So let me explain what is happening as I have watched it happen over
and over again. Your connection can be the fault, or it might be working
perfectly and this can still happen. Everyone will be playing along just
fine with no lag and everyone is having a good time. Now due to either
Steam server issues, or your network, the server can't talk to steam.
When this happens the servers does an all out effort to reconnect to the
steam server. This usually causes massive lag, and players can be
theoretically disconnected due to the fact that the server is so busy
trying to reconnect that is just drops players, as well as the fact that
some clients don't take kindly to the next step of the server telling
everyone that "I can't connect to steam" which then freaks out the
clients. 

Now this happens more often in area with greater people and
more overloaded steam servers. (i.e. NY has a ton of people in the area)
As such a disconnect can become more common. 

A couple things you can
do to confirm my statement above is simply console into your server with
another computer on a separate screen while playing a server prone to
the issue. Watch the servers response and wait for the 30 second lag,
and see what the server is doing. It will usually say lost connection to
steam server, or something similar. if you then do a status command, and
have your servers setup with a steam server id it will state that
currently there is no steam id. (check this article out if you don't
know or have not setup a quickplay ID on your servers:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513)
Please note that even without the quickplay id this will still happen.


Finally determining if it is you is a much harder task, I don't
exactly know what address is a good one to test to tracert or ping to
determine if it crashed or not as it is out of my scope. However you
might want to ping the steam store and see if you have any packet loss
during this time. To be even a little more helpful try mtr, or my trace
route which does a constant trace route and records loss of packets.


example: 

munroenet-fmt-2-1 (0.0.0.0) Mon Jan 21 19:40:23
2013

Resolver: Received error response 2. (server failure)er of fields
quit

Packets Pings

Host Loss% Snt Last Avg Best Wrst StDev

1.Nulled
0.0% 203 0.2 0.1 0.1 0.6 0.1

2. v2.core1.fmt2.he.net 90.1% 203 102.3
102.9 100.9 113.9 2.8

3. 10gigabitethernet1-1.core1.sjc2.he.net 1.5%
203 1.1 3.6 0.8 14.1 3.9

4. 10gigabitethernet3-3.core1.den1.he.net 1.5%
203 27.8 30.3 27.7 38.4 3.4

5. 10gigabitethernet3-2.core1.mci3.he.net
1.5% 203 39.8 41.8 39.4 50.6 3.4

6.
10gigabitethernet1-4.core1.mci2.he.net 2.0% 203 41.4 41.8 39.5 62.2
3.5

7. wholesale-internet-inc.10gigabitethernet1-3.core1.mc 2.5% 203
39.8 39.7 39.5 40.5 0.2

8. 69.30.209.222 1.5% 202 40.4 40.0 39.7 41.1
0.2

9. 63.141.255.130 1.5% 202 40.2 40.2 39.9 41.1 0.2

10. --end
server--- 1.5% 202 39.6 39.8 39.5 40.5 0.1 

I was dealing with this a
few days ago with lag on the servers however, and it has a very similar
feel to what was stated below. Literally the core router at he.net's
Fremont location became overloaded and began delaying or dropping
packets which meant my players would experience massive wholes in the
graph. Though at certain times there would be no active packet loss and
it still would happen due to other reasons such as massive spam in the
console about overloaded particles. 

So simply put it can be two
things: Steam, or network, plus a dash of tf2 being unoptimized. 

You
may want to run multiple mtrs to seperate locations. i.e. one to the
store and one to your home network. Rather interesting to watch the
packets as they fly over the network. 

That being said I hope this
helps explain a little more of what could be going on. 

On , pilger
wrote: 

>> Pilger, It might be the network. I've looked over the
network carriers and the only non-Brazilian carrier is Cogent, which is
known for terrible connections. If VALVe doesn't have any Steam servers
in Steam, that may happen because Cogent is crap. So basically, my
theory is, lost connection to steam for a bit = forget about other
network connections and start dropping steam users to protect it from
spoofing. Of course this all can be a coincidence and we will find out
from Essay's setup whether it is providing he gives us the location of
the servers and a test IP.
> 
> Okey. The auth ticket might be caused by
a loss of connection between the server and the Steam server, but it
does not explain the massive lag to everybody. I'm 100% sure that the
network was working just fine during the episodes. I was monitoring it
using a program called Ping Plotter. In addition, no other client of the
same host complained about problems during that time.
> 
> It's the
freeze and massive lag episodes that intrigue me. No idea where it's
coming from.
> 
> On 25 January 2013 11:03, Essay Tew Phaun
<[email protected]> wrote:
> 
>> Nope! 
>> 
>> On Fri, Jan 25, 2013 at
6:35 AM, Lambda <[email protected]> wrote:
>> 
>>> Let me guess, you
got replays enabled with FTP offload ... 
>>> 
>>> 2013/1/25 List User
<[email protected]>
>>> 
>>>> Alright, that's in NY, USA, and
while it uses Cogent as well, it has plenty of other carriers, so you
can strike that off that list. I just need to figure out why this
doesn't happen to me in TX, USA...
>>>> 
>>>> I know for a fact Steam
has servers around the NY region. 
>>>> 
>>>> On 1/24/2013 11:35 PM,
Essay Tew Phaun wrote: 
>>>> 
>>>>> Test IP: 69.147.224.122
>>>>> 
>>>>>
On Thu, Jan 24, 2013 at 11:24 PM, List User <[email protected]>
wrote:
>>>>> 
>>>>>> Essay, Are you located in the US or elsewhere? Test
IP?
>>>>>> 
>>>>>> Pilger, It might be the network. I've looked over the
network carriers and the only non-Brazilian carrier is Cogent, which is
known for terrible connections. If VALVe doesn't have any Steam servers
in Steam, that may happen because Cogent is crap. So basically, my
theory is, lost connection to steam for a bit = forget about other
network connections and start dropping steam users to protect it from
spoofing. Of course this all can be a coincidence and we will find out
from Essay's setup whether it is providing he gives us the location of
the servers and a test IP. 
>>>>>> 
>>>>>> On 1/24/2013 11:20 PM, Essay
Tew Phaun wrote: 
>>>>>> 
>>>>>>> We had the issue on one host and
switched providers entirely. Now we're starting to have reports of the
exact same thing as before. Different network entirely, brand new
install and doesn't matter whether we're running MM:SM or not.
>>>>>>>

