This is common on map changes, just fyi. 

On , Essay Tew Phaun
wrote: 

> We had the issue on one host and switched providers entirely.
Now we're starting to have reports of the exact same thing as before.
Different network entirely, brand new install and doesn't matter whether
we're running MM:SM or not.
> 
> On Thu, Jan 24, 2013 at 10:20 PM, List
User <[email protected]> wrote:
> 
>> I checked a couple of TF2
servers we host for people and I don't see that, and these are pretty
full servers.
>> It may be the network, can you provide an IP so I can
lookup the network? 
>> 
>> On 1/24/2013 10:16 PM, Essay Tew Phaun
wrote: 
>> 
>>> Yep.
>>> 
>>> On Thu, Jan 24, 2013 at 10:12 PM, List
User <[email protected]> wrote:
>>> 
>>>> What game are you
seeing this on, TF2? 
>>>> 
>>>> On 1/24/2013 10:08 PM, Essay Tew Phaun
wrote: 
>>>> 
>>>>> This is very, very, VERY interesting to me. We have
been battling small lag spikes on our server and clients timing out in
bunches. Just yesterday everyone on our server timed out all at once. I
submitted a ticket to support who said there was absolutely nothing
wrong with the network. Nothing on the system points to a specific
problem. We have also had players reporting the connection loss error
randomly appearing in the upper right. I'm not sure if this would help
matters or not but could you provide your provider and system
specs/OS?
>>>>> 
>>>>> On Thu, Jan 24, 2013 at 9:28 PM, pilger
<[email protected]> wrote:
>>>>> 
>>>>>> Hey guys,
>>>>>> 
>>>>>> I
know his has been discussed before on the thread
http://www.mail-archive.com/[email protected]/msg47828.html
[1], but my server has been plaged with massive lag spikes once every
hour or so. Sometimes the lag is just a prolonged "freeze" and sometimes
the server remains inacessible for 30 seconds.
>>>>>> 
>>>>>> I've
monitored the server's network during the events and it shows no problem
whatsoever. I've also tried disabling metamod and sourcemod altogether
but the problem sill occours. 
>>>>>> 
>>>>>> My host administrator told
me that he hasn't noticed anything unusual with memory or CPU usage
during the events either.
>>>>>> 
>>>>>> The only thing associated with
the problem is the solid occourence of a log entry about auth tickets
everytime the server freezes or everybody see the red timeout timer on
the upper right corner. The auth problem looks as following:
>>>>>>

>>>>>>> L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received
failure code 6
>>>>>>> L 01/24/2013 - 20:16:15:
"HunterBR<88><STEAM_0:0:*************><Red>" disconnected (reason
"Client left game (Steam auth ticket has been canceled)")
>>>>>>>

>>>>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal
received failure code 6
>>>>>>> L 01/24/2013 - 17:46:15: "Dessa
50.cal<442><STEAM_0:1:*************><Blue>" disconnected (reason "Client
left game (Steam auth ticket has been canceled)")
>>>>>>> L 01/24/2013 -
17:46:15: STEAMAUTH: Client Firagonaut received failure code 6
>>>>>>> L
01/24/2013 - 17:46:15: "Firagonaut<438><STEAM_0:1:*************><Red>"
disconnected (reason "Client left game (Steam auth ticket has been
canceled)")
>>>>>>> 
>>>>>>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client
polar received failure code 6
>>>>>>> L 01/24/2013 - 23:23:33:
"polar<244><STEAM_0:0:*************><Red>" disconnected (reason "Client
left game (Steam auth ticket has been canceled)")
>>>>>> 
>>>>>> Since
it has nothing to do with network or plugins, I can't help but wonder
the same thing people were wondering on
http://www.mail-archive.com/[email protected]/msg47828.html
[1]. What could be causing this? Can an auth ticket issue cause massive
lag on a server? If not, what could be causing the lag and the auth
ticket problem?
>>>>>> 
>>>>>> Any help on this would be muchly
appreciated since it has been drawing players out of the server since
the beggining of the year already.
>>>>>> 
>>>>>> Thanks in
advance.
>>>>>> 
>>>>>> _pilger
>>>>>> 
>>>>>>
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>>>>>>
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>>>>>

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