Couple questions:
1. Still no way to check the status of quickplay on a server? I've been
asking everyone who shows up, but they are all coming from server browser.
Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are
now "_registered, cp, alltalk, eventmix"), have "tf_mm_servermode 1" in my
server.cfg.

2. Is there a minimum of players to start the event? (I think 10 last year
to spawn Monoculus, gifts, etc)

3. Will halloween related drops like cursed objects be subject to the
weekly drop limit like normal items or will I continue to get Halloween
items if I marathon some tf2 this week?

Thanks!

On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit <pettit.t...@gmail.com> wrote:

> Are you spinning the wheel by capping the point over and over? Takes 5 or
> 6 times
>
>
> ----- Original Message -----
> From: "Damon Reece" <deman.r...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Friday, October 26, 2012 11:06:15 PM
> Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>
>
> We're having an issue where Merasmus isn't spawning. Is it caused by
> nocrits?
>
> -Damon
>
> " The speed of light sucks." -John D. Carmack
>
>
>
> On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit < pettit.t...@gmail.com >
> wrote:
>
>
> Those are only if you want traffic sent to the _event maps, for halloween
> only.
>
>
>
> ----- Original Message -----
> From: "Shizzle Nizzle" < infl...@gmail.com >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
> Sent: Friday, October 26, 2012 7:48:13 PM
> Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>
> I haven't downloaded the new client but could you clear something up
> about the 'won't get any quickplay traffic' if I don't set the new
> tags or use the new maps. For example I have a payload server,
> obviously doesn't use koth or cp maps and won't be using those
> particular maps. I will be disqualified from quickplay for my payload
> server if I don't use the new tags or the new maps? Or does this post
> only mean 'halloween event quickplay traffic'
>
> On Fri, Oct 26, 2012 at 4:50 PM, Game-Over < gameover.serv...@gmail.com >
> wrote:
> >
> > The delayed release is indeed grim news for us european server owners.
> But
> > my main concern is that Valve release an update again late on a Friday
> > (their time) and then scuttle off for the weekend leaving us with the
> > carnage, stress and drama of the bugs and crashes that we all experienced
> > during the MVM update.
> >
> > I honestly hoped that at the very least Valve had learnt their lesson
> that
> > dreaded weekend, but now I think about it, it was us, the server
> operators,
> > that suffered all weekend, not them, so why would they even consider it.
> >
> > I don't like to be negative, I really don't, but this rubs salt in a
> still
> > very sore wound to be honest.
> >
> >
> > On 26/10/2012 22:37, Jason wrote:
> >
> > Yeah, I know "damn" indeed about the "few hours" comment.......this was
> our
> > four year anniversary (events planned) and we may have to
> cancel/reschedule,
> > since it's going to be so late of a release (ON A FRIDAY NONETHELESS),
> and
> > the sourcemod folks won't have a working version until after the release
> and
> > if things are borked, we're gonna have to wait how long on a weekend for
> a
> > "fix"?!?!
> >
> > This is really a kick in the balls.......*sigh*
> >
> > Ah well, all those people who are gonna say it: "At least valve is still
> > updating the game" or "You should just play vanilla anyways" or insert
> any
> > other non-helpful comments here. (Hey, if I can vent, you can vent about
> my
> > venting right? *grin*)
> >
> > On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle < brian...@msn.com > wrote:
> >>
> >> Few hours? Damn
> >>
> >> > From: fletch...@valvesoftware.com
> >> > To: hlds@list.valvesoftware.com ; hlds_li...@list.valvesoftware.com
> >> > Date: Fri, 26 Oct 2012 21:22:14 +0000
> >>
> >> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
> >> >
> >> > sv_tags usage examples:
> >> >
> >> > sv_tags event247
> >> > sv_tags eventmix
> >> > sv_tags eventmix,yourclantaghere,EST
> >> >
> >> > Achievements for past years can be earned this year.
> >> >
> >> > We're putting the finishing touches on the release now, and hope to
> have
> >> > it out in a few hours.
> >> >
> >> > -----Original Message-----
> >> > From: hlds-boun...@list.valvesoftware.com
> >> > [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Team
> BOOM!
> >> > Sent: Friday, October 26, 2012 2:13 PM
> >> > To: 'Half-Life dedicated Win32 server mailing list'
> >> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
> >> >
> >> >
> >> > Awesome Info Fletcher! THANKS!
> >> >
> >> > Will the achievements from years past also be available on the servers
> >> > running the mix? I have people asking if they will be able to receive
> the
> >> > "Bombonicon" item that they never got last year.
> >> >
> >> > Please forgive me if this has already been answered. I just changed my
> >> > email for the list today and may have missed a few responses to this
> topic.
> >> >
> >> > Thanks again!
> >> > Mike Vail
> >> >
> >> >
> >> > -----Original Message-----
> >> > From: hlds-boun...@list.valvesoftware.com
> >> > [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of Fletcher
> Dunn
> >> > Sent: Friday, October 26, 2012 10:41 AM
> >> > To: Half-Life dedicated Linux server mailing
> >> > list( hlds_li...@list.valvesoftware.com ); Half-Life dedicated Win32
> server
> >> > mailing list( hlds@list.valvesoftware.com )
> >> > Subject: [hlds] Quickplay settings for TF2 Halloween
> >> >
> >> > Hello!
> >> >
> >> > Here are some details for how to configure your server to receive
> >> > quickplay traffic.
> >> >
> >> > First, the general requirements and scoring systems have not changed.
> >> > (Your server must have an account and advertise the _registered tag,
> will be
> >> > penalized or excluded for certain rule changes, etc). Details are
> here:
> >> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> >> >
> >> > This year the quickplay UI will offer players two choices for
> Halloween:
> >> >
> >> > 1.) Halloween 2012. Servers exclusively running the new map 24/7.
> >> > 2.) Halloween mix. Servers running a mix of all the Halloween maps.
> >> >
> >> > At any given time, your server can only be in one pool or the other.
> >> > Valve will be running servers in both pools.
> >> >
> >> > Your server will be placed in pool #1 if:
> >> > * You advertise the tag "event247"; and
> >> > * You are running the new map "koth_lakeside_event".
> >> >
> >> > Your server will be placed in pool #2 if:
> >> > * You advertise the tag "eventmix"; and
> >> > * You are running one of the four Halloween maps.
> >> >
> >> > The eligible Halloween maps are:
> >> > koth_harvest_event
> >> > cp_manor_event
> >> > koth_viaduct_event
> >> > koth_lakeside_event
> >> >
> >> > If you don't set one of the two tags, you won't get any quickplay
> >> > traffic!
> >> >
> >> > Also, I'd like to mention a new convar that has been added,
> >> > mp_mapcycle_empty_timeout_seconds, which will cause your server to
> cycle the
> >> > map if it has been empty for a certain period of time.
> >> >
> >> > - Fletch
> >> >
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >> >
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> >> > please visit:
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> >> >
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> >> > please visit:
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> >>
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> >> please visit:
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> >>
> >
> >
> >
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> >
> >
> >
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