I would expect that many more people are searching for event247 right now.  
Over the next week, that might shift more towards eventmix.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of quigonjoe
Sent: Saturday, October 27, 2012 11:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

Thanks for the quick response!

The _registered tag is set since I did login to my server account, and I do see 
SUCCESS.

Had two people confirm they were from quickplay minutes after sending the email.

Thanks again!

On Sat, Oct 27, 2012 at 11:31 AM, ics 
<i...@ics-base.net<mailto:i...@ics-base.net>> wrote:
Start your server with koth_lakeside_event and i would recommend event247 
instead of mix. A lot of people go for the new map, not the cycle of the old. 
Server is much harder (if you have new server) to setup with eventmix. If you 
have login setup and server seems to log in according to console ("SUCCESS") 
and configs are ok, you are in the quickplay. They seem  to be ok, only i don't 
know if you are properly setup the login. Like this:

tf_server_identity_account_id numbershere
tf_server_identity_token "somerandompasswordheregivenbysteam"

2. Don't know about minimum but i assume atleast 8.

3. I dont think there is a limit. Unless it's came in with personal gift box 
drops. Might as well be limited. Who knows! (but i doubt).

-ics

27.10.2012 21:25, quigonjoe kirjoitti:
Couple questions:
1. Still no way to check the status of quickplay on a server? I've been asking 
everyone who shows up, but they are all coming from server browser. Quick 
checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now 
"_registered, cp, alltalk, eventmix"), have "tf_mm_servermode 1" in my 
server.cfg.

2. Is there a minimum of players to start the event? (I think 10 last year to 
spawn Monoculus, gifts, etc)

3. Will halloween related drops like cursed objects be subject to the weekly 
drop limit like normal items or will I continue to get Halloween items if I 
marathon some tf2 this week?

Thanks!

On Fri, Oct 26, 2012 at 9:54 PM, Todd Pettit 
<pettit.t...@gmail.com<mailto:pettit.t...@gmail.com>> wrote:
Are you spinning the wheel by capping the point over and over? Takes 5 or 6 
times


----- Original Message -----
From: "Damon Reece" <deman.r...@gmail.com<mailto:deman.r...@gmail.com>>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>>
Sent: Friday, October 26, 2012 11:06:15 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween


We're having an issue where Merasmus isn't spawning. Is it caused by nocrits?

-Damon

" The speed of light sucks." -John D. Carmack



On Sat, Oct 27, 2012 at 10:21 AM, Todd Pettit < 
pettit.t...@gmail.com<mailto:pettit.t...@gmail.com> > wrote:


Those are only if you want traffic sent to the _event maps, for halloween only.



----- Original Message -----
From: "Shizzle Nizzle" < infl...@gmail.com<mailto:infl...@gmail.com> >
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com> >
Sent: Friday, October 26, 2012 7:48:13 PM
Subject: Re: [hlds] Quickplay settings for TF2 Halloween

I haven't downloaded the new client but could you clear something up
about the 'won't get any quickplay traffic' if I don't set the new
tags or use the new maps. For example I have a payload server,
obviously doesn't use koth or cp maps and won't be using those
particular maps. I will be disqualified from quickplay for my payload
server if I don't use the new tags or the new maps? Or does this post
only mean 'halloween event quickplay traffic'

