Thanks for the quick response!

The _registered tag is set since I did login to my server account, and I do
see SUCCESS.

Had two people confirm they were from quickplay minutes after sending the
email.

Thanks again!

On Sat, Oct 27, 2012 at 11:31 AM, ics <[email protected]> wrote:

>  Start your server with koth_lakeside_event and i would recommend
> event247 instead of mix. A lot of people go for the new map, not the cycle
> of the old. Server is much harder (if you have new server) to setup with
> eventmix. If you have login setup and server seems to log in according to
> console ("SUCCESS") and configs are ok, you are in the quickplay. They
> seem  to be ok, only i don't know if you are properly setup the login. Like
> this:
>
> tf_server_identity_account_id numbershere
> tf_server_identity_token "somerandompasswordheregivenbysteam"
>
> 2. Don't know about minimum but i assume atleast 8.
>
> 3. I dont think there is a limit. Unless it's came in with personal gift
> box drops. Might as well be limited. Who knows! (but i doubt).
>
> -ics
>
> 27.10.2012 21:25, quigonjoe kirjoitti:
>
> Couple questions:
> 1. Still no way to check the status of quickplay on a server? I've been
> asking everyone who shows up, but they are all coming from server browser.
> Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are
> now "_registered, cp, alltalk, eventmix"), have "tf_mm_servermode 1" in my
> server.cfg.
>
>  2. Is there a minimum of players to start the event? (I think 10 last
> year to spawn Monoculus, gifts, etc)
>
>  3. Will halloween related drops like cursed objects be subject to the
> weekly drop limit like normal items or will I continue to get Halloween
> items if I marathon some tf2 this week?
>
>  Thanks!
>
>  On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit <[email protected]>wrote:
>
>> Are you spinning the wheel by capping the point over and over? Takes 5 or
>> 6 times
>>
>>
>> ----- Original Message -----
>> From: "Damon Reece" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list" <
>> [email protected]>
>>  Sent: Friday, October 26, 2012 11:06:15 PM
>> Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>>
>>
>> We're having an issue where Merasmus isn't spawning. Is it caused by
>> nocrits?
>>
>> -Damon
>>
>> " The speed of light sucks." -John D. Carmack
>>
>>
>>
>> On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit < [email protected] >
>> wrote:
>>
>>
>> Those are only if you want traffic sent to the _event maps, for halloween
>> only.
>>
>>
>>
>> ----- Original Message -----
>> From: "Shizzle Nizzle" < [email protected] >
>> To: "Half-Life dedicated Win32 server mailing list" <
>> [email protected] >
>> Sent: Friday, October 26, 2012 7:48:13 PM
>> Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>>
>> I haven't downloaded the new client but could you clear something up
>> about the 'won't get any quickplay traffic' if I don't set the new
>> tags or use the new maps. For example I have a payload server,
>> obviously doesn't use koth or cp maps and won't be using those
>> particular maps. I will be disqualified from quickplay for my payload
>> server if I don't use the new tags or the new maps? Or does this post
>> only mean 'halloween event quickplay traffic'
>>
>> On Fri, Oct 26, 2012 at 4:50 PM, Game-Over < [email protected]> 
>> wrote:
>> >
>> > The delayed release is indeed grim news for us european server owners.
>> But
>> > my main concern is that Valve release an update again late on a Friday
>> > (their time) and then scuttle off for the weekend leaving us with the
>> > carnage, stress and drama of the bugs and crashes that we all
>> experienced
>> > during the MVM update.
>> >
>> > I honestly hoped that at the very least Valve had learnt their lesson
>> that
>> > dreaded weekend, but now I think about it, it was us, the server
>> operators,
>> > that suffered all weekend, not them, so why would they even consider it.
>> >
>> > I don't like to be negative, I really don't, but this rubs salt in a
>> still
>> > very sore wound to be honest.
>> >
>> >
>> > On 26/10/2012 22:37, Jason wrote:
>> >
>> > Yeah, I know "damn" indeed about the "few hours" comment.......this was
>> our
>> > four year anniversary (events planned) and we may have to
>> cancel/reschedule,
>> > since it's going to be so late of a release (ON A FRIDAY NONETHELESS),
>> and
>> > the sourcemod folks won't have a working version until after the
>> release and
>> > if things are borked, we're gonna have to wait how long on a weekend
>> for a
>> > "fix"?!?!
>> >
>> > This is really a kick in the balls.......*sigh*
