Hi Fletcher,
Do you know if community servers on CSGO currently have matchmaking
traffic. Can't seem to get my server filled when there is about 5 of us on.
On 23/08/2012 17:40, Fletcher Dunn wrote:
Please check your facts before posting.
New games always start with 6 players and are sent to an empty
servers. (Where else would we send them?)
Average wait times for both Boot Camp and Mann Up have been 2-3
minutes since Tuesday.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Brian Simon
*Sent:* Thursday, August 23, 2012 8:57 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] So many empty servers
It's because of the major design flaw in the MvM matchmaking system.
From what Valve has said, MvM matchmaking won't put people in an empty
server, even if it's a 6-person party. That's why we have so many
empty servers and 10,000 people in matchmaking queue with a wait time
of 30 minutes.
On Wed, Aug 22, 2012 at 10:18 PM, Nick Majsa <[email protected]
<mailto:[email protected]>> wrote:
I jump on every few hours and when empty, restart them.
They typically fill within a few minutes.
6 servers. 4 of them had crashed between last night (midnight EST)
and when I checked around noon EST.
wintel, vanilla install with no mods
------------------------------------------------------------------------
*From: *War stories
*Sent: *8/22/2012 9:38 PM
*To: *[email protected] <mailto:[email protected]>
*Subject: *Re: [hlds] So many empty servers
I agree with what T Marler said, my MvM servers have been a lot more
empty then full now, what's the deal?
>
> ------------------------------
>
> Message: 8
> Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT)
> From: T Marler <[email protected] <mailto:[email protected]>>
> To: Half-Life dedicated Win32 server mailing list
> <[email protected] <mailto:[email protected]>>
> Subject: [hlds] So many empty servers
> Message-ID:
>
<1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet
<mailto:1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet>>
> Content-Type: text/plain; charset=utf-8
>
> There are way more empty servers than populated ones. The popularity
and business is why we went from 1 server to 3. Is the matchmaking
more efficient now, bugs fixed, or just that many less people playing?
>
> It's a bit concerning.
>
>
>
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