> > ------------------------------****
>
>
> >
> > _______________________________________________
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> please visit:
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> >
> >
> > ****
>
> > End of hlds Digest, Vol 17, Issue 216
> > *****************************************
>
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>
>  ****
>
>
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