>>>>>>> On Thu, Jan 24, 2013 at 10:20 PM, List User
<[email protected]> wrote:
>>>>>>> 
>>>>>>>> I checked a couple
of TF2 servers we host for people and I don't see that, and these are
pretty full servers.
>>>>>>>> It may be the network, can you provide an
IP so I can lookup the network? 
>>>>>>>> 
>>>>>>>> On 1/24/2013 10:16
PM, Essay Tew Phaun wrote: 
>>>>>>>> 
>>>>>>>>> Yep.
>>>>>>>>>

>>>>>>>>> On Thu, Jan 24, 2013 at 10:12 PM, List User
<[email protected]> wrote:
>>>>>>>>> 
>>>>>>>>>> What game are
you seeing this on, TF2? 
>>>>>>>>>> 
>>>>>>>>>> On 1/24/2013 10:08 PM,
Essay Tew Phaun wrote: 
>>>>>>>>>> 
>>>>>>>>>>> This is very, very, VERY
interesting to me. We have been battling small lag spikes on our server
and clients timing out in bunches. Just yesterday everyone on our server
timed out all at once. I submitted a ticket to support who said there
was absolutely nothing wrong with the network. Nothing on the system
points to a specific problem. We have also had players reporting the
connection loss error randomly appearing in the upper right. I'm not
sure if this would help matters or not but could you provide your
provider and system specs/OS?
>>>>>>>>>>> 
>>>>>>>>>>> On Thu, Jan 24,
2013 at 9:28 PM, pilger <[email protected]> wrote:
>>>>>>>>>>>

>>>>>>>>>>>> Hey guys,
>>>>>>>>>>>> 
>>>>>>>>>>>> I know his has been
discussed before on the thread
http://www.mail-archive.com/[email protected]/msg47828.html
[1], but my server has been plaged with massive lag spikes once every
hour or so. Sometimes the lag is just a prolonged "freeze" and sometimes
the server remains inacessible for 30 seconds.
>>>>>>>>>>>>

>>>>>>>>>>>> I've monitored the server's network during the events and
it shows no problem whatsoever. I've also tried disabling metamod and
sourcemod altogether but the problem sill occours. 
>>>>>>>>>>>>

>>>>>>>>>>>> My host administrator told me that he hasn't noticed
anything unusual with memory or CPU usage during the events
either.
>>>>>>>>>>>> 
>>>>>>>>>>>> The only thing associated with the
problem is the solid occourence of a log entry about auth tickets
everytime the server freezes or everybody see the red timeout timer on
the upper right corner. The auth problem looks as
following:
>>>>>>>>>>>> 
>>>>>>>>>>>>> L 01/24/2013 - 20:16:15:
STEAMAUTH: Client HunterBR received failure code 6
>>>>>>>>>>>>> L
01/24/2013 - 20:16:15: "HunterBR<88><STEAM_0:0:*************><Red>"
disconnected (reason "Client left game (Steam auth ticket has been
canceled)")
>>>>>>>>>>>>> 
>>>>>>>>>>>>> L 01/24/2013 - 17:46:15:
STEAMAUTH: Client Dessa 50.cal received failure code 6
>>>>>>>>>>>>> L
01/24/2013 - 17:46:15: "Dessa
50.cal<442><STEAM_0:1:*************><Blue>" disconnected (reason "Client
left game (Steam auth ticket has been canceled)")
>>>>>>>>>>>>> L
01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
code 6
>>>>>>>>>>>>> L 01/24/2013 - 17:46:15:
"Firagonaut<438><STEAM_0:1:*************><Red>" disconnected (reason
"Client left game (Steam auth ticket has been canceled)")
>>>>>>>>>>>>>

>>>>>>>>>>>>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received
failure code 6
>>>>>>>>>>>>> L 01/24/2013 - 23:23:33:
"polar<244><STEAM_0:0:*************><Red>" disconnected (reason "Client
left game (Steam auth ticket has been canceled)")
>>>>>>>>>>>>

>>>>>>>>>>>> Since it has nothing to do with network or plugins, I
can't help but wonder the same thing people were wondering on
http://www.mail-archive.com/[email protected]/msg47828.html
[1]. What could be causing this? Can an auth ticket issue cause massive
lag on a server? If not, what could be causing the lag and the auth
ticket problem?
>>>>>>>>>>>> 
>>>>>>>>>>>> Any help on this would be
muchly appreciated since it has been drawing players out of the server
since the beggining of the year already.
>>>>>>>>>>>> 
>>>>>>>>>>>>
Thanks in advance.
>>>>>>>>>>>> 
>>>>>>>>>>>> _pilger
>>>>>>>>>>>>

>>>>>>>>>>>>
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>>>>>>>>>>> 
>>>>>>>>>>>
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>>>>>>>>>>
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>>>>>>>>>
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>>>>>>>>>
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