On Fri, Oct 26, 2012 at 4:50 PM, Game-Over < 
gameover.serv...@gmail.com<mailto:gameover.serv...@gmail.com> > wrote:
>
> The delayed release is indeed grim news for us european server owners. But
> my main concern is that Valve release an update again late on a Friday
> (their time) and then scuttle off for the weekend leaving us with the
> carnage, stress and drama of the bugs and crashes that we all experienced
> during the MVM update.
>
> I honestly hoped that at the very least Valve had learnt their lesson that
> dreaded weekend, but now I think about it, it was us, the server operators,
> that suffered all weekend, not them, so why would they even consider it.
>
> I don't like to be negative, I really don't, but this rubs salt in a still
> very sore wound to be honest.
>
>
> On 26/10/2012 22:37, Jason wrote:
>
> Yeah, I know "damn" indeed about the "few hours" comment.......this was our
> four year anniversary (events planned) and we may have to cancel/reschedule,
> since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and
> the sourcemod folks won't have a working version until after the release and
> if things are borked, we're gonna have to wait how long on a weekend for a
> "fix"?!?!
>
> This is really a kick in the balls.......*sigh*
>
> Ah well, all those people who are gonna say it: "At least valve is still
> updating the game" or "You should just play vanilla anyways" or insert any
> other non-helpful comments here. (Hey, if I can vent, you can vent about my
> venting right? *grin*)
>
> On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle < 
> brian...@msn.com<mailto:brian...@msn.com> > wrote:
>>
>> Few hours? Damn
>>
>> > From: fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>
>> > To: hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com> ; 
>> > hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>
>> > Date: Fri, 26 Oct 2012 21:22:14 +0000
>>
>> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>> >
>> > sv_tags usage examples:
>> >
>> > sv_tags event247
>> > sv_tags eventmix
>> > sv_tags eventmix,yourclantaghere,EST
>> >
>> > Achievements for past years can be earned this year.
>> >
>> > We're putting the finishing touches on the release now, and hope to have
>> > it out in a few hours.
>> >
>> > -----Original Message-----
>> > From: 
>> > hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>
>> > [mailto: 
>> > hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>
>> >  ] On Behalf Of Team BOOM!
>> > Sent: Friday, October 26, 2012 2:13 PM
>> > To: 'Half-Life dedicated Win32 server mailing list'
>> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
>> >
>> >
>> > Awesome Info Fletcher! THANKS!
>> >
>> > Will the achievements from years past also be available on the servers
>> > running the mix? I have people asking if they will be able to receive the
>> > "Bombonicon" item that they never got last year.
>> >
>> > Please forgive me if this has already been answered. I just changed my
>> > email for the list today and may have missed a few responses to this topic.
>> >
>> > Thanks again!
>> > Mike Vail
>> >
>> >
>> > -----Original Message-----
>> > From: 
>> > hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>
>> > [mailto: 
>> > hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>
>> >  ] On Behalf Of Fletcher Dunn
>> > Sent: Friday, October 26, 2012 10:41 AM
>> > To: Half-Life dedicated Linux server mailing
>> > list( 
>> > hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>
>> >  ); Half-Life dedicated Win32 server
>> > mailing list( 
>> > hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com> )
>> > Subject: [hlds] Quickplay settings for TF2 Halloween
>> >
>> > Hello!
>> >
>> > Here are some details for how to configure your server to receive
>> > quickplay traffic.
>> >
>> > First, the general requirements and scoring systems have not changed.
>> > (Your server must have an account and advertise the _registered tag, will 
>> > be
>> > penalized or excluded for certain rule changes, etc). Details are here:
>> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>> >
>> > This year the quickplay UI will offer players two choices for Halloween:
>> >
>> > 1.) Halloween 2012. Servers exclusively running the new map 24/7.
>> > 2.) Halloween mix. Servers running a mix of all the Halloween maps.
>> >
>> > At any given time, your server can only be in one pool or the other.
>> > Valve will be running servers in both pools.
>> >
>> > Your server will be placed in pool #1 if:
>> > * You advertise the tag "event247"; and
>> > * You are running the new map "koth_lakeside_event".
>> >
>> > Your server will be placed in pool #2 if:
>> > * You advertise the tag "eventmix"; and
>> > * You are running one of the four Halloween maps.
>> >
>> > The eligible Halloween maps are:
>> > koth_harvest_event
>> > cp_manor_event
>> > koth_viaduct_event
>> > koth_lakeside_event
>> >
>> > If you don't set one of the two tags, you won't get any quickplay
>> > traffic!
>> >
>> > Also, I'd like to mention a new convar that has been added,
>> > mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle 
>> > the
>> > map if it has been empty for a certain period of time.
>> >
>> > - Fletch
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
>
> _______________________________________________
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>
>
>
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