>> >
>> > Ah well, all those people who are gonna say it: "At least valve is still
>> > updating the game" or "You should just play vanilla anyways" or insert
>> any
>> > other non-helpful comments here. (Hey, if I can vent, you can vent
>> about my
>> > venting right? *grin*)
>> >
>> > On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle < [email protected] >
>> wrote:
>> >>
>> >> Few hours? Damn
>> >>
>> >> > From: [email protected]
>> >> > To: [email protected] ; [email protected]
>> >> > Date: Fri, 26 Oct 2012 21:22:14 +0000
>> >>
>> >> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>> >> >
>> >> > sv_tags usage examples:
>> >> >
>> >> > sv_tags event247
>> >> > sv_tags eventmix
>> >> > sv_tags eventmix,yourclantaghere,EST
>> >> >
>> >> > Achievements for past years can be earned this year.
>> >> >
>> >> > We're putting the finishing touches on the release now, and hope to
>> have
>> >> > it out in a few hours.
>> >> >
>> >> > -----Original Message-----
>> >> > From: [email protected]
>> >> > [mailto: [email protected] ] On Behalf Of Team
>> BOOM!
>> >> > Sent: Friday, October 26, 2012 2:13 PM
>> >> > To: 'Half-Life dedicated Win32 server mailing list'
>> >> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>> >> >
>> >> >
>> >> > Awesome Info Fletcher! THANKS!
>> >> >
>> >> > Will the achievements from years past also be available on the
>> servers
>> >> > running the mix? I have people asking if they will be able to
>> receive the
>> >> > "Bombonicon" item that they never got last year.
>> >> >
>> >> > Please forgive me if this has already been answered. I just changed
>> my
>> >> > email for the list today and may have missed a few responses to this
>> topic.
>> >> >
>> >> > Thanks again!
>> >> > Mike Vail
>> >> >
>> >> >
>> >> > -----Original Message-----
>> >> > From: [email protected]
>> >> > [mailto: [email protected] ] On Behalf Of
>> Fletcher Dunn
>> >> > Sent: Friday, October 26, 2012 10:41 AM
>> >> > To: Half-Life dedicated Linux server mailing
>>   >> > list( [email protected] ); Half-Life dedicated
>> Win32 server
>> >> > mailing list( [email protected] )
>> >> > Subject: [hlds] Quickplay settings for TF2 Halloween
>> >> >
>> >> > Hello!
>> >> >
>> >> > Here are some details for how to configure your server to receive
>> >> > quickplay traffic.
>> >> >
>> >> > First, the general requirements and scoring systems have not changed.
>> >> > (Your server must have an account and advertise the _registered tag,
>> will be
>> >> > penalized or excluded for certain rule changes, etc). Details are
>> here:
>> >> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>> >> >
>> >> > This year the quickplay UI will offer players two choices for
>> Halloween:
>> >> >
>> >> > 1.) Halloween 2012. Servers exclusively running the new map 24/7.
>> >> > 2.) Halloween mix. Servers running a mix of all the Halloween maps.
>> >> >
>> >> > At any given time, your server can only be in one pool or the other.
>> >> > Valve will be running servers in both pools.
>> >> >
>> >> > Your server will be placed in pool #1 if:
>> >> > * You advertise the tag "event247"; and
>> >> > * You are running the new map "koth_lakeside_event".
>> >> >
>> >> > Your server will be placed in pool #2 if:
>> >> > * You advertise the tag "eventmix"; and
>> >> > * You are running one of the four Halloween maps.
>> >> >
>> >> > The eligible Halloween maps are:
>> >> > koth_harvest_event
>> >> > cp_manor_event
>> >> > koth_viaduct_event
>> >> > koth_lakeside_event
>> >> >
>> >> > If you don't set one of the two tags, you won't get any quickplay
>> >> > traffic!
>> >> >
>> >> > Also, I'd like to mention a new convar that has been added,
>> >> > mp_mapcycle_empty_timeout_seconds, which will cause your server to
>> cycle the
>> >> > map if it has been empty for a certain period of time.
>> >> >
>> >> > - Fletch
>> >> >
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >> >
>> >> >
>> >> > _______________________________________________
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>> archives,
>> >> > please visit:
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>> >> >
>> >> > _______________________________________________
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>> >> > please visit:
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>> >>
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>> >> please visit:
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>> >>
>> >
>> >
>> >
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>
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