Nope!

On Fri, Jan 25, 2013 at 6:35 AM, Lambda <[email protected]> wrote:

> Let me guess, you got replays enabled with FTP offload ...
>
>
> 2013/1/25 List User <[email protected]>
>
>>  Alright, that's in NY, USA, and while it uses Cogent as well, it has
>> plenty of other carriers, so you can strike that off that list. I just need
>> to figure out why this doesn't happen to me in TX, USA...
>>
>> I know for a fact Steam has servers around the NY region.
>>
>>
>> On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:
>>
>> Test IP: 69.147.224.122
>>
>>  On Thu, Jan 24, 2013 at 11:24 PM, List User <[email protected]>wrote:
>>
>>>  Essay, Are you located in the US or elsewhere? Test IP?
>>>
>>> Pilger, It might be the network. I've looked over the network carriers
>>> and the only non-Brazilian carrier is Cogent, which is known for terrible
>>> connections. If VALVe doesn't have any Steam servers in Steam, that may
>>> happen because Cogent is crap. So basically, my theory is, lost connection
>>> to steam for a bit = forget about other network connections and start
>>> dropping steam users to protect it from spoofing. Of course this all can be
>>> a coincidence and we will find out from Essay's setup whether it is
>>> providing he gives us the location of the servers and a test IP.
>>>
>>>
>>> On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:
>>>
>>> We had the issue on one host and switched providers entirely. Now we're
>>> starting to have reports of the exact same thing as before. Different
>>> network entirely, brand new install and doesn't matter whether we're
>>> running MM:SM or not.
>>>
>>> On Thu, Jan 24, 2013 at 10:20 PM, List User <[email protected]>wrote:
>>>
>>>>  I checked a couple of TF2 servers we host for people and I don't see
>>>> that, and these are pretty full servers.
>>>> It may be the network, can you provide an IP so I can lookup the
>>>> network?
>>>>
>>>>
>>>> On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
>>>>
>>>> Yep.
>>>>
>>>> On Thu, Jan 24, 2013 at 10:12 PM, List User 
>>>> <[email protected]>wrote:
>>>>
>>>>>  What game are you seeing this on, TF2?
>>>>>
>>>>>
>>>>> On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
>>>>>
>>>>> This is very, very, VERY interesting to me. We have been battling
>>>>> small lag spikes on our server and clients timing out in bunches. Just
>>>>> yesterday everyone on our server timed out all at once. I submitted a
>>>>> ticket to support who said there was absolutely nothing wrong with the
>>>>> network. Nothing on the system points to a specific problem. We have also
>>>>> had players reporting the connection loss error randomly appearing in the
>>>>> upper right. I'm not sure if this would help matters or not but could you
>>>>> provide your provider and system specs/OS?
>>>>>
>>>>> On Thu, Jan 24, 2013 at 9:28 PM, pilger <[email protected]> wrote:
>>>>>
>>>>>> Hey guys,
>>>>>>
>>>>>>
>>>>>> I know his has been discussed before on the thread
>>>>>> http://www.mail-archive.com/[email protected]/msg47828.html,
>>>>>> but my server has been plaged with massive lag spikes once every hour or
>>>>>> so. Sometimes the lag is just a prolonged "freeze" and sometimes the 
>>>>>> server
>>>>>> remains inacessible for 30 seconds.
>>>>>>
>>>>>> I've monitored the server's network during the events and it shows no
>>>>>> problem whatsoever. I've also tried disabling metamod and sourcemod
>>>>>> altogether but the problem sill occours.
>>>>>>
>>>>>> My host administrator told me that he hasn't noticed anything unusual
>>>>>> with memory or CPU usage during the events either.
>>>>>>
>>>>>> The only thing associated with the problem is the solid occourence of
>>>>>> a log entry about auth tickets everytime the server freezes or everybody
>>>>>> see the red timeout timer on the upper right corner. The auth problem 
>>>>>> looks
>>>>>> as following:
>>>>>>
>>>>>> *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received
>>>>>>> failure code 6
>>>>>>> L 01/24/2013 - 20:16:15:
>>>>>>> "HunterBR<88><STEAM_0:0:*************><Red>" disconnected (reason 
>>>>>>> "Client
>>>>>>> left game (Steam auth ticket has been canceled)")
>>>>>>>
>>>>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
>>>>>>> failure code 6
>>>>>>> L 01/24/2013 - 17:46:15: "Dessa
>>>>>>> 50.cal<442><STEAM_0:1:*************><Blue>" disconnected (reason "Client
>>>>>>> left game (Steam auth ticket has been canceled)")
>>>>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received
>>>>>>> failure code 6
>>>>>>> L 01/24/2013 - 17:46:15:
>>>>>>> "Firagonaut<438><STEAM_0:1:*************><Red>" disconnected (reason
>>>>>>> "Client left game (Steam auth ticket has been canceled)")
>>>>>>>
>>>>>>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure
>>>>>>> code 6
>>>>>>> L 01/24/2013 - 23:23:33: "polar<244><STEAM_0:0:*************><Red>"
>>>>>>> disconnected (reason "Client left game (Steam auth ticket has been
>>>>>>> canceled)")*
>>>>>>>
>>>>>>
>>>>>> Since it has nothing to do with network or plugins, I can't help but
>>>>>> wonder the same thing people were wondering on
>>>>>> http://www.mail-archive.com/[email protected]/msg47828.html.
>>>>>> What could be causing this? Can an auth ticket issue cause massive lag 
>>>>>> on a
>>>>>> server? If not, what could be causing the lag and the auth ticket 
>>>>>> problem?
>>>>>>
>>>>>> Any help on this would be muchly appreciated since it has been
>>>>>> drawing players out of the server since the beggining of the year 
>>>>>> already.
>>>>>>
>>>>>>
>>>>>> Thanks in advance.
>>>>>>
>>>>>> _pilger
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
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>>>>
>>>>
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>>
>>
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