If you check "join a game in progress," then you might be placed into a game in progress to fill an empty slot.
If you don't select "join a game in progress," then you will always start a new game with 6 people on an empty server. The number of people in the party is not relevant to whether you can join a game in progress or not. (Although a 2 person party in general is more likely to find a new game than a game in progress with 2 open slots to join in progress.) From: [email protected] [mailto:[email protected]] On Behalf Of 1nsane Sent: Thursday, August 23, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] So many empty servers So If I'm the only person in the party I should be put together in a group with 5 other people and sent to an empty server? And even when it says "any minute now" it can take quite some time before I'm put in a server. But I did notice it's been better since the last update or so. On Thu, Aug 23, 2012 at 12:40 PM, Fletcher Dunn <[email protected]<mailto:[email protected]>> wrote: Please check your facts before posting. New games always start with 6 players and are sent to an empty servers. (Where else would we send them?) Average wait times for both Boot Camp and Mann Up have been 2-3 minutes since Tuesday. From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Brian Simon Sent: Thursday, August 23, 2012 8:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] So many empty servers It's because of the major design flaw in the MvM matchmaking system. From what Valve has said, MvM matchmaking won't put people in an empty server, even if it's a 6-person party. That's why we have so many empty servers and 10,000 people in matchmaking queue with a wait time of 30 minutes. On Wed, Aug 22, 2012 at 10:18 PM, Nick Majsa <[email protected]<mailto:[email protected]>> wrote: I jump on every few hours and when empty, restart them. They typically fill within a few minutes. 6 servers. 4 of them had crashed between last night (midnight EST) and when I checked around noon EST. wintel, vanilla install with no mods ________________________________ From: War stories Sent: 8/22/2012 9:38 PM To: [email protected]<mailto:[email protected]> Subject: Re: [hlds] So many empty servers I agree with what T Marler said, my MvM servers have been a lot more empty then full now, what's the deal? > > ------------------------------ > > Message: 8 > Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT) > From: T Marler <[email protected]<mailto:[email protected]>> > To: Half-Life dedicated Win32 server mailing list > <[email protected]<mailto:[email protected]>> > Subject: [hlds] So many empty servers > Message-ID: > > <1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet<mailto:1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet>> > Content-Type: text/plain; charset=utf-8 > > There are way more empty servers than populated ones. The popularity and > business is why we went from 1 server to 3. Is the matchmaking more efficient > now, bugs fixed, or just that many less people playing? > > It's a bit concerning. > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 17, Issue 216 > ************************************* _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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